Booot 6.1 released

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booot
Posts: 20
Joined: Sun Jul 03, 2016 8:29 pm

Booot 6.1 released

Post by booot » Tue Oct 18, 2016 4:42 pm

Hi!
Here is new version of my engine:
1. Booot finally is smp engine! New uci parameter 'Threads' appears. I made simple LazySMP algorithm - seems it works fine!
2. Lots of optimizations, bug fixes etc.
3. Lots of eval knowledges added. Eval function was redesigned.

My quick self-test shows >50+ elo points improvement on single core.

Link:
https://www.dropbox.com/s/xbdxof191y2j9 ... e.rar?dl=0

Alex.

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Graham Banks
Posts: 33584
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: Booot 6.1 released

Post by Graham Banks » Tue Oct 18, 2016 6:37 pm

booot wrote:Hi!
Here is new version of my engine:
1. Booot finally is smp engine! New uci parameter 'Threads' appears. I made simple LazySMP algorithm - seems it works fine!
2. Lots of optimizations, bug fixes etc.
3. Lots of eval knowledges added. Eval function was redesigned.

My quick self-test shows >50+ elo points improvement on single core.

Link:
https://www.dropbox.com/s/xbdxof191y2j9 ... e.rar?dl=0

Alex.
Thanks Alex. :)
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

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Werner
Posts: 2449
Joined: Wed Mar 08, 2006 9:09 pm

Re: Booot 6.1 released

Post by Werner » Tue Oct 18, 2016 6:37 pm

Thanks Alex,
we will start to test the engine for 40/20 list.
Werner

CheckersGuy
Posts: 273
Joined: Wed Aug 24, 2016 7:49 pm

Re: Booot 6.1 released

Post by CheckersGuy » Tue Oct 18, 2016 7:30 pm

booot wrote:Hi!
Here is new version of my engine:
1. Booot finally is smp engine! New uci parameter 'Threads' appears. I made simple LazySMP algorithm - seems it works fine!
2. Lots of optimizations, bug fixes etc.
3. Lots of eval knowledges added. Eval function was redesigned.

My quick self-test shows >50+ elo points improvement on single core.

Link:
https://www.dropbox.com/s/xbdxof191y2j9 ... e.rar?dl=0

Alex.
What cpu do you have ? I havent implemented smp myself yet but do you get the 50+ elo improvement from hyperthreading on one physical core ?

booot
Posts: 20
Joined: Sun Jul 03, 2016 8:29 pm

Re: Booot 6.1 released

Post by booot » Tue Oct 18, 2016 8:27 pm

I have got 50+ elo points improvement (according my tests) on single core comparing with last released Booot 6.0.2. I have I5 processor (4 cores). When i tested this new version with different number of cores turned on i have got this results:
2 cored Booot is about 65 elo points stronger compared with single core
4 cored Booot is about 110 elo points stronger compared with single core.

carldaman
Posts: 1787
Joined: Sat Jun 02, 2012 12:13 am

Re: Booot 6.1 released

Post by carldaman » Wed Oct 19, 2016 3:45 am

Thanks Alex! :D

Dokterchen
Posts: 104
Joined: Wed Aug 15, 2007 10:18 am
Location: Munich

Re: Booot 6.1 released

Post by Dokterchen » Wed Oct 19, 2016 10:00 am

Great news!

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Sylwy
Posts: 3358
Joined: Fri Apr 21, 2006 2:19 pm
Location: IASI (Romania) - the historical capital of MOLDOVA

Re: Booot 6.1 released

Post by Sylwy » Wed Oct 19, 2016 10:15 am

My heartfelt thanks !

jpqy
Posts: 525
Joined: Thu Apr 24, 2008 7:31 am
Location: Belgium

Re: Booot 6.1 released

Post by jpqy » Thu Oct 20, 2016 1:38 pm

Thanks Alex ..is it possible to get a bmi2 compile!

Kind regards,
Jean-Paul.

booot
Posts: 20
Joined: Sun Jul 03, 2016 8:29 pm

Re: Booot 6.1 released

Post by booot » Thu Oct 20, 2016 3:25 pm

I am not sure.. Delphi has poor set of compiling options.

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