The scaling of Houdini 3 and Komodo 5

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Dr.Wael Deeb
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Re: The scaling of Houdini 3 and Komodo 5

Post by Dr.Wael Deeb » Thu Nov 22, 2012 8:33 am

Vinvin wrote:
mclane wrote:this is how we teach humans chess and plans, via those patterns.

http://www.ukgamesshop.com/Merchant2/gr ... ailTal.jpg

http://chessthinkingsystems2.blogspot.d ... ystem.html

Code: Select all

The elements of Tal System of attack are as follows (step by step):
1. Keep the opponent king in the centre and yours away from centre (till endgame)
2. Achieve breakthrough in the centre
3. Increase the assault ratio (through initiatives)
4. Open Invasion Trajectories (files & diagonals)
5. Open your lines of communication  and cut those of opponents.
6. Maintain Outposts
7. Eliminate defenders of opponent king
8. Take your pieces near opponent's king
9. Destroy the opponent king's fort.
It seems like "teaching blitz to 1500 rated players" :lol:
Indeed........

:wink:
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Hood
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Re: The scaling of Houdini 3 and Komodo 5

Post by Hood » Sat Nov 24, 2012 7:22 pm

It is shortage of 'My System' by Nimcovicz but it is for 2000 Elo players.
Petrosian and Tal enumerate thouse book as one of his favorite ones.

Rgds Hood
Dr.Wael Deeb wrote:
Vinvin wrote:
mclane wrote:this is how we teach humans chess and plans, via those patterns.

http://www.ukgamesshop.com/Merchant2/gr ... ailTal.jpg

http://chessthinkingsystems2.blogspot.d ... ystem.html

Code: Select all

The elements of Tal System of attack are as follows (step by step):
1. Keep the opponent king in the centre and yours away from centre (till endgame)
2. Achieve breakthrough in the centre
3. Increase the assault ratio (through initiatives)
4. Open Invasion Trajectories (files & diagonals)
5. Open your lines of communication  and cut those of opponents.
6. Maintain Outposts
7. Eliminate defenders of opponent king
8. Take your pieces near opponent's king
9. Destroy the opponent king's fort.
It seems like "teaching blitz to 1500 rated players" :lol:
Indeed........

:wink:
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TimoK
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Re: The scaling of Houdini 3 and Komodo 5

Post by TimoK » Mon Nov 26, 2012 7:05 am

Don wrote: I am working on a complete rewrite of Komodo in c++11 for a couple of reasons and it will be MP from the start.
Hi Don,

so I guess that means no new Komodo before 2014 then? I really hoped to see a new version soon. As a Komodo customer (bought 4 + 5) I am waiting for an MP version for nearly one year now. Seems it will last another year.

But anyways: Good luck with that project! I'm crossing fingers that you can improve Komodo with the c++ rewrite and that you will be satisfied with the results - after that I hope for us computer chess enthusiasts (and Komodo customers) that there will finally be a Komodo 6 with MP support. And that it hopefully will battle with Houdini 3 for the computer chess crown!

Best regards
Timo

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Don
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Re: The scaling of Houdini 3 and Komodo 5

Post by Don » Mon Nov 26, 2012 1:53 pm

TimoK wrote:
Don wrote: I am working on a complete rewrite of Komodo in c++11 for a couple of reasons and it will be MP from the start.
Hi Don,

so I guess that means no new Komodo before 2014 then? I really hoped to see a new version soon. As a Komodo customer (bought 4 + 5) I am waiting for an MP version for nearly one year now. Seems it will last another year.
No, it will not take a long time and you won't have to wait very long. I may have called this a complete rewrite but it's really more like a port to c++11 with a lot of cut and paste. But we are also taking the time to do several things better and MP will not be an afterthought, it will be part of the early versions of the port. And we will get some optimization that were hard to do in Komodo.


But anyways: Good luck with that project! I'm crossing fingers that you can improve Komodo with the c++ rewrite and that you will be satisfied with the results - after that I hope for us computer chess enthusiasts (and Komodo customers) that there will finally be a Komodo 6 with MP support. And that it hopefully will battle with Houdini 3 for the computer chess crown!

Best regards
Timo
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