Page 1 of 2

Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 1:53 pm
by cdani
I published a new version, 0.85.
Changes:

* Solved little bugs.
* Improved evaluation of knights.
* Improved evaluation of pawns.
* Improvements on king safety.
* Improvements on space evaluation.
* Improvements on opening phase.
* Some small speed improvements.
* Fixed ponder mode.

http://www.andscacs.com/andscacs085.zip

Seems not much stronger, may be 15-20 elo, but I expect it to scale better at longer time controls or with more processors. Will see :-)

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 1:59 pm
by jpqy
Thanks Jose..and yes we will see :wink:

JP.

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 2:41 pm
by Damir
Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games. :) :wink:

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 3:08 pm
by cdani
Damir wrote:Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games. :) :wink:
If somehow I had recovered some scaling I do not discard something bigger than 20, but is just impossible to test this as you know. I prefer to not have any special expectations. Will be nice for example that CCRL 40/40 will have more elo than 40/4 :-)

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 3:28 pm
by Damir
I know that you have more than 15-20 elo improvement up your sleeve.
In long games and on more cores you can add 30 more :o

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 4:30 pm
by can00336
Awesome! I'll test this shortly.

Re: Andscacs - New version 0.85

Posted: Fri Jan 22, 2016 9:37 pm
by Graham Banks
Thanks Daniel.
Seems like slow, but sure progress. :)

Re: Andscacs - New version 0.85

Posted: Sat Jan 23, 2016 6:16 am
by cdani
Graham Banks wrote:Thanks Daniel.
Seems like slow, but sure progress. :)
The aim of the version is to try if without much modifications, mostly hand tuned stuff, I'm able to improve the long time control clearly. Is for this that I published it without much improvement at my basic testing time controls.

Next version I should publish with more improvements or at least less often; if not I will drive crazy all kind testers like you :-)

Re: Andscacs - New version 0.85

Posted: Sat Jan 23, 2016 10:21 am
by overlord
Nice to see another progress of your engine. Do you plan to add support of syzygy tablebases? Andscacs does not understand e.g. rook endings where white has a+c pawns and it is known draw, but evaluation is +2,45 for a long time.

Re: Andscacs - New version 0.85

Posted: Sat Jan 23, 2016 11:27 am
by Sylwy
Thank you, Daniel !