Prédateur 2.2.1 "Bugfix" released (now with PPC)

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JuLieN
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by JuLieN »

micron wrote:
JuLieN wrote: - fixed the time bug

- made all uci options lowercase (does CuteChess still protest?)
CueChess no longer protests.

There is still a time bug.

Code: Select all

$ cutechess-cli.sh tc=40/2 proto=uci -engine cmd=/chess_engines/Spandrel -engine cmd=/chess_engines/Predateur_Mac_Intel
Started game 1 of 1 (Spandrel vs Predateur v2.2.1_Mac_Intel)
ELO difference: inf
Finished match
Finished game 1 (Spandrel vs Predateur v2.2.1_Mac_Intel): 1-0 {Black disconnects}
Score of Spandrel vs Predateur v2.2.1_Mac_Intel: 1 - 0 - 0  [1.00] 1
ELO difference: inf
Finished match
At longer TC it is OK.

Robert P.
Thx Robert. That's a bit weird: Under Arena, I have not a single time loss when playing blitzes with 0+0.150ms :shock:

EDIT: oh, just saw it was the Mac version. Yes, I know that the Mac versions are a bit slower for this release... :cry:
Last edited by JuLieN on Fri Feb 10, 2012 12:18 am, edited 1 time in total.
"The only good bug is a dead bug." (Don Dailey)
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Dr.Wael Deeb
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by Dr.Wael Deeb »

JuLieN wrote:
micron wrote:
JuLieN wrote: - fixed the time bug

- made all uci options lowercase (does CuteChess still protest?)
CueChess no longer protests.

There is still a time bug.

Code: Select all

$ cutechess-cli.sh tc=40/2 proto=uci -engine cmd=/chess_engines/Spandrel -engine cmd=/chess_engines/Predateur_Mac_Intel
Started game 1 of 1 (Spandrel vs Predateur v2.2.1_Mac_Intel)
ELO difference: inf
Finished match
Finished game 1 (Spandrel vs Predateur v2.2.1_Mac_Intel): 1-0 {Black disconnects}
Score of Spandrel vs Predateur v2.2.1_Mac_Intel: 1 - 0 - 0  [1.00] 1
ELO difference: inf
Finished match
At longer TC it is OK.

Robert P.
Thx Robert. That's a bit weird: Under Arena, I have not a single time loss when playing blitzes with 0+0.150ms :shock:

:lol: :lol: :lol: :lol:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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JuLieN
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by JuLieN »

Dr.Wael Deeb wrote: :lol: :lol: :lol: :lol:
Wael :?: :D
"The only good bug is a dead bug." (Don Dailey)
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Dr.Wael Deeb
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by Dr.Wael Deeb »

JuLieN wrote:
Dr.Wael Deeb wrote: :lol: :lol: :lol: :lol:
Wael :?: :D
I have not a single time loss when playing blitzes with 0+0.150ms :shock:

Are you serious :D :?:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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JuLieN
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by JuLieN »

Dr.Wael Deeb wrote:
JuLieN wrote:
Dr.Wael Deeb wrote: :lol: :lol: :lol: :lol:
Wael :?: :D
I have not a single time loss when playing blitzes with 0+0.150ms :shock:

Are you serious :D :?:
Yes, right now I'm having a match between Pred 2.2.1_x64 and an experimental version running in Arena in a virtual machine (Parallels Desktop) on my Mac, and after 528 games I have not a single time loss at 0s/game + 150ms/move :o
Why? Are you experimenting some time losses?
"The only good bug is a dead bug." (Don Dailey)
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micron
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Location: New Zealand

Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by micron »

JuLieN wrote:
micron wrote: There is still a time bug.

Code: Select all

$ cutechess-cli.sh tc=40/2 proto=uci -engine cmd=/chess_engines/Spandrel -engine cmd=/chess_engines/Predateur_Mac_Intel
Started game 1 of 1 (Spandrel vs Predateur v2.2.1_Mac_Intel)
ELO difference: inf
Finished match
Finished game 1 (Spandrel vs Predateur v2.2.1_Mac_Intel): 1-0 {Black disconnects}
Score of Spandrel vs Predateur v2.2.1_Mac_Intel: 1 - 0 - 0  [1.00] 1
ELO difference: inf
Finished match
At longer TC it is OK.
Thx Robert. That's a bit weird: Under Arena, I have not a single time loss when playing blitzes with 0+0.150ms :shock:

EDIT: oh, just saw it was the Mac version. Yes, I know that the Mac versions are a bit slower for this release... :cry:
This is not a mere loss on time. I'm seeing 'Black disconnects' which generally means that the engine crashed. With tc=40/5 there's no crash.
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Dr.Wael Deeb
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by Dr.Wael Deeb »

JuLieN wrote:
Dr.Wael Deeb wrote:
JuLieN wrote:
Dr.Wael Deeb wrote: :lol: :lol: :lol: :lol:
Wael :?: :D
I have not a single time loss when playing blitzes with 0+0.150ms :shock:

Are you serious :D :?:
Yes, right now I'm having a match between Pred 2.2.1_x64 and an experimental version running in Arena in a virtual machine (Parallels Desktop) on my Mac, and after 528 games I have not a single time loss at 0s/game + 150ms/move :o
Why? Are you experimenting some time losses?
No,no....it's just that these time controls are too long for me :P

:wink:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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JuLieN
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Re: Prédateur 2.2.1 "Bugfix" released (now with PP

Post by JuLieN »

Ouch... I just realized that my MacOSX Intel compile is a 32 bits one! :oops:
I just compiled it in 64bits and the nps under perft jumped from 9Mnps to 17Mnps... Sooooorry.... :oops:
(Yeah, the Mac binaries where really made in a hurry, that's why...)
"The only good bug is a dead bug." (Don Dailey)
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