Thomas Mayer wrote:diep wrote:Thomas Mayer wrote:diep wrote:Thomas Mayer wrote:besides all that I believe that this thread shoud be moved to engines origin.
it's a bad idea as the engines origins are NOT getting indexed by google.
WHY by the way????
isn't it about engin origins ? In special about Lists origin ?
Greets, Thomas
you're not a robot Thomas. don't behave like the other Zhermans
the cut'n paste industry in Zhermany is not the industry you belong to is it?
Up to list, 50% of all clones were German clones. By 2003,
there was very few clones originating from The netherlands, italy, spain, france.
most clones were from Zhermany!!!!!
I'm definitely not as familiar with clones as you are. I remember clones from almost everywhere around the world. So what. Anyway, we have engine origins, so why not use it ? As far as I understood the new moderator team wants to keep general topics clean from all those long dicussions full of hate.
And no, I do not belong to any cut & paste industry. If it's about german industry in comon they are most of the time victims of cut & paste industry elsewhere - but this would belong into CTF... Anyway, I absolutely do not understand what your posting has to do with the current thread ?
Greets, Thomas
Actually for clones there is a number of issues of course. The old icga method of recognizing which clone it is still works. Get a position where it is known that some specific program blunders and see whether it's doing that as well.
But right now it's far simpler of course. Engines are 3400 now or so, the strongest; it's impossible to directly start with an engine of 3000+.
Even for well known authors that's impossible.
They can build something that's a tad stronger than their own engine and improve that further - sure.
Then either they need at home a whole farm of computers, like what i'm building here right now, or you need bunches of testers and therefore zillions of versions which slowly grow stronger.
First time authors who just show up - the historic simple way to recognize such engines is look at the endgame; the toughest thing initially to fix is the endgame.
What we saw past years is a whole swerm of engines that start at 2800 and upwards, by total unknown authors, who no one ever spoke before, let alone that it even has been confirmed they know how to low level program.
Yet they all 'by accident' in datastructure look a lot like each other and play all similar, search all similar.
The nerd might not find that clear proof then, but the guy on the street knows enough of course. We shouldn't make ourselves a stranger from the guy on the street there.
Yet to catch them they need to join the ICGA world champs and a complained needs to be filed. We see too many tournaments that allow specific engines which are obvious clones.
What we saw in world champs 2010 in Japan was also pretty bad by the way by any measure, when i analyzed the games.
Vincent