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Re: ChessGUI 0.245f is available

Posted: Wed Nov 19, 2014 5:13 pm
by Modern Times
Krzysztof Grzelak wrote:
Thank you very much for your answer Ray. What I mean is that, for example, when the engine 5 seconds remain until the end of the game is how to evaluate 0.00 as soon as possible should make moves on the board.
OK, so you want the game adjudicated as a draw because of the 0.00 eval ? That can certainly avoid time losses if the game goes on until the 50 move rule or 3-fold rep.

ChessGUI has the best adjudication options of all the GUIs that I have used. For example, you can set it as Game > 60 moves and last 10 moves < 5 centipawns (0.05) eval. That is what I use for most of my games.

Re: ChessGUI 0.245f is available

Posted: Wed Nov 19, 2014 6:06 pm
by Krzysztof Grzelak
Modern Times wrote:OK, so you want the game adjudicated as a draw because of the 0.00 eval ? That can certainly avoid time losses if the game goes on until the 50 move rule or 3-fold rep.

ChessGUI has the best adjudication options of all the GUIs that I have used. For example, you can set it as Game > 60 moves and last 10 moves < 5 centipawns (0.05) eval. That is what I use for most of my games.
But if you play the game for 1 minute or 2 minutes it does not make sense any sort of setting parameters. I hand on the board here, Komodo 8 has 5 seconds to end the game and evaluation 0.00 of the program thoughts on, is 1 2 3 seconds the program responds to the movement and finally lost in time.