Ordo 1.0.9 (new features for testers)

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drj4759
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Re: Ordo 1.0.9 (new features for testers)

Post by drj4759 » Mon Feb 15, 2016 6:59 am

Great!

Now, all the rating list producers will have the flexibility to beautify their rating list presentation.

drj

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michiguel
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Re: Ordo 1.0.9 (new features for testers)

Post by michiguel » Sun Feb 21, 2016 6:58 am

michiguel wrote:
IWB wrote:Hello Miguel,

That is nice, especially the multiple file possibility. I allways feard that the size of my pgn file will be too big sooner or later.

Btw, is there a limit of the file size Ordo can handle and what is the limit for the number of individual PGNs it can include into one list?

The alias feature for engines will become quite complicated if many names are used. I would guess it is easier to rename them in the original PGN files to one standard - some might see that different :-)

Thanks again
Ingo
The file size has no limits, which means it is determined by the memory of the computer. The number of pgn files max is 1024, but I can easily change that (I figure that is big enough). I will make it also limitless, but first I wanted to see if this works properly. Anyway, there are already limits in the OS regarding how long the command line could be. For that reason, the input may need to change with a new switch -P <file>, in which that file will contain a list of pgns. For big number of files, that would be more efficient.

Miguel
I just removed the limit for the number of input files and implemented that -P <file> switch (file=list of pgn files). Note that P is uppercase.

https://github.com/michiguel/Ordo/releases/tag/1.1.2

Miguel

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Re: Ordo 1.0.9 (new features for testers)

Post by michiguel » Mon Mar 07, 2016 11:46 pm

michiguel wrote:
michiguel wrote:
IWB wrote:Hello Miguel,

That is nice, especially the multiple file possibility. I allways feard that the size of my pgn file will be too big sooner or later.

Btw, is there a limit of the file size Ordo can handle and what is the limit for the number of individual PGNs it can include into one list?

The alias feature for engines will become quite complicated if many names are used. I would guess it is easier to rename them in the original PGN files to one standard - some might see that different :-)

Thanks again
Ingo
The file size has no limits, which means it is determined by the memory of the computer. The number of pgn files max is 1024, but I can easily change that (I figure that is big enough). I will make it also limitless, but first I wanted to see if this works properly. Anyway, there are already limits in the OS regarding how long the command line could be. For that reason, the input may need to change with a new switch -P <file>, in which that file will contain a list of pgns. For big number of files, that would be more efficient.

Miguel
I just removed the limit for the number of input files and implemented that -P <file> switch (file=list of pgn files). Note that P is uppercase.

https://github.com/michiguel/Ordo/releases/tag/1.1.2

Miguel
I updated Ordo. Explanation here:

http://www.talkchess.com/forum/viewtopi ... 713#662713

https://github.com/michiguel/Ordo/releases/tag/1.1.6

Miguel

drj4759
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Re: Ordo 1.0.9 (new features for testers)

Post by drj4759 » Tue Mar 08, 2016 12:21 pm

For consistency, the Score% and Draw% fields should have the same variable precision as RATING, ERROR, OppAvg and OppErr. Incidentally, I use 2 decimals and overrides the source code to have my way.

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michiguel
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Re: Ordo 1.0.9 (new features for testers)

Post by michiguel » Tue Mar 08, 2016 6:09 pm

drj4759 wrote:For consistency, the Score% and Draw% fields should have the same variable precision as RATING, ERROR, OppAvg and OppErr. Incidentally, I use 2 decimals and overrides the source code to have my way.
I implemented in a different way
https://github.com/michiguel/Ordo/releases/tag/1.1.8

I think that rating and score % could deserve different decimals. Hence, if you want 2 decimals for both, use -N 2,2 or you want no decimals for the ratings and one for the score percentage, use -N 0,1 (which is the default). People keep using -N 0. That is, if a second parameter is not provided, the default is used. This will not break previous written scripts.


Miguel

drj4759
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Re: Ordo 1.0.9 (new features for testers)

Post by drj4759 » Fri Mar 11, 2016 6:51 am

Very nice implementation.

Rating list producers now have better flexibility and control over the list output.

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Re: Ordo 1.0.9 (new features for testers)

Post by michiguel » Mon Mar 14, 2016 4:54 am

drj4759 wrote:Very nice implementation.

Rating list producers now have better flexibility and control over the list output.
v1.2
Ordoprep modification transported to Ordo (-i and -x issue warnings when there are problems, do not exit)
https://github.com/michiguel/Ordo/releases/tag/1.2

Long switches implemented

Code: Select all

usage&#58; ordo &#91;-OPTION&#93;

 -h, --help               print this help and exit
 -H, --show-switches      print switch information and exit
 -v, --version            print version number and exit
 -L, --license            print license information  and exit
 -q, --quiet              quiet mode &#40;no progress updates on screen&#41;
     --silent             same as --quiet
 -Q, --terse              same as --quiet, but shows simulation counter
 -a, --average=NUM        set rating for the pool average
 -A, --anchor=<player>    anchor&#58; rating given by '-a' is fixed for <player>
 -V, --pool-relative      errors relative to pool average, not to the anchor
 -m, --multi-anchors=FILE multiple anchors&#58; file contains rows of 
                          "AnchorName",AnchorRating
 -y, --loose-anchors=FILE loose anchors&#58; file contains rows of 
                          "Player",Rating,Uncertainty
 -r, --relations=FILE     relations&#58; rows of 
                          "PlayerA","PlayerB",delta_rating,uncertainty
 -R, --remove-older       no output of older 'related' versions &#40;given by -r&#41;
 -w, --white=NUM          white advantage value &#40;default=0.0&#41;
 -u, --white-error=NUM    white advantage uncertainty value &#40;default=0.0&#41;
 -W, --white-auto         white advantage will be automatically adjusted
 -d, --draw=NUM           draw rate value % &#40;default=50.0&#41;
 -k, --draw-error=NUM     draw rate uncertainty value % &#40;default=0.0 %)
 -D, --draw-auto          draw rate value will be automatically adjusted
 -z, --scale=NUM          set rating for winning expectancy of 76% &#40;default=202&#41;
 -T, --table              display winning expectancy table
 -p, --pgn=FILE           input file, PGN format
 -P, --pgn-list=FILE      multiple input&#58; file with a list of PGN files
 -o, --output=FILE        output file, text format
 -c, --csv=FILE           output file, comma separated value format
 -E, --elostat            output files in elostat format &#40;rating.dat, 
                          programs.dat & general.dat&#41;
 -j, --head2head=FILE     output file with head to head information
 -g, --groups=FILE        outputs group connection info &#40;no rating output&#41;
 -G, --force              force program to run ignoring isolated-groups warning
 -s, --simulations=NUM    perform NUM simulations to calculate errors
 -e, --error-matrix=FILE  save an error matrix &#40;use of -s required&#41;
 -C, --cfs-matrix=FILE    save a matrix &#40;comma separated value .csv&#41; with 
                          confidence for superiority (-s was used&#41;
 -J, --cfs-show           output an extra column with confidence for superiority
                          &#40;relative to the player in the next row&#41;
 -F, --confidence=NUM     confidence to estimate error margins &#40;default=95.0&#41;
 -X, --ignore-draws       do not take into account draws in the calculation
 -t, --threshold=NUM      threshold of games for a participant to be included
 -N, --decimals=<a,b>     a=rating decimals, b=score decimals &#40;optional&#41;
 -M, --ML                 force maximum-likelihood estimation to obtain ratings
 -n, --cpus=NUM           number of processors used in simulations
 -U, --columns=<a,..,z>   info in output &#40;default columns are "0,1,2,3,4,5")
 -Y, --synonyms=FILE      name synonyms &#40;comma separated value format&#41;. Each 
                          line&#58; main,syn1,syn2 or "main","syn1","syn2"
     --aliases=FILE       same as --synonyms FILE
 -i, --include=FILE       include only games of participants present in FILE
 -x, --exclude=FILE       names in FILE will not have their games included
     --no-warnings        supress warnings of names from -x or -i that do not 
                          match names in input file
 -b, --column-format=FILE format column output, each line being 
                          <column>,<width>,"Header"

Miguel

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michiguel
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Re: Ordo 1.0.9 (new features for testers)

Post by michiguel » Sun Apr 17, 2016 10:02 pm

v1.2.2

https://github.com/michiguel/Ordo/releases/tag/v1.2.2

Changes
Optimize group processing (adopted from ordoprep).
Optimize calculation post-convergence (diversity, etc.)
Switch --timelog added. It outputs time stamps at each step of the calculation

For giant databases, the difference in speed for groups calculation and whatever is calculated after convergence is enormous. Convergence is still the same.

Miguel

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Re: Ordo 1.0.9 (new features for testers)

Post by Frank Quisinsky » Mon Apr 18, 2016 3:23 am

Hi Miguel,

Ordo 1.2.2 x64 crashed directly under W7 with my i7 4th systems. Ordo 1.2.2 w32 works fine.

Best
Frank
I like computer chess!

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Re: Ordo 1.0.9 (new features for testers)

Post by Frank Quisinsky » Mon Apr 18, 2016 3:28 am

55 opp. maximal here ...
Have a look on OppD ... can't be right ... should be max. 55!!
w32 version ... x64 crashed directly, have a look in my other message!

Best
Frank

PS: Current list each one against each other with all games I have, shortly before Arasan test-run ended and missed matches for Texel ended.

Code: Select all

   # Player                           &#58;      Elo  Games  Score%   won  draw  lost  Points  Draw%  Error   OppAvg   OppE   OppD
   1 Komodo 9.42 x64                  &#58;  3193.23   2749    87.9  2121   593    35  2417.5   21.6  14.36  2807.97  10.57  107.0
   2 Stockfish 7 KP BMI2 x64          &#58;  3166.75   2749    86.3  2016   714    19  2373.0   26.0  13.73  2808.45  10.57  109.0
   3 Houdini 4 STD B x64              &#58;  3095.59   2249    78.8  1424   698   127  1773.0   31.0  13.30  2841.35  10.51   86.0
   4 Fire 4 x64                       &#58;  3049.25   2249    74.5  1255   840   154  1675.0   37.3  12.01  2842.38  10.52   88.0
   5 GullChess 3.0 BMI2 x64           &#58;  3045.50   2249    74.1  1243   847   159  1666.5   37.7  13.09  2842.47  10.48   85.0
   6 Equinox 3.30 x64                 &#58;  3001.95   2249    69.5  1086   955   208  1563.5   42.5  11.48  2843.44  10.55   88.0
   7 Fritz 15 x64                     &#58;  2997.35   2249    69.0  1093   918   238  1552.0   40.8  11.79  2843.54  10.53   89.0
   8 Critter 1.6a x64                 &#58;  2989.92   2249    68.2  1056   955   238  1533.5   42.5  11.42  2843.70  10.51   88.0
   9 Protector 1.9.0 x64              &#58;  2950.32   2249    63.6   927  1006   316  1430.0   44.7  11.26  2844.58  10.53   89.0
  10 Andscacs 0.85 POP x64            &#58;  2949.49   2749    67.0  1298  1090   361  1843.0   39.7  10.47  2812.40  10.63  109.0
  11 Nirvanachess 2.2 POP x64         &#58;  2939.43   2249    62.3   901   999   349  1400.5   44.4  10.64  2844.83  10.58   86.0
  12 iCE 3.0 v658 POP x64             &#58;  2928.83   2249    61.0   891   961   397  1371.5   42.7  11.77  2845.06  10.50   89.0
  13 Chiron 2.0 x64                   &#58;  2913.75   2749    62.9  1186  1087   476  1729.5   39.5  10.31  2813.05  10.63  109.0
  14 Hannibal 1.5 x64                 &#58;  2910.93   2449    60.4   951  1058   440  1480.0   43.2  10.74  2831.40  10.57   96.0
  15 Texel 1.05 x64                   &#58;  2906.05   2740    61.9  1126  1140   474  1696.0   41.6  10.58  2814.10  10.59  101.3
  16 Naum 4.6 x64                     &#58;  2890.00   2749    60.1  1043  1216   490  1651.0   44.2   9.87  2813.48  10.61  104.0
  17 SmarThink 1.80 AVX x64           &#58;  2844.82   2749    54.4   943  1107   699  1496.5   40.3  10.03  2814.30  10.64  109.0
  18 Fizbo 1.6 x64                    &#58;  2844.36   2749    54.4   861  1268   620  1495.0   46.1   9.71  2814.31  10.65  109.0
  19 Senpai 1.0 SSE42 x64             &#58;  2842.23   2749    54.1   893  1189   667  1487.5   43.3  10.13  2814.35  10.65  107.0
  20 Hakkapeliitta 3.0 x64            &#58;  2835.46   2749    53.3   915  1098   736  1464.0   39.9   9.85  2814.47  10.65  108.0
  21 Hiarcs 14 WCSC w32               &#58;  2830.20   2749    52.6   866  1159   724  1445.5   42.2   9.58  2814.57  10.63  105.0
  22 Sjeng c't 2010 w32               &#58;  2806.96   2749    49.6   805  1118   826  1364.0   40.7   9.97  2814.99  10.63  108.0
  23 Vajolet2 2.1 POP x64             &#58;  2799.74   2749    48.7   735  1207   807  1338.5   43.9   9.87  2815.12  10.65  109.0
  24 Cheng 4.39 x64                   &#58;  2799.15   2749    48.6   757  1159   833  1336.5   42.2   9.86  2815.14  10.65  109.0
  25 Shredder 12 x64                  &#58;  2797.33   2748    48.4   723  1213   812  1329.5   44.1  10.10  2815.19  10.62  105.0
  26 Junior 13.3.00 x64               &#58;  2793.72   2749    47.9   757  1121   871  1317.5   40.8  10.11  2815.23  10.61  108.0
  27 Spike 1.4 Leiden w32             &#58;  2784.01   2749    46.7   712  1142   895  1283.0   41.5   9.89  2815.41  10.64  110.0
  28 DiscoCheck 5.2.1 x64             &#58;  2781.68   2749    46.4   733  1084   932  1275.0   39.4  10.11  2815.45  10.61  105.0
  29 Quazar 0.4 x64                   &#58;  2774.02   2748    45.4   652  1191   905  1247.5   43.3   9.93  2815.61  10.61  107.0
  30 Booot 5.2.0 x64                  &#58;  2771.06   2748    45.0   687  1100   961  1237.0   40.0   9.42  2815.67  10.65  109.0
  31 Deuterium 14.3.34.130 POP x64    &#58;  2762.18   2748    43.9   590  1232   926  1206.0   44.8  10.03  2815.83  10.63  108.0
  32 Arasan 18.3 POP x64              &#58;  2758.07   2667    43.2   577  1152   938  1153.0   43.2  10.30  2816.93  10.63  110.0
  33 Zappa Mexico II x64              &#58;  2752.00   2748    42.6   572  1197   979  1170.5   43.6  10.08  2816.01  10.65  108.0
  34 Spark 1.0 x64                    &#58;  2751.14   2748    42.5   584  1167   997  1167.5   42.5   9.90  2816.03  10.63  104.0
  35 Doch 1.3.4 JA x64                &#58;  2748.41   2748    42.1   566  1184   998  1158.0   43.1   9.82  2816.08  10.63  109.0
  36 Thinker 5.4d Inert x64           &#58;  2743.22   2748    41.5   558  1164  1026  1140.0   42.4  10.19  2816.17  10.64  108.0
  37 TogaII 280513 Intel w32          &#58;  2736.13   2748    40.6   570  1091  1087  1115.5   39.7   9.97  2816.30  10.63  109.0
  38 Tornado 5.0 SSE4 x64             &#58;  2730.60   2748    39.9   569  1055  1124  1096.5   38.4  10.26  2816.40  10.59  104.0
  39 Crafty 25.0.1 JA POP x64         &#58;  2729.73   2748    39.8   543  1101  1104  1093.5   40.1   9.82  2816.42  10.65  107.0
  40 Atlas 3.80 x64                   &#58;  2729.58   2748    39.8   545  1096  1107  1093.0   39.9  10.09  2816.42  10.63  108.0
  41 EXchess 7.88b x64                &#58;  2728.30   2748    39.6   552  1073  1123  1088.5   39.0  10.06  2816.45  10.62  106.0
  42 Gaviota 1.0 AVX x64              &#58;  2727.25   2748    39.5   550  1070  1128  1085.0   38.9   9.98  2816.46  10.62  106.0
  43 Dirty 03NOV2015 POP x64          &#58;  2727.13   2748    39.5   530  1109  1109  1084.5   40.4   9.75  2816.47  10.65  109.0
  44 Nemo 1.01 Beta POP x64           &#58;  2712.18   2748    37.6   485  1098  1165  1034.0   40.0  10.01  2816.74  10.64  108.0
  45 Bobcat 7.1 x64                   &#58;  2707.29   2247    41.4   464   934   849   931.0   41.6  10.93  2778.05  10.36   89.0
  46 Murka 3 x64                      &#58;  2705.69   2298    40.8   419  1039   840   938.5   45.2  10.38  2781.03  10.41   90.0
  47 Pedone 1.2 BMI2 x64              &#58;  2700.47   2748    36.2   426  1137  1185   994.5   41.4   9.81  2816.95  10.65  109.0
  48 Rodent II 0.8.7 x64              &#58;  2685.33   2748    34.4   432  1025  1291   944.5   37.3  10.02  2817.23  10.62  105.0
  49 DisasterArea 1.54 x64            &#58;  2682.15   2297    37.8   362  1013   922   868.5   44.1  10.66  2781.39  10.36   87.3
  50 Scorpio 2.77 JA POP x64          &#58;  2674.83   2298    36.9   406   882  1010   847.0   38.4  11.03  2781.70  10.38   91.0
  51 GNU Chess5 5.60 x64              &#58;  2674.54   2247    37.2   379   913   955   835.5   40.6  10.89  2778.78  10.39   86.0
  52 Glaurung 2.2 JA x64              &#58;  2661.74   2248    35.5   332   934   982   799.0   41.5  10.91  2779.23  10.35   88.0
  53 Rhetoric 1.4.3 POP x64           &#58;  2657.03   2247    35.0   338   896  1013   786.0   39.9  11.22  2779.17  10.37   89.0
  54 The Baron 3.29 x64               &#58;  2651.15   2298    33.9   361   836  1101   779.0   36.4  10.73  2782.22  10.34   87.0
  55 Octochess r5190 SSE4 x64         &#58;  2641.21   2247    33.0   305   874  1068   742.0   38.9  11.29  2779.52  10.37   88.0
  56 BugChess2 1.9 POP x64            &#58;  2619.99   2244    30.5   290   789  1165   684.5   35.2  11.51  2779.83  10.36   89.0

White advantage = 36.03 +/- 1.02
Draw rate &#40;equal opponents&#41; = 48.80 % +/- 0.22
I like computer chess!

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