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Stockfish goes EGBB

Posted: Wed Jan 29, 2014 7:45 am
by Daniel Shawul
I got some ample time last couple of hours so I decided to implement EGBBs in the world's stongest engines. I have implemented them quickly and they seem to work fine for up to 6 men. Source code is here https://github.com/dshawul/Stockfish/commits/master . Once everything is finalized I will start making binaries. This is just an announcement of the project.

Daniel

Re: Stockfish goes EGBB

Posted: Thu Jan 30, 2014 7:15 pm
by Sylwy
Daniel Shawul wrote:I got some ample time last couple of hours so I decided to implement EGBBs in the world's stongest engines. I have implemented them quickly and they seem to work fine for up to 6 men. Source code is here https://github.com/dshawul/Stockfish/commits/master . Once everything is finalized I will start making binaries. This is just an announcement of the project.

Daniel
Waiting for ! THANK YOU, DANIEL !

SilvianR :wink:

Re: Stockfish goes EGBB

Posted: Thu Jan 30, 2014 10:20 pm
by Daniel Shawul
I think it is working properly now. People who compile Stockfish development versions can compile it. If you want something for your tests, I can make a compile for you.

Daniel

Re: Stockfish goes EGBB

Posted: Thu Jan 30, 2014 10:25 pm
by velmarin
Yesterday I compile, it works well.
But I not have downloaded all six parts to test.
I can not download torrent.

Good job you've done.

Re: Stockfish goes EGBB

Posted: Thu Jan 30, 2014 10:36 pm
by Daniel Shawul
Ok thanks. I have tested with 6-men here so it is Ok. Now what is left is for Stockfish people to remove unnecessary internal bitbases :).
All that an engine needs to know in endgames is if a side has chances to win, not its exact value. There seems to be a lot of the latter in stockfish IIRC.

Daniel