2016 10th Annual World Computer Rapid Chess Championship

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by Ferdy »

jdart wrote:The sheet does not appear to be writable.

--Jon
Column B engine and column C HWPGNHeader are protected. All the other columns are not protected.

Right now I just changed the speed of Rookie from 3 to 3.8, without logging in in my account.

Try again if it works.
jdart
Posts: 4367
Joined: Fri Mar 10, 2006 5:23 am
Location: http://www.arasanchess.org

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by jdart »

Ok, I was able to update.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by Ferdy »

jdart wrote:Ok, I was able to update.
All right thanks, updated the sheet now and only Komodo has not a clear HW and cores used, I already PM'ed Larry.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th Annual World Computer Rapid Chess Championship

Post by Ferdy »

uaf wrote:Chiron ran on a dual Opteron 6274. In the last two games 1 thread was used because of problems with the parallel search. In the other games 16 or 8. If someone needs this info, I could check the logs.
Yes could you specify which round you use 16 or 8. I will add that info in the pgn header in every game.

You can update that info in the comment column here.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by Ferdy »

Ferdy wrote:
jdart wrote:Ok, I was able to update.
All right thanks, updated the sheet now and only Komodo has not a clear HW and cores used, I already PM'ed Larry.
Sheet updated got a reply from Larry.
bob
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Joined: Mon Feb 27, 2006 7:30 pm
Location: Birmingham, AL

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by bob »

I updated Crafty. Not sure where that "19 threads" comes from. We always use all available cores, in this case 20 since hyper threading is disabled on this machine.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, Hardware and Cores Used Info

Post by Ferdy »

bob wrote:I updated Crafty. Not sure where that "19 threads" comes from. We always use all available cores, in this case 20 since hyper threading is disabled on this machine.
Thanks for the update Bob. It was me who prefilled the cores and or some thread values used based on my estimate. It was in the beginning to just add the hardware info and just ignore the cores and threads used but later decided to just show the link for the authors to update their actual settings.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, PGN with hardware and cores used

Post by Ferdy »

PGN at version 3g
1. Added WhiteHW and Black HW tags with info on processor name and number of cores used
2. Round tags that were missing on some games are now added
3. Games are sorted by round in ascending order
4. Append number of cores used right after the player names in White and Black tags to easily view it when replaying on GUI
5. Missing ECO tags on some games are now added
6. Opening and sometimes variation tags on some games are also added

Example:

Code: Select all

[Event "2016 Tenth Annual ACCA World Computer Rapid Chess Championships"]
[Site "Internet Chess Club"]
[Date "2016.07.18"]
[Round "3"]
[White "Komodo 56-core"]
[Black "crafty 20-core"]
[Result "1-0"]
[ECO "A28"]
[Opening "English"]
[Variation "four knights, Romanishin variation"]
[TimeControl "1500+4"]
[WhiteHW "4 x Intel Xeon E-48XX, 2.8 GHz, ? GB, 15-core, CoresUsed=56"]
[BlackHW "2 x Intel E5-2660 v3, 2.9 GHz, 128 GB, 10-core, CoresUsed=20"]

1. c4 e5 2. Nc3 Nf6 3. Nf3 Nc6 4. e3 Bb4 5. Qc2 Bxc3 6. bxc3 e4 7. Ng5 d5
8. f3 Ne5 9. cxd5 exf3 10. d4 Nxd5 11. Nxf3 Nxf3+ 12. gxf3 Qh4+ 13. Qf2
Qxf2+ 14. Kxf2 Nxc3 15. e4 Na4 16. Ba3 Nb6 17. Bd3 c6 18. Rhg1 g6 19. Bb4
Be6 20. Rgc1 Rd8 21. Ke3 f5 22. a4 Nd7 23. Ba5 Nb6 24. Be1 f4+ 25. Ke2 Rxd4
26. Bc3 Rxd3 27. Kxd3 O-O 28. Bd4 Rd8 29. a5 Nd7 30. Ke2 c5 31. Bxc5 Ne5
32. Rd1 Rc8 33. Bxa7 Rc2+ 34. Rd2 Bc4+ 35. Kd1 Rxd2+ 36. Kxd2 Nxf3+ 37. Kc3
Ba6 38. Ra2 g5 39. Rf2 Ne5 40. Rd2 Kf7 41. Rd6 f3 42. Bd4 Ke7 43. Rd5 Nf7
44. Kd2 g4 45. Ke3 Bf1 46. Kf4 Be2 47. Bf2 Ke6 48. Kxg4 Ne5+ 49. Kf4 Ng6+
50. Kg3 Ne5 51. Bd4 Nf7 52. Kf4 h6 53. Rf5 Ke7 54. Bf2 Nd8 55. Bh4+ Ke8 56.
Rf6 h5 57. Ke3 Nc6 58. Rf5 Bd1 59. Bf2 Be2 60. Rxh5 Kf7 61. h4 Kf6 62. Rf5+
Kg7 63. Rd5 Bc4 64. Rc5 Be2 65. h5 Nd8 66. Rc7+ Kh6 67. Rd7 Ne6 68. Rxb7
Kxh5 69. Rb6 { Black resigns } 1-0
Download the games:
http://www.mediafire.com/download/2911t ... CC_v3g.pgn

Hardware info and cores used are based from this.
https://docs.google.com/spreadsheets/d/ ... sp=sharing

and this.
http://aigames.net/ACCA/ACCAWCRCC/2016A ... CPart.html

Original games are based from this.
http://aigames.net/ACCA/ACCAWCRCC/2016A ... sults.html

Engine authors can still change and update their info in here.
https://docs.google.com/spreadsheets/d/ ... sp=sharing

Once there are updates I will issue a new game version.
pijl
Posts: 115
Joined: Mon Sep 17, 2012 8:59 pm

Re: 2016 10th WCRCC, PGN with hardware and cores used

Post by pijl »

I could not edit it (did not really try to find out why)
The Baron's hardware is not correct in this sheet. The correct specification:
Dual Intel Xeon E5-2697, 28 cores, 27 used. 32Gb memory.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 2016 10th WCRCC, PGN with hardware and cores used

Post by Ferdy »

pijl wrote:I could not edit it (did not really try to find out why)
The Baron's hardware is not correct in this sheet. The correct specification:
Dual Intel Xeon E5-2697, 28 cores, 27 used. 32Gb memory.
Thanks for the info.

I am able to revise the sheet as anonymous, so I just updated your data.

I assume your processor could be this.

http://www.cpu-world.com/CPUs/Xeon/Inte ... %20v3.html

And run the engine with hyper-threads off. See the comment in the sheet if that was right.