Andscacs - New version 0.85

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cdani
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Andscacs - New version 0.85

Post by cdani »

I published a new version, 0.85.
Changes:

* Solved little bugs.
* Improved evaluation of knights.
* Improved evaluation of pawns.
* Improvements on king safety.
* Improvements on space evaluation.
* Improvements on opening phase.
* Some small speed improvements.
* Fixed ponder mode.

http://www.andscacs.com/andscacs085.zip

Seems not much stronger, may be 15-20 elo, but I expect it to scale better at longer time controls or with more processors. Will see :-)
jpqy
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Re: Andscacs - New version 0.85

Post by jpqy »

Thanks Jose..and yes we will see :wink:

JP.
Damir
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Re: Andscacs - New version 0.85

Post by Damir »

Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games. :) :wink:
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cdani
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Re: Andscacs - New version 0.85

Post by cdani »

Damir wrote:Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games. :) :wink:
If somehow I had recovered some scaling I do not discard something bigger than 20, but is just impossible to test this as you know. I prefer to not have any special expectations. Will be nice for example that CCRL 40/40 will have more elo than 40/4 :-)
Damir
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Re: Andscacs - New version 0.85

Post by Damir »

I know that you have more than 15-20 elo improvement up your sleeve.
In long games and on more cores you can add 30 more :o
can00336
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Re: Andscacs - New version 0.85

Post by can00336 »

Awesome! I'll test this shortly.
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Graham Banks
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Re: Andscacs - New version 0.85

Post by Graham Banks »

Thanks Daniel.
Seems like slow, but sure progress. :)
gbanksnz at gmail.com
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cdani
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Re: Andscacs - New version 0.85

Post by cdani »

Graham Banks wrote:Thanks Daniel.
Seems like slow, but sure progress. :)
The aim of the version is to try if without much modifications, mostly hand tuned stuff, I'm able to improve the long time control clearly. Is for this that I published it without much improvement at my basic testing time controls.

Next version I should publish with more improvements or at least less often; if not I will drive crazy all kind testers like you :-)
overlord
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Re: Andscacs - New version 0.85

Post by overlord »

Nice to see another progress of your engine. Do you plan to add support of syzygy tablebases? Andscacs does not understand e.g. rook endings where white has a+c pawns and it is known draw, but evaluation is +2,45 for a long time.
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Sylwy
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Re: Andscacs - New version 0.85

Post by Sylwy »

Thank you, Daniel !