ChessGUI 0.245f is available

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Harvey Williamson, bob

Forum rules
This textbox is used to restore diagrams posted with the [d] tag before the upgrade.
casaschi
Posts: 164
Joined: Wed Dec 23, 2009 12:57 pm

Re: ChessGUI 0.245f is available

Post by casaschi » Tue Dec 17, 2013 8:57 pm

hgm wrote:Not sure what is done 'half'.
A game text that must have brackets like a PGN but should not necessary be a true PGN... that is something done half-way to me.

If you want to generate portable game notation, then use PGN.
If you want a nice looking game text window you dont need the curly brackets.
Anything inbetween is half-way done.

User avatar
hgm
Posts: 23451
Joined: Fri Mar 10, 2006 9:06 am
Location: Amsterdam
Full name: H G Muller
Contact:

Re: ChessGUI 0.245f is available

Post by hgm » Tue Dec 17, 2013 9:12 pm

Note I was still editing my previous posting with an answer to one of your other postings when already two new postings appeared!

That it follows the principles of the PGN header is one of the things I dislike about it most. Because it is not in the header. What is good for a header, need not be good for embedded comments/annotations.

And one of the most important principles of the header is that each tag is on a different line. This is pretty essential for maintaining readibility of the tags in the chosen format. The embedded pseudo-tags do not respect that principle at all.
casaschi wrote:If you want to generate portable game notation, then use PGN.
If you want a nice looking game text window you dont need the curly brackets.
Anything inbetween is half-way done.
My primary concern is to get things such that they work well. If rigidly adhering to ideologies would lead to producing things that do not work well, I am quite happy to abandon those ideologies. I prefer a half-way solution that works perfectly over a perfect solution that only works half any time!

User avatar
Matthias Gemuh
Posts: 3238
Joined: Thu Mar 09, 2006 8:10 am
Contact:

Re: ChessGUI 0.245f is available

Post by Matthias Gemuh » Tue Dec 17, 2013 9:22 pm

Graham Banks wrote: ...

Image

...
Someone mentioned the higher magnitude of Gaviota scores in this thread.

The screenshot has it at 2.60/1.39 = 1.9 approx. :roll:

1.9 does not mean SF clone, though ! :wink:
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de

casaschi
Posts: 164
Joined: Wed Dec 23, 2009 12:57 pm

Re: ChessGUI 0.245f is available

Post by casaschi » Tue Dec 17, 2013 9:26 pm

hgm wrote:My primary concern is to get things such that they work well. If rigidly adhering to ideologies would lead to producing things that do not work well, I am quite happy to abandon those ideologies. I prefer a half-way solution that works perfectly over a perfect solution that only works half any time!
Fine. But then at least dont call PGN something that is not PGN. Just call it HGM game text notation. Otherwise it's confusing for people trying to understand what your numbers might mean and looking for explanations where there's none.

User avatar
hgm
Posts: 23451
Joined: Fri Mar 10, 2006 9:06 am
Location: Amsterdam
Full name: H G Muller
Contact:

Re: ChessGUI 0.245f is available

Post by hgm » Tue Dec 17, 2013 9:33 pm

But I don't call it PGN. I call it Move History. :?

Adam Hair
Posts: 3201
Joined: Wed May 06, 2009 8:31 pm
Location: Fuquay-Varina, North Carolina

Re: ChessGUI 0.245f is available

Post by Adam Hair » Tue Dec 17, 2013 10:13 pm

Matthias Gemuh wrote:
Graham Banks wrote: ...

Image

...
Someone mentioned the higher magnitude of Gaviota scores in this thread.

The screenshot has it at 2.60/1.39 = 1.9 approx. :roll:

1.9 does not mean SF clone, though ! :wink:
Gaviota does smell fishy :wink:

:lol:

User avatar
Graham Banks
Posts: 32876
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: ChessGUI 0.245f is available

Post by Graham Banks » Tue Dec 17, 2013 10:17 pm

Adam Hair wrote:Gaviota does smell fishy :wink:

:lol:
Smells them, then eats them. :wink:
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

User avatar
michiguel
Posts: 6386
Joined: Thu Mar 09, 2006 7:30 pm
Location: Chicago, Illinois, USA
Contact:

Re: ChessGUI 0.245f is available

Post by michiguel » Tue Dec 17, 2013 11:04 pm

Graham Banks wrote:
Adam Hair wrote:Gaviota does smell fishy :wink:

:lol:
Smells them, then eats them. :wink:
Are you talking to me?
Image

User avatar
Graham Banks
Posts: 32876
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: ChessGUI 0.245f is available

Post by Graham Banks » Tue Dec 17, 2013 11:40 pm

michiguel wrote:
Graham Banks wrote:
Adam Hair wrote:Gaviota does smell fishy :wink:

:lol:
Smells them, then eats them. :wink:
Are you talking to me?
Image
:)
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

Jimbo I
Posts: 144
Joined: Thu Feb 15, 2007 3:34 am
Location: USA

Re: ChessGUI 0.245f is available

Post by Jimbo I » Sun Feb 16, 2014 6:00 pm

Hello Matthias and all ChessGUI lovers

It's been a long time since I used ChessGUI. I decided to try the latest version 0.245g.

It's not starting well; When I start the program, I see a board with no pieces and squares only for rows 3 through 6. Does anyone have any idea what's going on? :?:

Post Reply