carldaman wrote:carldaman wrote:I'd like to go over the pointy chains issue again, this time attempting to break it down into finer details, which will hopefully assist others in their understanding, and (why not?) perhaps clear the path for improved coding implementations down the line.
This is not aimed at any particular engine or programmer, but an open-ended discussion that others should chime into with further on-topic comments or observations.
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In part 2, later on, I'd like to go over pointy chains directed at the Queenside, and further elaborate on congestion points.
(End of part 1 here)
Regards,
CL
Alright, now I would like to take a look at the world of pawn chains facing towards the Queenside (more precisely - towards the side of the board where the opposing King is not located).
I'll actually show a couple of notable examples from recent engine games.
[D]r1b2rk1/ppq1bpp1/2n1pn1p/3pN3/2pP1P2/2PBPQ2/PP1N2PP/R1B2RK1 w - - 0 11
In the above diagram, Fizbo 1.31, playing black, has just extended its chain (with tempo, no less) by playing c5-c4. This sort of move is probably as old as computer chess, and is typically seen in Stonewall and French formations. [I remember witnessing old forum discussions from long ago that touched on the need of keeping the engines from making such moves.] Not much has changed in this regard over the years.
Most engines, even very strong ones will routinely play like this when it comes to extending a pawn chain on the Queenside, but will balk at (correctly) doing the same thing on the Kingside! Obviously, something is really wrong, but the solution to this problem is by no means obvious.
Before a solution can be tackled in earnest, a better understanding of the elements of such positions can be very useful. So what do we have here?
Black has just extended his chain, but once the Bishop retreats to c2, it has not achieved anything except maybe gaining some space, away from the opposing King, however. What about the White pawn chain (b2-c3-d4)? It does not look all that impressive, but it can still be extended forward if e3-e4-e5 can be played. Even without the White e-pawn advance, the Black chain (f7-e6-d5-c4) is acting as a barrier that restricts most of his pieces to the Queenside, while White has more freedom to act and better chances on the Kingside, which should count for more.
So, a penalty for extending the pawn chain in the wrong direction is owed to Black, even though there is no White "pointy" chain spearheaded on Black's side of the board! I purposely picked a Stonewall position because it illustrates this very fact. I would suggest a 20 cps penalty to Black for playing c5-c4, which could be increased to 30 cps if White succeeds in getting a pawn to e5, AND thereby extending
his chain, aimed at the Kingside.
Now, let's take a look at the next position, arrived at just a few moves later:
[D]r1b2rk1/p3bpp1/2q1pn1p/3pP3/1ppP1P2/2P2Q2/PPBN2PP/R1B2RK1 b - - 0 14
Lo and behold, White (represented by the wonderfully improved engine Andscacs 0.72) has gotten his e-pawn to e5, extending his chain in the right direction. We reward him with an additional bonus, bringing it to at least 30 cps. [Earlier we'd already given a penalty to Black for c5-c4 of about 20 cps, which translated into an equal bonus to White. Now we increase this bonus based on the e-pawn advancing to e5.] Andscacs went on to win a nice game from this position.
Next, I'd like to discuss congestion points from the perspective of a pawn chain pointed at the Queenside. We'll again use a game played by Andscacs, this time with Black.
[D]r1b2rk1/1pq1b1pp/2n1p3/p1ppPp2/P4P2/2PBP2P/1PQN2P1/R1B2RK1 b - - 0 13
In the above diagram, a piece exchange has taken place on e5, and Black still has the option to extend his chain by playing c5-c4 (and again, with tempo). Would such a move incur a similar penalty as before? If not, why not?
Some significant differences are present. There is no longer a congestion point on d4, where it would normally be after c5-c4, since White has already recaptured dxe5. Moreover, White will need help from Black if he is ever going to build a meaningful (of 3 pawns or more) chain directed at Kingside, by being able to somehow make an exd4 capture. This is not likely to happen here; instead, the a7-g1 diagonal will be used by Black to create counterplay.
Under the circumstances, I propose that no penalty be given to c5-c4, for the reasons specified, in particular because of the lack of a congestion point on d4.
[D]r1b2rk1/1p4pp/1qn1p3/p1bpPp2/P1pN1P2/2P1P2P/1PQ1B1P1/R1B2RK1 b - - 0 16
Now, let's take a look at the position a few moves later. Black (Andscacs) has indeed developed counterplay on the a7-g1 diagonal and despite the Knight on d4, White will see his central pawn structure totally shattered after Black's g7-g5!
Andscacs again won convincingly over Fizbo (time control was 25 min + 15 sec inc on an i3.)
To conclude this second part, I'll reiterate the importance of congestion points to directional pawn chains. If a congestion point is not present, both the positive and negative effects of pointy (or pointed) pawn chains are reduced or outright eliminated. In the case of Kingside-aiming chains, I will partially agree with Lyudmil and still award half the normal bonus (half of 30-40 cps), because of the practical attacking chances offered by the pointy chain even under less optimal circumstances.
I've changed the title of the thread a little bit [basically reverting to the original title I had in mind], to reflect the action of extending the pawn chain as these chains don't appear out of thin air, and a real choice has to be made whether to extend a chain or not, and since I'm a believer in concepts more so than the names we actually come up with to describe them, which are highly subjective anyhow. Pointy or pointed, who cares?
(end of part 2, more to follow when I have time)
Regards,
CL