Thanks for this release. I did make a quick gauntlet and this version does look much better than the predecessor.
I use 240/300+3 as a time control and crafty played most of its moves very quickly. In most games it ended up with more than 5 minutes left on the clock. I think with a better time management it could have hold some games to a draw.
Crafty 25.1 Release
Moderators: hgm, Rebel, chrisw
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Re: Crafty 25.1 Release
Thanks poeple!MikeB wrote:Bob Hyatt and team - Tracy Reigle, Peter Skinner and yours truly, are please to announce the release of Crafty-v25.1
And glad to see in the main Crafty´s web a link to that nice GUI!
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Re: Crafty 25.1 Release
I don't quite follow what 240/300+3 means... is that 240 moves in 5 minutes + 3 sec inc? BTW I do not think the time usage was modified from what it was in 25.0...pferd wrote:Thanks for this release. I did make a quick gauntlet and this version does look much better than the predecessor.
I use 240/300+3 as a time control and crafty played most of its moves very quickly. In most games it ended up with more than 5 minutes left on the clock. I think with a better time management it could have hold some games to a draw.
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Re: Crafty 25.1 Release
Yes, that means 240 moves in 5 minutes and 3 sec per moves inc. I played a couple of games with 40 moves in 1 min + 3 sec/move and in some of the games crafty ended up having over 2 min at move 41 which looks odd to me.bob wrote:I don't quite follow what 240/300+3 means... is that 240 moves in 5 minutes + 3 sec inc? BTW I do not think the time usage was modified from what it was in 25.0...pferd wrote:Thanks for this release. I did make a quick gauntlet and this version does look much better than the predecessor.
I use 240/300+3 as a time control and crafty played most of its moves very quickly. In most games it ended up with more than 5 minutes left on the clock. I think with a better time management it could have hold some games to a draw.
With x mins/game + 3 sec/move the time management does look much better.
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Re: Crafty 25.1 Release
Does anyone know of a location to download a BMI compile?jpqy wrote:Thanks Dann..if possible when make a windows compile to include a bmi2 compile!
JP.
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ted Summers
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Re: Crafty 25.1 Release
Here you have a pop+bmi2 compile:
https://mega.nz/#!yRJThIzA!6_2QA0FItUgj ... gKLBnAIAMI
PS. copy complete link to get your download..
JP.
https://mega.nz/#!yRJThIzA!6_2QA0FItUgj ... gKLBnAIAMI
PS. copy complete link to get your download..
JP.
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Re: Crafty 25.1 Release
Thank You.jpqy wrote:Here you have a pop+bmi2 compile:
https://mega.nz/#!yRJThIzA!6_2QA0FItUgj ... gKLBnAIAMI
PS. copy complete link to get your download..
JP.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
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Ted Summers
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Re: Crafty 25.1 Release
the 240/5 + 3sec is a bit unbalanced. That is on the order of about 1 second per move + 3 secs increment, which means the increment is the main part of the time per move.pferd wrote:Yes, that means 240 moves in 5 minutes and 3 sec per moves inc. I played a couple of games with 40 moves in 1 min + 3 sec/move and in some of the games crafty ended up having over 2 min at move 41 which looks odd to me.bob wrote:I don't quite follow what 240/300+3 means... is that 240 moves in 5 minutes + 3 sec inc? BTW I do not think the time usage was modified from what it was in 25.0...pferd wrote:Thanks for this release. I did make a quick gauntlet and this version does look much better than the predecessor.
I use 240/300+3 as a time control and crafty played most of its moves very quickly. In most games it ended up with more than 5 minutes left on the clock. I think with a better time management it could have hold some games to a draw.
With x mins/game + 3 sec/move the time management does look much better.
I'll take a look although having 2 minutes left at move 40 seems reasonable when you start with 240 moves and 5 minutes. I would not expect it to burn all of that base time in the first 40-60 moves. I would suggest a more natural time control, maybe 60/1+inc,
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Re: Crafty 25.1 Release
It is a pity that non of the compiles are working for me.
Perhaps Jim Ablett can make working compiles.
Eran vd Wolf
Perhaps Jim Ablett can make working compiles.
Eran vd Wolf
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Re: Crafty 25.1 Release - Update doc
I wish the doc to be updated because I like to tweak with the parameters. Yhe crafy.hlp is a bit too short and the one at the official website too old.
Thanks.
Thanks.