Booot 6.3 Release

Discussion of anything and everything relating to chess playing software and machines.

Moderators: bob, hgm, Harvey Williamson

Forum rules
This textbox is used to restore diagrams posted with the [d] tag before the upgrade.
booot
Posts: 20
Joined: Sun Jul 03, 2016 8:29 pm

Re: Booot 6.3 Release

Post by booot » Sun Jul 01, 2018 8:39 pm

Werner wrote:
Sun Jul 01, 2018 9:02 am
Thanks Alex,
i am sorry, I had a few games too much lost in time under Arena 3.5.1 running a 4CPU match:
Thank you Werner!
I have changed my time management , so i could add some bugs there. What exact time control did you use during this match?

Alex.

booot
Posts: 20
Joined: Sun Jul 03, 2016 8:29 pm

Re: Booot 6.3 Release

Post by booot » Sun Jul 01, 2018 8:42 pm

Kotlov wrote:
Sat Jun 30, 2018 5:46 pm
Но почему именно Паскаль?
Я не программист - Паскаль когда-то учил в институте, С не знаю совсем, хоть код чужой слегка понимаю.

ThatsIt
Posts: 924
Joined: Thu Mar 09, 2006 1:11 pm
Contact:

Re: Booot 6.3 Release

Post by ThatsIt » Sun Jul 01, 2018 9:19 pm

booot wrote:
Sun Jul 01, 2018 8:39 pm
What exact time control did you use during this match?

[TimeControl "40/480:40/480:40/480"]

Best wishes,
G.S.
(CEGT team)

Carlos777
Posts: 645
Joined: Sun Dec 13, 2009 5:09 pm

Re: Booot 6.3 Release

Post by Carlos777 » Mon Jul 02, 2018 3:01 am

Another loss on time, single core, ponder off


pohl4711
Posts: 1120
Joined: Sat Sep 03, 2011 5:25 am
Location: Berlin, Germany
Contact:

Re: Booot 6.3 Release

Post by pohl4711 » Mon Jul 02, 2018 4:21 am

booot wrote:
Sun Jul 01, 2018 8:39 pm
Werner wrote:
Sun Jul 01, 2018 9:02 am
Thanks Alex,
i am sorry, I had a few games too much lost in time under Arena 3.5.1 running a 4CPU match:
Thank you Werner!
I have changed my time management , so i could add some bugs there. What exact time control did you use during this match?

Alex.
I had 2 timelosses overnight in a testrun with 3'+1“ (LittleBlitzerGUI) in 250 games (4 games running in parallel (singlethread) on a Quadcore Notebook)
I stopped the testrun until a bugfix is released.

Stefan (SPCC)

ThatsIt
Posts: 924
Joined: Thu Mar 09, 2006 1:11 pm
Contact:

Re: Booot 6.3 Release

Post by ThatsIt » Mon Jul 02, 2018 5:09 pm

After the first 200 games, 0 losses on time,
level 3'+1" ponder=on @ Shredder Classic GUI:

http://cegt.forumieren.com/t1007-testin ... 3-x64#2111

Best wishes,
G.S.
(CEGT team)

Kohflote
Posts: 202
Joined: Wed Sep 19, 2007 9:07 am
Location: Singapore

Re: Booot 6.3 Release

Post by Kohflote » Thu Jul 05, 2018 11:11 pm

Hi Alex,

Any release for the fix on time lost (as reported in this thread) soon?

Thank you & regards,
Koh, Kah Huat

IWB
Posts: 1539
Joined: Thu Mar 09, 2006 1:02 pm

Re: Booot 6.3 Release

Post by IWB » Sun Jul 08, 2018 7:43 am

Hello

Normaly I don't advertise anymore but I am still impressed with a Top10 Engine beeing written in Pascal!

Booot 6.3 jumped about 80Elo from the 6.2 version on my IPON lists (www.inwoba.de). It really looks like Stockholm might see a few very interesting games :D

Thanks for the version and good luck in Sweden
Ingo

PS: I had 34 losses on time in 3300 games at 5+3, single core, Ponder ON. it really lost games in all situations (allready lost/draw/won games). My guess is that it might have gotten 16-20 point more without the "bug". But 20 points more would not have changed much statisticaly, probably a low one digit Elo number.

User avatar
Kirk
Posts: 5630
Joined: Sat Mar 11, 2006 2:44 am

Re: Booot 6.3 Release

Post by Kirk » Wed Jul 31, 2019 10:55 pm

booot wrote:
Fri Jun 29, 2018 12:17 pm
Good day all!

Here is the link for the new version of my engine: https://www.dropbox.com/s/soy5ux773vm1w ... e.rar?dl=0
As usual, archive has Pascal sources and executables for x32, x64 and x64_popcnt.

This version will play in Stockholm soon. According my tests it has some good improvement (about 70-100 elo). But my tests a short, quick and unfair :-).

So, who likes Booot - just enjoy it!

Best regards,

Alex Morozov.
Hi Alex,

Will a new Booot be coming out this year? :)
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”

Post Reply