Richard Allbert wrote:Also, if I read the user guide on gnu.org, it is not clear what is needed -
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Only to load an engine never used before the rest of the dialog becomes relevant. You can specify the engine command there, which can be done by browsing to the executable for that engine. Some engines might need other stuff on their start command than just their name, however, like '-xboard', or a specification of the hash size
Reading this would lead me to use the second "Engine Command" dialog to browse for the engine and not the "Engine directory"
(Unless this is what I should have done)
Yes, that is correct. In 'Engine command' you should browse for the engine binary. The file browser will fill the text entry with the full pathname, in that case. If you click OK at that point it would use that path name to start the engine, but start it from the current directory, (because the 'Engine directory' entry contained '.'), which is another directory as where it might be. (Which is no problem, since the full path name was used).
For compliant engines, like fruit, crafty, fairymax, gnuchess this is good enough, and you probably would not even browse to them (finding them in crowded directories like /usr/bin or /usr/games would be a pain), but just tye their name.
If you clear the 'Engine directory' after browsing for the engine binary in the 'Engine command' field, the pathname will be split into a directory part to use as directory, and ./engine as the command to issue in it.
Also, how do you stop a tournament running on the Mac?
Click 'Machine Match' in the mode menu. The tourney will then pause after the current game finishes. Or, if you are in a hurry, simply quit XBoard. (This will lose you the game in progress.)
When I selected file -> new game, it just carried on with the next tournament game
Well, that is exactly what you asked, right?
Please don't forget the checkbox issue on the Mac, as this is the biggest issue!
That one is for Joshua. I remember we (that is, people that actually have Mac, so not me) had this problem before, and it had to do with some style file for the interface that he packs in the App bundle.