Cute Chess itself doesn't care if it's installed in more than 1 place and it's possible to choose the install directory, but this question is more about Inno Setup which is used for packaging the Windows version. I imagine that at least the startup menus would be overridden by the later installation. I don't think it hurts to try and see what will happen but I don't know.Ferdy wrote:Thanks, unfortunately I am running a 12 game match at TC 1hr + 10s inc with the old version.
Can I install it in another dir?, Is there an option in the setup? Could there be no problem when there are more than 1 version of Cute Chess installed?
Cute Chess 0.9.3 released
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Re: Cute Chess 0.9.3 released
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Re: Cute Chess 0.9.3 released
Hi,
I just want to report that I compiled cutechess again and now Komodo 9.x works just as expected
I just want to report that I compiled cutechess again and now Komodo 9.x works just as expected
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Re: Cute Chess 0.9.3 released
Just an info, it installed directly without giving me option which dir to install.ilari wrote:and it's possible to choose the install directory, but this question is more about Inno Setup which is used for packaging the Windows version.Ferdy wrote:Thanks, unfortunately I am running a 12 game match at TC 1hr + 10s inc with the old version.
Can I install it in another dir?, Is there an option in the setup? Could there be no problem when there are more than 1 version of Cute Chess installed?
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Re: Cute Chess 0.9.3 released
How do you detect if a winboard engine can play crazyhouse chess variant?ilari wrote:I've made a new release of the Cute Chess GUI for 64-bit Windows and Linux: https://github.com/cutechess/cutechess/ ... /gui-0.9.3
Lots of fixes (even major fixes) and small improvements. I have also created issues about the feedback I've had here but I won't implement major new features before we have a stable 1.0. Small features and improvements like allowing a human player to keep playing after running out of time have been and will be implemented even before 1.0.
What commands do you sent? I am testing old engines here that do not know protover command. I also use inbetween to revise the output of an engine to trick the gui.
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Re: Cute Chess 0.9.3 released
See "9. COMMANDS FROM THE ENGINE TO XBOARD" and specifically "variants": https://www.gnu.org/software/xboard/engine-intf.htmlFerdy wrote:How do you detect if a winboard engine can play crazyhouse chess variant?
What commands do you sent? I am testing old engines here that do not know protover command. I also use inbetween to revise the output of an engine to trick the gui.
So the engine tells which variants it supports in the Xboard protocol 2 handshake. The supported variants are also stored in Cute Chess' engines.json config file like this:
Code: Select all
{
"command" : "sjeng",
"name" : "Sjeng",
"protocol" : "xboard",
"stderrFile" : "",
"variants" : [
"standard",
"bughouse",
"crazyhouse",
"suicide",
"giveaway",
"losers"
],
"workingDirectory" : ""
}
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Re: Cute Chess 0.9.3 released
Got the first crash when TC is 1 minute, RR tour, using pre-defined start pgn file.ilari wrote:I've made a new release of the Cute Chess GUI for 64-bit Windows and Linux: https://github.com/cutechess/cutechess/ ... /gui-0.9.3
Lots of fixes (even major fixes) and small improvements. I have also created issues about the feedback I've had here but I won't implement major new features before we have a stable 1.0. Small features and improvements like allowing a human player to keep playing after running out of time have been and will be implemented even before 1.0.
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Re: Cute Chess 0.9.3 released
That's not good. How many games were played when this happened? Was this a tournament between two or more than two players?Ferdy wrote:Got the first crash when TC is 1 minute, RR tour, using pre-defined start pgn file.
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Re: Cute Chess 0.9.3 released
In that case, you can't. The engine never sends "feature variants". Legacy documentation suggests the GUI should assume it can play anything...Ferdy wrote: How do you detect if a winboard engine can play crazyhouse chess variant?
What commands do you sent? I am testing old engines here that do not know protover command.
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Re: Cute Chess 0.9.3 released
I think I'll solve this issue by letting the user configure the supported variants for WB1 engines.Evert wrote:In that case, you can't. The engine never sends "feature variants". Legacy documentation suggests the GUI should assume it can play anything...Ferdy wrote: How do you detect if a winboard engine can play crazyhouse chess variant?
What commands do you sent? I am testing old engines here that do not know protover command.
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Re: Cute Chess 0.9.3 released
And could you send me the PGN that you're using as opening suite? My email is ilari.pihlajisto@mbnet.fiilari wrote:That's not good. How many games were played when this happened? Was this a tournament between two or more than two players?Ferdy wrote:Got the first crash when TC is 1 minute, RR tour, using pre-defined start pgn file.