Mobility tweaked SF

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Dann Corbit
Posts: 12790
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Mobility tweaked SF

Post by Dann Corbit »

If anyone wants to try it, here is my tweaked version:


If you want to use it for game play, you will want to set the contempt back to default (I set it to zero for analysis purposes).
You will also want to turn off logging, unless you want to analyze the output later.
Finally, option "Show Fail High and Fail Low" I set to false, to avoid the SF sewing machine. You will likely want to turn it back on.

I guess there is little or no benefit for game play, but it is better for analysis because it is not so easily fooled by cramped positions.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
tmokonen
Posts: 1362
Joined: Sun Mar 12, 2006 6:46 pm
Location: Kelowna
Full name: Tony Mokonen

Re: Mobility tweaked SF

Post by tmokonen »

Is it based on the latest dev version?
Dann Corbit
Posts: 12790
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Mobility tweaked SF

Post by Dann Corbit »

Yes
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.