Some time ago I released my Dissident Aggressor settings which made Zappa play lke an attacking monster. Since then I have further tuned the settings to get another strength gain, while keeping the same aggressive attacking style.
Here is an example of it crushing Houdini 2.0. Make no mistake, Houdini is stronger, but Dissident Aggressor if given a chance to attack can be unstoppable! It also can plays VERY well in closed positions.
[Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
[pgn]1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0 [/pgn]
Zappa Dissident Aggressor reborn
Moderators: hgm, Rebel, chrisw
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Zappa Dissident Aggressor reborn
Last edited by Robert Flesher on Fri Jan 18, 2013 10:15 pm, edited 1 time in total.
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Re: Zappa Dissident Aggressor reborn
[pgn][Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0[/pgn]
You can now use a pgn replayer, by putting your pgn between [ pgn] and [ /pgn] (just remove the space).
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0[/pgn]
You can now use a pgn replayer, by putting your pgn between [ pgn] and [ /pgn] (just remove the space).
"The only good bug is a dead bug." (Don Dailey)
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
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Re: Zappa Dissident Aggressor reborn
JuLieN wrote:[pgn][Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0[/pgn]
You can now use a pgn replayer, by putting your pgn between [ pgn] and [ /pgn] (just remove the space).
Thank-you!
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Re: Zappa Dissident Aggressor reborn
Very interesting game/result, Robert. What time control was this?
A while back, Dr. Deeb mentioned some special crazy settings for Zappa, involving King Safety = 500. I played around with the idea, but then I noticed that KS =300 + some contempt factor gave good results even against other strong engines, while KS=500 weakened Zappa a bit too much.
I hope to post a game or two that my modified Zappa Mexico played at slow time controls.
Regards,
CL
A while back, Dr. Deeb mentioned some special crazy settings for Zappa, involving King Safety = 500. I played around with the idea, but then I noticed that KS =300 + some contempt factor gave good results even against other strong engines, while KS=500 weakened Zappa a bit too much.
I hope to post a game or two that my modified Zappa Mexico played at slow time controls.
Regards,
CL
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- Joined: Tue Aug 18, 2009 3:06 am
Re: Zappa Dissident Aggressor reborn
'carldaman wrote:Very interesting game/result, Robert. What time control was this?
A while back, Dr. Deeb mentioned some special crazy settings for Zappa, involving King Safety = 500. I played around with the idea, but then I noticed that KS =300 + some contempt factor gave good results even against other strong engines, while KS=500 weakened Zappa a bit too much.
I hope to post a game or two that my modified Zappa Mexico played at slow time controls. This was a 5min game!
Regards,
CL
Dissident Aggressor was tuned over 500+ games that I watched and went over game by game. However, the goal was not strength, but insanity! I am a HUGE fan of Tal and this is what I was looking for. I released the settings for Dissident Aggressor 3 years ago.
IMHO, it plays like TAL on "angel dust"
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Re: Zappa Dissident Aggressor reborn
The Old Settings:Robert Flesher wrote:Some time ago I released my Dissident Aggressor settings which made Zappa play lke an attacking monster. Since then I have further tuned the settings to get another strength gain, while keeping the same aggressive attacking style.
Here is an example of it crushing Houdini 2.0. Make no mistake, Houdini is stronger, but Dissident Aggressor if given a chance to attack can be unstoppable! It also can plays VERY well in closed positions.
[Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
[pgn]1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0 [/pgn]
[Dissident Agrressor]
[ZappaMexicoII]
UCI_ShowCurrLine=2
Threads=auto
Enable Null Move=2
Enable History Pruning=2
Enable Singular Extensions=2
Enable Mate Extensions=2
Enable Futility Pruning=2
Aggressive Futility Pruning=2
TB Min Depth=4
Null Move R4 Min Depth=100
Singular Margin=75
Singular Margin PV=50
Eval Passed Pawn Scoring=125
Eval Pawn Scoring=135
Eval Minor Scoring=70
Eval Major Scoring=70
Eval Kingsafety Scoring=500
Internet Lag=0
Contempt=20
Hide Fail Highs=2
Print PV Tips=1
The road to chaos is filled with political correctness.
― Tadros
― Tadros
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Re: Zappa Dissident Aggressor reborn
That was a really nice game. h4 was a very 'human hack attack' type move - and getting through on g6 after h5 was played also reminded me of this style of play.
Very cool. Thanks
As an example, looks at kingscrusher on YouTube and the warzone finals he plays. Very similar:)
Very cool. Thanks
As an example, looks at kingscrusher on YouTube and the warzone finals he plays. Very similar:)
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Re: Zappa Dissident Aggressor reborn
Can we see the further tuned settings to get another strength gain, while keeping the same aggressive attacking style ?Robert Flesher wrote:Some time ago I released my Dissident Aggressor settings which made Zappa play lke an attacking monster. Since then I have further tuned the settings to get another strength gain, while keeping the same aggressive attacking style.
Here is an example of it crushing Houdini 2.0. Make no mistake, Houdini is stronger, but Dissident Aggressor if given a chance to attack can be unstoppable! It also can plays VERY well in closed positions.
[Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
[pgn]1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0 [/pgn]
The road to chaos is filled with political correctness.
― Tadros
― Tadros
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- Joined: Tue Aug 18, 2009 3:06 am
Re: Zappa Dissident Aggressor reborn
A Distel wrote:Can we see the further tuned settings to get another strength gain, while keeping the same aggressive attacking style ?Robert Flesher wrote:Some time ago I released my Dissident Aggressor settings which made Zappa play lke an attacking monster. Since then I have further tuned the settings to get another strength gain, while keeping the same aggressive attacking style.
Here is an example of it crushing Houdini 2.0. Make no mistake, Houdini is stronger, but Dissident Aggressor if given a chance to attack can be unstoppable! It also can plays VERY well in closed positions.
[Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
[pgn]1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0 [/pgn]
You can see the games, but this time the settings will remain all mine.
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- Location: Kansas USA
Re: Zappa Dissident Aggressor reborn
Taking them to the grave?Robert Flesher wrote:A Distel wrote:Can we see the further tuned settings to get another strength gain, while keeping the same aggressive attacking style ?Robert Flesher wrote:Some time ago I released my Dissident Aggressor settings which made Zappa play lke an attacking monster. Since then I have further tuned the settings to get another strength gain, while keeping the same aggressive attacking style.
Here is an example of it crushing Houdini 2.0. Make no mistake, Houdini is stronger, but Dissident Aggressor if given a chance to attack can be unstoppable! It also can plays VERY well in closed positions.
[Event "Robert-PC, Blitz 5m"]
[Site "Robert-PC"]
[Date "2013.01.18"]
[Round "3"]
[White "Zappa Mexico II"]
[Black "Houdini 2.0c Pro x64"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "67"]
[pgn]1. d4 Nf6 2. Bf4 d5 3. Nf3 c5 4. e3 Nc6 5. Nbd2 e6 6. c3 Bd6 7. Bg3 O-O 8. Bd3
b6 9. e4 Be7 10. e5 Nh5 11. Nf1 g6 12. Ne3 cxd4 13. cxd4 Bb4+ 14. Kf1 Be7 15.
Ng4 Bb7 16. Qd2 Rc8 17. Rd1 Na5 18. Kg1 Nc4 19. Qe2 Kh8 20. h4 Nxg3 21. fxg3 h5
22. Nf2 Kg7 23. Nh3 Kg8 24. Kh2 Qd7 25. Rhf1 Rc7 26. Nfg5 Bb4 27. Nf4 Be7 28.
Nxf7 Rxf7 29. Nxg6 Rh7 30. g4 Nxb2 31. gxh5 Rg7 32. Qg4 Nxd3 33. h6 Qe8 34.
Qxe6+ 1-0 [/pgn]
You can see the games, but this time the settings will remain all mine.