Codesquid wrote:+1zullil wrote:Maybe A.R.B can join the team, since his system in invincible ...
Who is Don/Larry's new partner!?
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Re: Who is Don/Larry's new partner!?
gbanksnz at gmail.com
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Re: Who is Don/Larry's new partner!?
And that's why Graham is our favorite logo designer!Graham Banks wrote:Codesquid wrote:+1zullil wrote:Maybe A.R.B can join the team, since his system in invincible ...
"The only good bug is a dead bug." (Don Dailey)
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Re: Who is Don/Larry's new partner!?
Although so far Don is doing ok and is able to work, we are already working with our new partner-to-be on a trial basis. All I'll say about his identity now is that he is an engine author and is well liked by all as far as I know. He has already contributed some promising ideas.
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Re: Who is Don/Larry's new partner!?
Well I guess that rules out A.R.B.lkaufman wrote: is well liked by all
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Re: Who is Don/Larry's new partner!?
That's good to hear ! Any patches coming up for Komodo 6 ?lkaufman wrote:Although so far Don is doing ok and is able to work, we are already working with our new partner-to-be on a trial basis. All I'll say about his identity now is that he is an engine author and is well liked by all as far as I know. He has already contributed some promising ideas.
In my online games, I definitely get the feeling that it is stronger than Houdini 3....it gets a definite advantage, then somehow it peters out.
Intuition tells me that a bug or two is holding back Komodo 6 from showing its full potential. Any patches/bug fixes in the near future ?
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Re: Who is Don/Larry's new partner!?
Can't really say that I've seen anything wrong in the games I've watched.shrapnel wrote:....Any patches coming up for Komodo 6 ?
In my online games, I definitely get the feeling that it is stronger than Houdini 3....it gets a definite advantage, then somehow it peters out.
Intuition tells me that a bug or two is holding back Komodo 6 from showing its full potential. Any patches/bug fixes in the near future ?
gbanksnz at gmail.com
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Re: Who is Don/Larry's new partner!?
Oh, there is nothing WRONG as such with Komodo 6, but it seems to let slip hard-won advantages against strong opponents.Graham Banks wrote:Can't really say that I've seen anything wrong in the games I've watched.shrapnel wrote:....Any patches coming up for Komodo 6 ?
In my online games, I definitely get the feeling that it is stronger than Houdini 3....it gets a definite advantage, then somehow it peters out.
Intuition tells me that a bug or two is holding back Komodo 6 from showing its full potential. Any patches/bug fixes in the near future ?
I don't know what games you've watched, but I suggest you pit it against Houdini 3 in a LTC game...you will see what I mean !
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Re: Who is Don/Larry's new partner!?
I've only watched 1CPU and 4CPU games played at CCRL 40/40 repeating.shrapnel wrote:Oh, there is nothing WRONG as such with Komodo 6, but it seems to let slip hard-won advantages against strong opponents.Graham Banks wrote:Can't really say that I've seen anything wrong in the games I've watched.shrapnel wrote:....Any patches coming up for Komodo 6 ?
In my online games, I definitely get the feeling that it is stronger than Houdini 3....it gets a definite advantage, then somehow it peters out.
Intuition tells me that a bug or two is holding back Komodo 6 from showing its full potential. Any patches/bug fixes in the near future ?
I don't know what games you've watched, but I suggest you pit it against Houdini 3 in a LTC game...you will see what I mean !
I'm not saying that you're wrong necessarily, just that I've seen no real evidence at my end.
It should be interesting to see what Don and Larry have to say about your observations.
Cheers,
Graham.
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Re: Who is Don/Larry's new partner!?
I don't think we have fixed any bugs of significance so far, just made some small improvements. We can't really make any long term plans or commitments right now, but we are trying to decide on a plan for future releases. Of course if we do decide that a bug fix version is necessary it would be free to purchasers of Komodo 6. Right now I don't see the need for one.shrapnel wrote:That's good to hear ! Any patches coming up for Komodo 6 ?lkaufman wrote:Although so far Don is doing ok and is able to work, we are already working with our new partner-to-be on a trial basis. All I'll say about his identity now is that he is an engine author and is well liked by all as far as I know. He has already contributed some promising ideas.
In my online games, I definitely get the feeling that it is stronger than Houdini 3....it gets a definite advantage, then somehow it peters out.
Intuition tells me that a bug or two is holding back Komodo 6 from showing its full potential. Any patches/bug fixes in the near future ?
As for comparison with Houdini 3, I expect that there is some reasonable time limit beyond which Komodo is stronger and below which Houdini is stronger, but we don't have enough data to draw that line yet. It may also be different for different number of threads, and for AMD vs Intel.
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Re: Who is Don/Larry's new partner!?
lkaufman wrote:shrapnel wrote:Actually in my tests on my 6-Core, I have found the reverse to be true.... Komodo 6 beat Houdini 3 in a 15 minute Game and was held to a draw in a 1 hour game !lkaufman wrote: I expect that there is some reasonable time limit beyond which Komodo is stronger and below which Houdini is stronger, but we don't have enough data to draw that line yet. It may also be different for different number of threads, and for AMD vs Intel.
In fact the result confirmed my observations in online LTC games, for the following reason.
In the first game (15 min), Komodo 6 ( With White) surprised Houdini 3 with brilliant moves and jumped to an early lead. Due to the constraints of time, Houdini 3 was unable to come up with suitable replies..... the lead steadily increased and Komodo 6 won.
In the second game ( 1 hour) , Komodo 6 again jumped to an early lead with moves that Houdini 3 wasn't obviously expecting, but this time Houdini 3 had more time to find suitable replies and the lead slowly diminished ; concomitantly, Komodo 6 was unable to maintain the tempo which it had earlier set and the game petered out into a draw.
These are just my observations.
Anyway, you've given me some ideas with your post..will test them out.
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