Re: Houdini with a six point lead near the halfway point of
Posted: Fri Dec 01, 2017 7:24 pm
Komodo is partially crippled if speed is 22% less than usual.
Hosted by Your Move Chess & Games - chessusa.com
http://www.talkchess.com/forum3/
Or even 8% as Mark calculated on his own 22-core machine. General observations aren't enough. The only way is after the tournament to run the exe on some identical positions on infinite analysis and compare, and perhaps run the internal benchmark as well. Until that is done the 23% number is pure speculation.syzygy wrote: Obviously there is still a lot of room for discussion on whether the exact number is 22% or 23% or maybe 22.78%.
If you care much about 22.78% versus 23%, then yes, it is pure speculation as you say.Modern Times wrote:Or even 8% as Mark calculated on his own 22-core machine. General observations aren't enough. The only way is after the tournament to run the exe on some identical positions on infinite analysis and compare, and perhaps run the internal benchmark as well. Until that is done the 23% number is pure speculation.syzygy wrote: Obviously there is still a lot of room for discussion on whether the exact number is 22% or 23% or maybe 22.78%.
Do you realise the 23% number comes from him?Modern Times wrote:No attacks on Mark, to the contrary his 8% number is the only verifiable one at the moment.
If an internal change in Komodo had explained the nps difference, we trust that Mark would have said so.Isaac wrote:Why are people comparing the nps of Komodo in stage 2 (different engine), with Komodo of another stage?
SF's nps roughly does stay the same over many patches.SF dev versions have very different nps from a version to the next. After applying several many patches you cannot expect the nps to roughly stay the same.
If Mark thinks it is meaningful, who are we to judge differently?I am not saying it is meaningless to do so, but it isn't meaningul either.
Ok thanks, I didn't know this. I thought there was a great variability between each dev versions, even though the average nps on the bench positions stays around a mean that doesn't change much with time anymore.syzygy wrote:SF's nps roughly does stay the same over many patches.
The bench number itself (total nodes) varies a lot from patch to patch in a completely unpredictable manner.Isaac wrote:Ok thanks, I didn't know this. I thought there was a great variability between each dev versions, even though the average nps on the bench positions stays around a mean that doesn't change much with time anymore.syzygy wrote:SF's nps roughly does stay the same over many patches.