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In french, the "female" version of Vivien is Vivienne. You may also have heart about Vivian (for male) and Viviane (for female).
New engine releases
Moderators: hgm, Rebel, chrisw
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Re: New engine releases
I learned very useful things today. Thanks Vivien. Good luck with your engine.
Gabor Szots
CCRL testing group
CCRL testing group
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- Full name: Volodymyr Shcherbyna
Re: New engine releases
Hello,
Please find a new release of Igel engine: 1.2: https://github.com/vshcherbyna/igel/releases/tag/1.2
This release fixes a series bug in Igel, when at random time engine would think that it sees a mate from a given position in transposition table, so it would do a random move, like exchange queen for a pawn. Now that this bug is fixed, I estimate around 30-50 elo increase over previous release (Igel 1.1).
What's new:
- Fixed tt bug that resulted in random blunders
- Fixed NPS bug
- Fixed infinite stop bug
- Implemented POPCNT support
Please find a new release of Igel engine: 1.2: https://github.com/vshcherbyna/igel/releases/tag/1.2
This release fixes a series bug in Igel, when at random time engine would think that it sees a mate from a given position in transposition table, so it would do a random move, like exchange queen for a pawn. Now that this bug is fixed, I estimate around 30-50 elo increase over previous release (Igel 1.1).
What's new:
- Fixed tt bug that resulted in random blunders
- Fixed NPS bug
- Fixed infinite stop bug
- Implemented POPCNT support
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- Location: Zurich, Switzerland
- Full name: Jonathan Rosenthal
Re: New engine releases
Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
-Jonathan
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Re: New engine releases
Nice, that would put Winter 0.2 at around 2600 elo (CCRL 40/4). If that's correct, I'll include it in next season's CCLS. My plan for next season is to include actively developed engines, no matter if they are weaker than this season's bottom 16. It's a way to help developers show their workjorose wrote: ↑Mon Aug 06, 2018 8:42 am Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls
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- Full name: Gabor Szots
Re: New engine releases
Another nice contribution to a prolific summer.jorose wrote: ↑Mon Aug 06, 2018 8:42 am Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
If I may have a question, which are the files required to run the engine? The zip contains several folders of which not all are needed, I think.
Gabor Szots
CCRL testing group
CCRL testing group
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- Full name: Jonathan Rosenthal
Re: New engine releases
That would be amazing Don't think it is quite 2600 yet, but getting close.CMCanavessi wrote: ↑Mon Aug 06, 2018 4:15 pmNice, that would put Winter 0.2 at around 2600 elo (CCRL 40/4). If that's correct, I'll include it in next season's CCLS. My plan for next season is to include actively developed engines, no matter if they are weaker than this season's bottom 16. It's a way to help developers show their workjorose wrote: ↑Mon Aug 06, 2018 8:42 am Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
Hmm, perhaps I should clean that up =)Gabor Szots wrote: ↑Mon Aug 06, 2018 5:38 pmAnother nice contribution to a prolific summer.jorose wrote: ↑Mon Aug 06, 2018 8:42 am Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
If I may have a question, which are the files required to run the engine? The zip contains several folders of which not all are needed, I think.
Required are 3 files stored in the directories search_params and params. I would just keep those two directories and delete the rest if they bother you. Most GUIs and cutechess-cli allow you to specify engine directories in which the engine expects to find these two directories. I think in the future I will make the engine crash if it can't find the files it needs, but unfortunately I only considered that this is better behavior after someone had an issue immediately after this release.
If you like I could create a compile with a single param folder containing all 3 param files. Its very little work for me.
Taking a quick look at the zip I now realize somehow a .git directory slipped in there, I will see if github allows me to reupload without that directory as there is really no point in it being there. The copying, readme, contributors files as well the src directory are all related to the source and compiling it should someone be interested in that, do you think I should remove that for a binary zip? The data directory has a file containing 6'000 games in a format Winter understands that can be used to benchmark the engine, eg by calling "benchmark x" where x is an integral number that specifies how many milliseconds Winter should spend per test position. The tests directory contains files that can be used for debugging.
One bit of functionality that is actually active in the Winter binary is the ability to train the parameters on a dataset in the same format as the games in the data folder. So far I did not get the impression there would be people interested in this, but if there is demand, I would simplify its usage and add a simple tutorial so people could create their own Winter flavor in version 0.3 =)
-Jonathan
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Re: New engine releases
Thanks Jonathan. I think removing the github folder would be enough.jorose wrote: ↑Mon Aug 06, 2018 9:18 pmHmm, perhaps I should clean that up =)Gabor Szots wrote: ↑Mon Aug 06, 2018 5:38 pmAnother nice contribution to a prolific summer.jorose wrote: ↑Mon Aug 06, 2018 8:42 am Hi,
I released a new version of WInter yesterday. I want to make a more in depth post later but I am low on time at the moment, so I thought I would mention it here for now.
Winter 0.2 is available on my github https://github.com/rosenthj/Winter with Windows binaries. I will add OSX binaries later. Changes are to search as well as evaluation. Self play between 0.2 and 0.1.1 resulted in +136 +-27 elo after 400 games at 60 +0.6. You can imagine me writing some smart disclaimer about self play results here, but I need my morning coffee first.
If I may have a question, which are the files required to run the engine? The zip contains several folders of which not all are needed, I think.
Required are 3 files stored in the directories search_params and params. I would just keep those two directories and delete the rest if they bother you. Most GUIs and cutechess-cli allow you to specify engine directories in which the engine expects to find these two directories. I think in the future I will make the engine crash if it can't find the files it needs, but unfortunately I only considered that this is better behavior after someone had an issue immediately after this release.
If you like I could create a compile with a single param folder containing all 3 param files. Its very little work for me.
Taking a quick look at the zip I now realize somehow a .git directory slipped in there, I will see if github allows me to reupload without that directory as there is really no point in it being there. The copying, readme, contributors files as well the src directory are all related to the source and compiling it should someone be interested in that, do you think I should remove that for a binary zip? The data directory has a file containing 6'000 games in a format Winter understands that can be used to benchmark the engine, eg by calling "benchmark x" where x is an integral number that specifies how many milliseconds Winter should spend per test position. The tests directory contains files that can be used for debugging.
One bit of functionality that is actually active in the Winter binary is the ability to train the parameters on a dataset in the same format as the games in the data folder. So far I did not get the impression there would be people interested in this, but if there is demand, I would simplify its usage and add a simple tutorial so people could create their own Winter flavor in version 0.3 =)
Now I have only params and search_params in my Winter folder although they contain 6 files not 3.
To make an engine crash when it does not find the files it needs does not seem an elegant solution to me, at least it should tell the user what is missing.
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases
Is their a Windows binary foe Nemorino 5.01?
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- Full name: Guenther Simon
Re: New engine releases
The latest beta is always on the Nemorino main site under (you need to scroll a bit down):
Code: Select all
The current development versions are also available:
Main Nemorino dev version
Nemorino dev version for old PC without POPCNT support
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...