Soberango 0.12.0 on Scid vs. PC 4.19 win32

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Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

Soberango 0.12.0 on Scid vs. PC 4.19 win32

Post by Norbert Raimund Leisner »

Hello, I tried to run Soberango 0.12.0 http://www.luisb.com.ar/Soberango/Soberango0120.exe under Scid vs PC 4.19 win32 https://sourceforge.net/projects/scidvspc/files/ via Tools > Analysis Engines > New > Name > Engine Path > XBoard etc, but nothing happened. A game vs Scidlet (embedded engine) was finished with an asterisk (*) after the first ply of Scidlet

Play > Computer Tournament > Symbol of Log-file with details is shown

by the way: v0.10.3 is still visible, although I downloaded v0.12.0

Does Scid vs. PC save automatically all games after an engines match like ChessGUI > Output into a special directory or is manual adjustment necessary for this procedure ? Is is possible to transfer the content of engine´s debug-file into an open-document text like Arena <F4> does?

Any suggestions are welcome.

Best wishes,
Norbert
Sven
Posts: 4052
Joined: Thu May 15, 2008 9:57 pm
Location: Berlin, Germany
Full name: Sven Schüle

Re: Soberango 0.12.0 on Scid vs. PC 4.19 win32

Post by Sven »

I have two suggestions.

a) The download link points to an executable that is named like 0.12.0 but when running it on the command prompt it shows its version as 0.10.3. (EDIT: I only now realized that you already mentioned that.)

b) My other, more general suggestion would be not to bother too long with broken engines. Long ago I already told Luis that the xboard/winboard protocol handling of Soberango is basically broken and needs to be fixed. Luis knows that but he has had different priorities which we simply have to accept.

Start the executable directly without GUI and see what happens. Two examples:

1) Let the engine play a 5-minutes blitz game (40/5) with White. Result: engine plays f3 instantly and displays a draw as game result.

Code: Select all

? xboard
? protover 2
#Soberango 0.10.3
#Por Luis Babboni
#Paranß, Argentina
#2017
feature done=0
feature ping=1 setboard=1 playother=1 san=0 usermove=1 colors=0 time=1 draw=1 sigint=0 sigterm=0 reuse=1 analyze=0 myname=Soberango variants=normal ics=1 name=0 pause=0 nps=0 debug=1 memory=0 smp=0
# booteo Soberango finalizado
feature done=1
? new
? level 40 5 0
? time 30000
? otim 30000
? go
 1  0 800 20  1 1 f2f3
move f2f3
1/2-1/2
? 
2) Let the engine play a 5-minutes blitz game (40/5) with Black after 1.e4. Result: engine replies 1...e6 instantly and displays a draw as game result.

Code: Select all

? xboard
? protover 2
#Soberango 0.10.3
#Por Luis Babboni
#Paranß, Argentina
#2017
feature done=0
feature ping=1 setboard=1 playother=1 san=0 usermove=1 colors=0 time=1 draw=1 sigint=0 sigterm=0 reuse=1 analyze=0 myname=Soberango variants=normal ics=1 name=0 pause=0 nps=0 debug=1 memory=0 smp=0
# booteo Soberango finalizado
feature done=1
? new
? level 40 5 0
? time 30000
? otim 30000
? usermove e2e4
 1  0 719 20  1 1 e7e6
move e7e6
1/2-1/2
? 
With a slightly different setup I also managed to let the engine reach a state where it does not stop calculating within a reasonable time.

The commands I gave are all correct according to the CECP protocol, and they are very basic, so a proper handling of these commands by the engine should cooperate with all standard GUIs we have.
Sven Schüle (engine author: Jumbo, KnockOut, Surprise)
User avatar
Luis Babboni
Posts: 464
Joined: Sat Feb 28, 2015 4:37 pm
Location: Argentina

Re: Soberango 0.12.0 on Scid vs. PC 4.19 win32

Post by Luis Babboni »

Hi people.
Thanks for your time on Soberango.
I did not work on it since many months.
I think the error you said was simply I forgot to change the Soberango version in the start of the game.
If change this could help, I´ll could do it simply. Giveme a little time.

Thanks again and regards!

Luis.