Cute Chess 0.9.0 (GUI) released

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Ferdy
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Re: Cute Chess 0.9.2 released

Post by Ferdy »

ilari wrote:Suprise surprise, there were still bugs in the 0.9.1 release so I've fixed them and released version 0.9.2: https://github.com/cutechess/cutechess/ ... /gui-0.9.2
Suggestion in the tour box.

Image
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.2 released

Post by Ferdy »

ilari wrote:Suprise surprise, there were still bugs in the 0.9.1 release so I've fixed them and released version 0.9.2: https://github.com/cutechess/cutechess/ ... /gui-0.9.2
Encountered Cute Chess crash when Sjeng vs Pulsar were playing when TC is 1 minute. The same thing happens for Nebiyu vs Pulsar. Note I have never encountered this when TC is 3 min + 2 sec inc.

Image


Pulsar can be found here.
http://www.lanternchess.com/pulsar/

NebiyuAlien 1.45 can be found here.
https://sites.google.com/site/dshawul/home

Sjeng is here.
https://sjeng.org/download.html

My OS is W7 64bit.
Ferdy
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Location: Philippines

Re: Cute Chess 0.9.2 released

Post by Ferdy »

Ferdy wrote:
ilari wrote:Suprise surprise, there were still bugs in the 0.9.1 release so I've fixed them and released version 0.9.2: https://github.com/cutechess/cutechess/ ... /gui-0.9.2
Suggestion:
Add Termination tag pair in the tag section for games that are not terminated normally, so that it is easier to notice visually looking at the tag section and easier to parse by scripts.

In the case below that can be,

Code: Select all

[Termination "Illegal move"] 
In other case,

Code: Select all

[Termination "Time forfeit"] 
Sorry time forfeit is already there.

Code: Select all

[Termination "time forfeit"]
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.2 released

Post by Ferdy »

Sunsetter vs Sjeng at TC 1 minute, would also crash Cute Chess.
Frank Quisinsky
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Full name: Frank Quisinsky

Re: Cute Chess 0.9.2 released

Post by Frank Quisinsky »

Hi there,

now I can start my favorite engine Hakkapeliitta with a GUI from Finland. A great combination ... loud thinking!

WOW, what a impressive work!!!

Thinking on the time I help Martin in Arena development.
I know what it is for a work to create such a good GUI.

If I have more time for chess ... I have the biggest interest to look in detail.
For the moment ... have many thanks!

Best
Frank
Krzysztof Grzelak
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Joined: Tue Jul 15, 2014 12:47 pm

Re: Cute Chess 0.9.0 (GUI) released

Post by Krzysztof Grzelak »

I have a question. Can you remove the yellow arrow while performing movements on the board.
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ilari
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Joined: Mon Mar 27, 2006 7:45 pm
Location: Finland

Re: Cute Chess 0.9.0 (GUI) released

Post by ilari »

pferd wrote:Neither of these options did work for me. I did add -g directly to the Makefile, compiled again and attached it to gdb.

I am no programmer, although I coded a bit in my free time. So I am not sure if the following helps at all.

Here is the output if I try to start a komodo9 vs human game:

Code: Select all

gdb ./cutechess
[New process 20231] 
[Thread debugging using libthread_db enabled] 
Using host libthread_db library "/usr/lib/libthread_db.so.1". 
process 20231 is executing new program: /home/tobias/chess/engines/Komodo/komodo-9_11b14c11/Linux/komodo-9.02-linux 
[Thread debugging using libthread_db enabled] 
Using host libthread_db library "/usr/lib/libthread_db.so.1". 
[New Thread 0x7fffe1977700 (LWP 20232)] 

Thread 2.1 "komodo-9.02-lin" received signal SIGSEGV, Segmentation fault. 
[Switching to Thread 0x7ffff7fc0600 (LWP 20231)] 
0x00007ffff71f9b64 in fclose@@GLIBC_2.2.5 () from /usr/lib/libc.so.6 
(gdb) Engine Komodo 9.02 64-bit(0) failed to respond to ping 
Terminating process of engine Komodo 9.02 64-bit(0) 
Thanks, that's very helpful. It looks like Komodo crashes with segmentation fault (OS sends SIGSEGV to it), but I don't know why.
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ilari
Posts: 750
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Location: Finland

Re: Cute Chess 0.9.2 released

Post by ilari »

Frank Quisinsky wrote:Hi there,

now I can start my favorite engine Hakkapeliitta with a GUI from Finland. A great combination ... loud thinking!

WOW, what a impressive work!!!

Thinking on the time I help Martin in Arena development.
I know what it is for a work to create such a good GUI.

If I have more time for chess ... I have the biggest interest to look in detail.
For the moment ... have many thanks!

Best
Frank
Thanks a bunch! At the moment our main focus is on making Cute Chess rock solid with the current functionality, so just using the software and reporting bugs is very much appreciated.
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ilari
Posts: 750
Joined: Mon Mar 27, 2006 7:45 pm
Location: Finland

Re: Cute Chess 0.9.0 (GUI) released

Post by ilari »

Krzysztof Grzelak wrote:I have a question. Can you remove the yellow arrow while performing movements on the board.
They can't be removed at the moment; only the legal move highlights can be removed. Why would you want to remove the arrows? I mean what's the use case for that?
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ilari
Posts: 750
Joined: Mon Mar 27, 2006 7:45 pm
Location: Finland

Re: Cute Chess 0.9.2 released

Post by ilari »

Ferdy wrote:Sunsetter vs Sjeng at TC 1 minute, would also crash Cute Chess.
I'm trying to reproduce the crash with 1 minute Crazyhouse games between Sjeng and Pulsar. Can you tell me a bit more about it:

* How many games do you usually need to get a crash?
* Does the crash happen even if you're not switching the active tab or interacting with Cute Chess in any way?
* Game settings and Tournament settings used, other than TC 1 minute
* Do you have the Active Games / Game Wall window open?