Kind of backward
Posted: Fri Feb 13, 2015 1:08 pm
I am certain square control is the least developed area in engine evaluation, almost non-existent.
And one can achieve quite a lot by applying good square control.
Similarly, backward pawns are one of the most neglected aspects of pawn features, although they are very important, so much important, that different kinds of backward pawns constitute more than 30%, and maybe even close to 50% of all available pawn features.
Of that enormous quantity of backward pawn features, engines consider only some 5 to 10%, so really a negligeable number.
You can do square control chiefly by pawn control and minor pieces control, similarly for backward pawns.
Here how you can do a basic, but very sound I think, form of considering a new kind of backward pawn, I will leave the definition to you.
Any pawn that has 2 enemy pawns to the left and to the right 2 ranks in front of it is considered backward.
For example, a pawn on the 2nd rank should have 2 enemy pawns on the 4th rank to the left and right in order to be considered backward, a pawn on the 3rd rank 2 enemy pawns to the left and right on the 5th rank, pawn on the 4th rank 2 enemy pawns to the left and right on the 6th rank, and a pawn on the 5th rank 2 enemy pawns to the left and right on the 7th rank.
There are no pawns of this type on the 6th rank, just on ranks 2-5.
[d]6k1/5p1p/2p1p3/6P1/p1pP4/4P3/PP3P2/6K1 w - - 0 1
b2 is backward on the 2nd rank, with enemy a4 and c4 pawns making it backward; d4 is backward on the 4th rank, with enemy c6 and e6 pawns making it such; and g5 is backward on the 5th rank, with enemy f7 and h7 pawns making it backward
You can not imagine how important is that, as pawns usually have to advance, and if they do not have that option or their advance is somehow thwarted, this is a bad condition, meaning a fair amount of passivity.
2 enemy pawns in front of such pawns mean precisely that: that the respective pawn's ability to advance is restricted.
[d]6k1/2p5/1p1p4/5p1p/1PP2P2/3P2PP/8/6K1 w - - 0 1
g3 is backward on the 3rd rank, with enemy f5 and h5 pawns making it such; c4 is backward on the 4th rank, with enemy b6 and d6 pawns making it such
Those pawns are restricted in their ability to advance, g3 can not move altogether, and c4 can move further only after an initial preparation, bringing the d3 white pawn to d4, so this deserves to be penalised somehow
Again, this is extremely important. The implication is that your reasonable pawn mobility is low, and low mobility always matters, even with pawns.
[d]6k1/6p1/5p1p/p1p4P/P2p1PP1/1P6/2P1P3/6K1 w - - 0 1
b3 is a backward pawn on the 3rd rank, with enemy a5 and c5 pawns making it backward; black d4 pawn is backward on the 5th rank, with enemy white c2 and e2 pawns making it backward; and g4 is of course and visibly backward on the 4th rank, with f6 and h6 pawns making it such
I would give that kind of backward pawn some 5-10cps standard values penalty, independently of the file and rank where it is, so a uniform penalty might apply.
Sorry, another stupid idea of mine, but just think about it: engines consider around 5 to 10% of all existing backward pawns, so really an enormous amount of reasonable eval is skipped even in top engines, while backward pawns are really very important.
Any thouhts on this?
And one can achieve quite a lot by applying good square control.
Similarly, backward pawns are one of the most neglected aspects of pawn features, although they are very important, so much important, that different kinds of backward pawns constitute more than 30%, and maybe even close to 50% of all available pawn features.
Of that enormous quantity of backward pawn features, engines consider only some 5 to 10%, so really a negligeable number.
You can do square control chiefly by pawn control and minor pieces control, similarly for backward pawns.
Here how you can do a basic, but very sound I think, form of considering a new kind of backward pawn, I will leave the definition to you.
Any pawn that has 2 enemy pawns to the left and to the right 2 ranks in front of it is considered backward.
For example, a pawn on the 2nd rank should have 2 enemy pawns on the 4th rank to the left and right in order to be considered backward, a pawn on the 3rd rank 2 enemy pawns to the left and right on the 5th rank, pawn on the 4th rank 2 enemy pawns to the left and right on the 6th rank, and a pawn on the 5th rank 2 enemy pawns to the left and right on the 7th rank.
There are no pawns of this type on the 6th rank, just on ranks 2-5.
[d]6k1/5p1p/2p1p3/6P1/p1pP4/4P3/PP3P2/6K1 w - - 0 1
b2 is backward on the 2nd rank, with enemy a4 and c4 pawns making it backward; d4 is backward on the 4th rank, with enemy c6 and e6 pawns making it such; and g5 is backward on the 5th rank, with enemy f7 and h7 pawns making it backward
You can not imagine how important is that, as pawns usually have to advance, and if they do not have that option or their advance is somehow thwarted, this is a bad condition, meaning a fair amount of passivity.
2 enemy pawns in front of such pawns mean precisely that: that the respective pawn's ability to advance is restricted.
[d]6k1/2p5/1p1p4/5p1p/1PP2P2/3P2PP/8/6K1 w - - 0 1
g3 is backward on the 3rd rank, with enemy f5 and h5 pawns making it such; c4 is backward on the 4th rank, with enemy b6 and d6 pawns making it such
Those pawns are restricted in their ability to advance, g3 can not move altogether, and c4 can move further only after an initial preparation, bringing the d3 white pawn to d4, so this deserves to be penalised somehow
Again, this is extremely important. The implication is that your reasonable pawn mobility is low, and low mobility always matters, even with pawns.
[d]6k1/6p1/5p1p/p1p4P/P2p1PP1/1P6/2P1P3/6K1 w - - 0 1
b3 is a backward pawn on the 3rd rank, with enemy a5 and c5 pawns making it backward; black d4 pawn is backward on the 5th rank, with enemy white c2 and e2 pawns making it backward; and g4 is of course and visibly backward on the 4th rank, with f6 and h6 pawns making it such
I would give that kind of backward pawn some 5-10cps standard values penalty, independently of the file and rank where it is, so a uniform penalty might apply.
Sorry, another stupid idea of mine, but just think about it: engines consider around 5 to 10% of all existing backward pawns, so really an enormous amount of reasonable eval is skipped even in top engines, while backward pawns are really very important.
Any thouhts on this?