v0.17.0-rc1 losses on time

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Hai
Posts: 598
Joined: Sun Aug 04, 2013 1:19 pm

v0.17.0-rc1 losses on time

Post by Hai »

jkiliani
Posts: 143
Joined: Wed Jan 17, 2018 1:26 pm

Re: v0.17.0-rc1 losses on time

Post by jkiliani »

Hai wrote: Sun Aug 19, 2018 9:53 pm Why Leela is losing on time?

http://www.mediafire.com/file/69i9k0nyl ... 1.pgn/file
Can you clarify exactly under which conditions you used Lc0 when this happened, so others can reproduce this? Is there anyone else here who experienced time losses with the new release candidate?
Hai
Posts: 598
Joined: Sun Aug 04, 2013 1:19 pm

Re: v0.17.0-rc1 losses on time

Post by Hai »

jkiliani wrote: Sun Aug 19, 2018 10:14 pm
Hai wrote: Sun Aug 19, 2018 9:53 pm Why Leela is losing on time?

http://www.mediafire.com/file/69i9k0nyl ... 1.pgn/file
Can you clarify exactly under which conditions you used Lc0 when this happened, so others can reproduce this? Is there anyone else here who experienced time losses with the new release candidate?
What do you want to know?

Time control was 1 min per game + 1 second per move. (Also I've done the same with 15 seconds increment per move and some games = same result)
Aquarium 2018 gui was used.
GPU AMD Radeon R9 390 was used.
Windows 8.1
crem
Posts: 177
Joined: Wed May 23, 2018 9:29 pm

Re: v0.17.0-rc1 losses on time

Post by crem »

Hai wrote: Sun Aug 19, 2018 10:30 pm
jkiliani wrote: Sun Aug 19, 2018 10:14 pm
Hai wrote: Sun Aug 19, 2018 9:53 pm Why Leela is losing on time?

http://www.mediafire.com/file/69i9k0nyl ... 1.pgn/file
Can you clarify exactly under which conditions you used Lc0 when this happened, so others can reproduce this? Is there anyone else here who experienced time losses with the new release candidate?
What do you want to know?

Time control was 1 min per game + 1 second per move. (Also I've done the same with 15 seconds increment per move and some games = same result)
Aquarium 2018 gui was used.
GPU AMD Radeon R9 390 was used.
Windows 8.1
If you use openCL/blas version rather than Cuda, reduce --minibatch-size to 16.
Hai
Posts: 598
Joined: Sun Aug 04, 2013 1:19 pm

Re: v0.17.0-rc1 losses on time

Post by Hai »

crem wrote: Sun Aug 19, 2018 11:17 pm
Hai wrote: Sun Aug 19, 2018 10:30 pm
jkiliani wrote: Sun Aug 19, 2018 10:14 pm
Hai wrote: Sun Aug 19, 2018 9:53 pm Why Leela is losing on time?

http://www.mediafire.com/file/69i9k0nyl ... 1.pgn/file
Can you clarify exactly under which conditions you used Lc0 when this happened, so others can reproduce this? Is there anyone else here who experienced time losses with the new release candidate?
What do you want to know?

Time control was 1 min per game + 1 second per move. (Also I've done the same with 15 seconds increment per move and some games = same result)
Aquarium 2018 gui was used.
GPU AMD Radeon R9 390 was used.
Windows 8.1
If you use openCL/blas version rather than Cuda, reduce --minibatch-size to 16.
openCL

This doesn't help.
She have still time losses.

Take a look at the games in the link.