Here, top 3 engines year by hear from 1995 to 2010 : viewtopic.php?p=532801#p532801
What was the top Chess engine before it was Stockfish, Komodo or Houdini?
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
It was Rybka, no question.
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
Nice list, other honorable mentions and I'm not sure of their best year ...Steve Maughan wrote: ↑Tue Oct 23, 2018 8:29 pm Here's my recollection of the best PC engines:
1989 Rex 2.3
1990 M-Chess 1.0
1993 Genius 3.0
1997 HIARCS / Rebel
2000 Tiger
2001 Shredder
2005 Fruit 2.3
2006 Rybka
2009 Stockfish
Steve
Deep Junior
Fritz
Chessmaster
Gandalf
Zappa
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
1997 - Deep Blue
2005 - Hydra
2005 - Hydra
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
I posted this earlier, but the post seems to have disappeared.
CCRL update (31st March 2007)
Post by Graham Banks » Sat Mar 31, 2007 9:01 pm
Rybka 2.2 64 bit 4CPU therefore still heads the rating list at around 3100 ELO.
Zap!Chess Zanzibar 64 bit 4CPU is a clear second on around 3040 ELO.
Hiarcs 11.1 4CPU comes in third at around 2980 ELO.
At about 2960 ELO, Naum 2.1 64-bit 4CPU comes next, well ahead of Deep Shredder 10 64 bit 4CPU on 2928 ELO, Deep Fritz 10 4CPU on 2919 ELO and Deep Junior 10 4CPU on 2914 ELO.
CCRL update (31st March 2007)
Post by Graham Banks » Sat Mar 31, 2007 9:01 pm
Rybka 2.2 64 bit 4CPU therefore still heads the rating list at around 3100 ELO.
Zap!Chess Zanzibar 64 bit 4CPU is a clear second on around 3040 ELO.
Hiarcs 11.1 4CPU comes in third at around 2980 ELO.
At about 2960 ELO, Naum 2.1 64-bit 4CPU comes next, well ahead of Deep Shredder 10 64 bit 4CPU on 2928 ELO, Deep Fritz 10 4CPU on 2919 ELO and Deep Junior 10 4CPU on 2914 ELO.
gbanksnz at gmail.com
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
For full story, one must admit, that before ~2006 there were 2 chess engine universes:Eelco de Groot wrote: ↑Wed Oct 24, 2018 12:29 am A nice list for sure, but where is Kaissa and where is Sargon
1) supercomputers
2) home computers (before IBM PC - called "microcomputers")
Supercomputers were owned and operated by big companies, played a few games and were not available to public - neither software nor access to run hardware. And they dominated up to Hydra, up to 2006.
Advances both in software (Fruit, Junior, Shredder and Fritz) and hardware (dual-core Pentium arrived in May 2005, DDR2 memory arrived in 20003, 3 GHz broken late 2002 etc) enabled home computers to beat supercomputers.
In Feb 2005 Hydra humiliated any competitors (+7 =2 -0), including Shredder and easily won PAL/CSS both in June 2005 and April 2006.
Hydra still defeated Rybka in april 2006, but later in 2006 PC-rivals become stronger and stronger (mainly Rybka) so it was obvious that "supercomputer era is over". Playing strength of Rybka skyrocketed due to advances in algos.
Intel moved to 64 bit (2004), DDR3 (2007), Core 2 architecture (2006), first Quad-core for home (November 2006 - Kenstfield) - Rybka moved to x64 (2007) and to Deep (SMP).
Fast home computers enabled engine developers to run statistically meaningfull self-play for debug and fine tuning, which in turn sky-rocketed engine strength.
Last edited by yurikvelo on Wed Oct 24, 2018 9:39 am, edited 1 time in total.
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
Chess Tiger was a top engine.
Mchess was a top engine.
Mchess was a top engine.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Here we have a fairy tale of the day after tomorrow....
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
IIRC Ruffian! was for a short time number one probably and should not be forgotten...Vinvin wrote: ↑Wed Oct 24, 2018 12:31 amHere, top 3 engines year by hear from 1995 to 2010 : viewtopic.php?p=532801#p532801
Gandalf probably also was top5 or better at one time, Crafty of course too, especially
if SMP was allowed.
I want to add that the plain SSDF rating list will not tell the truth, even for the top 3, since the point of time,
when strong non-CB newcomers appeared, because SSDF needed at least several years (or more)
to acknowledge non CB programs in their list.
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: What was the top Chess engine before it was Stockfish, Komodo or Houdini?
I think that super computers are not relevant for this discussion that is about engines and not about the best chess machine.yurikvelo wrote: ↑Wed Oct 24, 2018 9:36 amFor full story, one must admit, that before ~2006 there were 2 chess engine universes:Eelco de Groot wrote: ↑Wed Oct 24, 2018 12:29 am A nice list for sure, but where is Kaissa and where is Sargon
1) supercomputers
2) home computers (before IBM PC - called "microcomputers")
Supercomputers were owned and operated by big companies, played a few games and were not available to public - neither software nor access to run hardware. And they dominated up to Hydra, up to 2006.
Advances both in software (Fruit, Junior, Shredder and Fritz) and hardware (dual-core Pentium arrived in May 2005, DDR2 memory arrived in 20003, 3 GHz broken late 2002 etc) enabled home computers to beat supercomputers.
In Feb 2005 Hydra humiliated any competitors (+7 =2 -0), including Shredder and easily won PAL/CSS both in June 2005 and April 2006.
Hydra still defeated Rybka in april 2006, but later in 2006 PC-rivals become stronger and stronger (mainly Rybka) so it was obvious that "supercomputer era is over". Playing strength of Rybka skyrocketed due to advances in algos.
Intel moved to 64 bit (2004), DDR3 (2007), Core 2 architecture (2006), first Quad-core for home (November 2006 - Kenstfield) - Rybka moved to x64 (2007) and to Deep (SMP).
Fast home computers enabled engine developers to run statistically meaningfull self-play for debug and fine tuning, which in turn sky-rocketed engine strength.