Wasp 2.60 by John Stanback released!
Moderators: hgm, Rebel, chrisw
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Re: Wasp 2.60 by John Stanback released!
virustotal 0 virus detected , 61 antivirus used-
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- Full name: Frank Quisinsky
Re: Wasp 2.60 by John Stanback released!
Hi Dann,
I am using NOD32 (Eset) Internet Smart Security.
Since many years never I have a problem here ...
Best
Frank
I am using NOD32 (Eset) Internet Smart Security.
Since many years never I have a problem here ...
Best
Frank
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- Full name: Frank Quisinsky
Re: Wasp 2.60 by John Stanback released!
Hi John,
and one day before Senpai released my provider fixed an older problem. Downloads are running with full power.
No thanks necessary!
I have a lot of fun with WASP and I have to say thanks!
Best
Frank
and one day before Senpai released my provider fixed an older problem. Downloads are running with full power.
No thanks necessary!
I have a lot of fun with WASP and I have to say thanks!
Best
Frank
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Re: Wasp 2.60 by John Stanback released!
Thanks John and Frank . Very good.
Best,
Gerod.
Best,
Gerod.
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Re: Wasp 2.60 by John Stanback released!
After running wasp 2.6 more than one hour i can say that wasp didn´t send an info about the current move in the analyse mode.
i hope that this point can be fixed.
Thx for all.
i hope that this point can be fixed.
Thx for all.
TL
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- Full name: Boban Stanojević
Re: Wasp 2.60 by John Stanback released!
Thanks John and Frank! Great news! Now... let's play.
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- Full name: John Stanback
Re: Wasp 2.60 by John Stanback released!
Hi Thomas,Thomas Lagershausen wrote:After running wasp 2.6 more than one hour i can say that wasp didn´t send an info about the current move in the analyse mode.
i hope that this point can be fixed.
Thx for all.
I just tried Wasp 2.6 with Arena 3.51 GUI and I usually get current moves showing up somewhere between 3.5 and 10 seconds both when playing a game or analyzing a position. I don't know why this isn't working for you.
John
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Re: Wasp 2.60 by John Stanback released!
I can say that under wine, Wasp 32 shows the current move in all in the interfaces I use, although in my old ShredderGUI, when multiPV is on, yes, there is no current move. Just checked in a really old CB GUI -- no current move when multiPV is on.
Anyway, Wasp still plays very human-like, and its lines make --- to me, at least --- a lot of sense. John did a great job in improving the speed of the engine without crippling the eval. Wasp remained Wasp, and that's what matters to me.
Anyway, Wasp still plays very human-like, and its lines make --- to me, at least --- a lot of sense. John did a great job in improving the speed of the engine without crippling the eval. Wasp remained Wasp, and that's what matters to me.
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Re: Wasp 2.60 by John Stanback released!
Hi Stan
I tried Wasp 2.6 under the Shredder GUI and "current move" works fine here.
But this feature still didn´t work under Arena 3.51 in the analyzing mode on my W7 64 bit OS.
Its a crazy world.
Greetings
Thomas
I tried Wasp 2.6 under the Shredder GUI and "current move" works fine here.
But this feature still didn´t work under Arena 3.51 in the analyzing mode on my W7 64 bit OS.
Its a crazy world.
Greetings
Thomas
TL
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Re: Wasp 2.60 by John Stanback released!
After changing the numbers of threads of Wasp 2.6 from 1 to 8 the "show current move" feature also didn´t work under the Shredder GUI.
Is it a mp thing?
Is it a mp thing?
TL