Wasp 2.60 by John Stanback released!

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noctiferus
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Re: Wasp 2.60 by John Stanback released!

Post by noctiferus »

virustotal 0 virus detected , 61 antivirus used-
Frank Quisinsky
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Re: Wasp 2.60 by John Stanback released!

Post by Frank Quisinsky »

Hi Dann,

I am using NOD32 (Eset) Internet Smart Security.
Since many years never I have a problem here ...

Best
Frank
Frank Quisinsky
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Full name: Frank Quisinsky

Re: Wasp 2.60 by John Stanback released!

Post by Frank Quisinsky »

Hi John,

and one day before Senpai released my provider fixed an older problem. Downloads are running with full power.

No thanks necessary!
I have a lot of fun with WASP and I have to say thanks!

Best
Frank
gerold
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Re: Wasp 2.60 by John Stanback released!

Post by gerold »

Thanks John and Frank . Very good.

Best,
Gerod.
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Thomas Lagershausen
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Re: Wasp 2.60 by John Stanback released!

Post by Thomas Lagershausen »

After running wasp 2.6 more than one hour i can say that wasp didn´t send an info about the current move in the analyse mode.

i hope that this point can be fixed.

Thx for all.
TL
matejst
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Re: Wasp 2.60 by John Stanback released!

Post by matejst »

Thanks John and Frank! Great news! Now... let's play.
jstanback
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Re: Wasp 2.60 by John Stanback released!

Post by jstanback »

Thomas Lagershausen wrote:After running wasp 2.6 more than one hour i can say that wasp didn´t send an info about the current move in the analyse mode.

i hope that this point can be fixed.

Thx for all.
Hi Thomas,

I just tried Wasp 2.6 with Arena 3.51 GUI and I usually get current moves showing up somewhere between 3.5 and 10 seconds both when playing a game or analyzing a position. I don't know why this isn't working for you.

John
matejst
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Re: Wasp 2.60 by John Stanback released!

Post by matejst »

I can say that under wine, Wasp 32 shows the current move in all in the interfaces I use, although in my old ShredderGUI, when multiPV is on, yes, there is no current move. Just checked in a really old CB GUI -- no current move when multiPV is on.

Anyway, Wasp still plays very human-like, and its lines make --- to me, at least --- a lot of sense. John did a great job in improving the speed of the engine without crippling the eval. Wasp remained Wasp, and that's what matters to me.
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Thomas Lagershausen
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Re: Wasp 2.60 by John Stanback released!

Post by Thomas Lagershausen »

Hi Stan

I tried Wasp 2.6 under the Shredder GUI and "current move" works fine here.

But this feature still didn´t work under Arena 3.51 in the analyzing mode on my W7 64 bit OS.

Its a crazy world.

Greetings

Thomas
TL
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Thomas Lagershausen
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Re: Wasp 2.60 by John Stanback released!

Post by Thomas Lagershausen »

After changing the numbers of threads of Wasp 2.6 from 1 to 8 the "show current move" feature also didn´t work under the Shredder GUI.

Is it a mp thing?
TL