It does in the game with colors reversed. Suppose when playing under "normal" conditions, engine A and B draw 90% of games, A wins 8%, and B wins 2%. When playing from an advantageous win/draw threshold position, A wins 70% and draws 30%, while when B has the advantageous win/draw threshold position, B wins 30% and draws 70%. It is a very clean and very simple way to maximize the number of decisive results.syzygy wrote:You think going for the win/draw threshold is going to give Black any chance to win??lkaufman wrote:3. Choosing "sharp" openings is another way to increase resolution. The simplest way to do this is simply to select openings from a database of decisive GM games. But I think that pretty soon it will be difficult to find openings popular in GM praxis that offer Black any significant chance to win in a match between top engines. Going for the win/draw threshold is a solution that should last for centuries.
This is very similar to what is often seen in checkers tournaments, where the first three moves are randomly decided, and then played again with colors reversed. On some occasions, they use a "hard book", where the only openings that can be randomly chosen are those most difficult to hold as a draw.
I am less certain, however, about the assumption that errors are bounded, and that there will ever come a time when there will be literally zero decisive games. I would envision a much smoother difference, as their number asymptotically decreases over time as level of play increases. That point may also be further away than we think. People used to speculate about how close Rybka 3 was to perfect play, and just a few short years later, it only scores 20% against Komodo. Even as the proportion of draws between top engines is increasing, I do not see any signs that their strength gains relative to the last generation of top engines are slowing down.