I am very happy to announce my first chess engine Release.
Nemo_V_1_0_beta package
is ready for download from Jim Abletts website.
http://jim-ablett.co.de/
!! Many thanks to Sven Schüle supporting the Nemo Project !! and for being Part of the Nemo-Team
* Also thanks to the team of chessprogamming wiki for the excellent information provided.
* Thx to the CCC members, who always provide some interesting discussions and topics in
the programming section. I am learning a lot from you, at this place.
* Thx to all other people, who supported me in one or the other way while developing Nemo.(Thx HGM).
* Thank you Jim Ablett for hosting Nemo!
Enjoy !
Release: Nemo 1.0 Beta
Moderators: hgm, Rebel, chrisw
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- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
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Re: Release: Nemo 1.0 Beta
Thanks Michael, and thanks Jim. Just got it. Hey Jim, when his next release comes out, I bet you can read my mind! (ie 1 is never enough!)
Best regards,
george
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- Location: IASI - the historical capital of MOLDOVA
- Full name: SilvianR
Re: Would be nice !
Thank you a lot !
Would be nice to know in which programming language Nemo is !
Thank you again !
SilvianR
Would be nice to know in which programming language Nemo is !
Thank you again !
SilvianR
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- Joined: Thu Mar 09, 2006 12:57 am
- Location: van buren,missouri
Re: Release: Nemo 1.0 Beta
Thanks Michael for the new program.
Thanks Jim.
Best,
Gerold.
P.S. Nemo beta vs. Spike 1.2 5/3 TC. 2 draw games so far.
Thanks Jim.
Best,
Gerold.
P.S. Nemo beta vs. Spike 1.2 5/3 TC. 2 draw games so far.
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- Joined: Sat Mar 11, 2006 12:42 am
Re: Release: Nemo 1.0 Beta-PROBLEM!!
Desperado wrote:I am very happy to announce my first chess engine Release.
Nemo_V_1_0_beta package
is ready for download from Jim Abletts website.
http://jim-ablett.co.de/
!! Many thanks to Sven Schüle supporting the Nemo Project !! and for being Part of the Nemo-Team
* Also thanks to the team of chessprogamming wiki for the excellent information provided.
* Thx to the CCC members, who always provide some interesting discussions and topics in
the programming section. I am learning a lot from you, at this place.
* Thx to all other people, who supported me in one or the other way while developing Nemo.(Thx HGM).
* Thank you Jim Ablett for hosting Nemo!
Enjoy !
Hi, Michael. I may be wrong- but I have what looks like an issue. In Fritz 11 gui, 32bit normal version, after I load the engine it is set on 128MB hash. I opened task mgr. to double check, and I saw the little green square lit up in the taskbar. I thought- uh-oh. It only shows for me when there is a memory allocation problem. And I see when it is loaded but it is sitting there, no game running, it is using 99 memory, as it would if it were thinking. And the green square means it is trying to grab ALL the memory on my computer. I am afraid if i try and run it, it will try to use so much I won't get more than 15 or so kns- as happened with Alfil12 when it was trying to use 2 processors when there was only one. Maybe you could check this out.
Thanks,
george
I did not try the other exe, because normal should work best for me, but I guess I could try.....................
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- Joined: Mon Dec 15, 2008 11:45 am
Re: Would be nice !
Hi Silvian, written in C in C++ environment. So there are slippingSylwy wrote:Thank you a lot !
Would be nice to know in which programming language Nemo is !
Thank you again !
SilvianR
in some basic C++ features from time to time.
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- Posts: 879
- Joined: Mon Dec 15, 2008 11:45 am
Re: Release: Nemo 1.0 Beta-PROBLEM!!
Hello George, i am already hunting the problem. Unfortunatelly, i cannotgeots wrote:Desperado wrote:I am very happy to announce my first chess engine Release.
Nemo_V_1_0_beta package
is ready for download from Jim Abletts website.
http://jim-ablett.co.de/
!! Many thanks to Sven Schüle supporting the Nemo Project !! and for being Part of the Nemo-Team
* Also thanks to the team of chessprogamming wiki for the excellent information provided.
* Thx to the CCC members, who always provide some interesting discussions and topics in
the programming section. I am learning a lot from you, at this place.
* Thx to all other people, who supported me in one or the other way while developing Nemo.(Thx HGM).
* Thank you Jim Ablett for hosting Nemo!
Enjoy !
Hi, Michael. I may be wrong- but I have what looks like an issue. In Fritz 11 gui, 32bit normal version, after I load the engine it is set on 128MB hash. I opened task mgr. to double check, and I saw the little green square lit up in the taskbar. I thought- uh-oh. It only shows for me when there is a memory allocation problem. And I see when it is loaded but it is sitting there, no game running, it is using 99 memory, as it would if it were thinking. And the green square means it is trying to grab ALL the memory on my computer. I am afraid if i try and run it, it will try to use so much I won't get more than 15 or so kns- as happened with Alfil12 when it was trying to use 2 processors when there was only one. Maybe you could check this out.
Thanks,
george
I did not try the other exe, because normal should work best for me, but I guess I could try.....................
reproduce a problem at the moment, but i will try it hard. Maybe there will be some reports with the same or similar thing. Any problems with
the other versions ? What is your OS ?
In general there shouldnt be a problem up to 2GB memory.
Michael
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- Posts: 4790
- Joined: Sat Mar 11, 2006 12:42 am
Re: Release: Nemo 1.0 Beta-PROBLEM!!
Desperado wrote:Hello George, i am already hunting the problem. Unfortunatelly, i cannotgeots wrote:Desperado wrote:I am very happy to announce my first chess engine Release.
Nemo_V_1_0_beta package
is ready for download from Jim Abletts website.
http://jim-ablett.co.de/
!! Many thanks to Sven Schüle supporting the Nemo Project !! and for being Part of the Nemo-Team
* Also thanks to the team of chessprogamming wiki for the excellent information provided.
* Thx to the CCC members, who always provide some interesting discussions and topics in
the programming section. I am learning a lot from you, at this place.
* Thx to all other people, who supported me in one or the other way while developing Nemo.(Thx HGM).
* Thank you Jim Ablett for hosting Nemo!
Enjoy !
Hi, Michael. I may be wrong- but I have what looks like an issue. In Fritz 11 gui, 32bit normal version, after I load the engine it is set on 128MB hash. I opened task mgr. to double check, and I saw the little green square lit up in the taskbar. I thought- uh-oh. It only shows for me when there is a memory allocation problem. And I see when it is loaded but it is sitting there, no game running, it is using 99 memory, as it would if it were thinking. And the green square means it is trying to grab ALL the memory on my computer. I am afraid if i try and run it, it will try to use so much I won't get more than 15 or so kns- as happened with Alfil12 when it was trying to use 2 processors when there was only one. Maybe you could check this out.
Thanks,
george
I did not try the other exe, because normal should work best for me, but I guess I could try.....................
reproduce a problem at the moment, but i will try it hard. Maybe there will be some reports with the same or similar thing. Any problems with
the other versions ? What is your OS ?
In general there shouldnt be a problem up to 2GB memory.
Michael
I have on its way a new dual 64bit. But this computer I am using now has 2.50 GB ram, 2.99GHz processor. I am running a chessbase gui- Fritz 11 gui which is all I ever use. It is a dell home unit.
This might help. When I run an engine match, every thing is fine for a few moves out of the opening. Then it uses 95 to 99 memory. But it starts taking the memory away from its opponent when the opponent is thinking.. It gets 50% of the memory that its opponent should get- so that engine can only use half the memory it should have.
Look, don't get discouraged. This happens to EVERYONE, tho it may be a different bug. I am going to get some sleep- up all night. Will check on you when I wake up this evening. But before I do, I am going to try the other 32bit exe- tho normal always worked. If I don't post back in the next 20 min., that means NEITHER will load.
Best, and really excited about testing your engine-
george
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- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Release: Nemo 1.0 Beta
Thanks Michael. The engine looks very good and feels smooth.
I have played only one game so far but it looks promising. Thank you and good luck!
Martin
I have played only one game so far but it looks promising. Thank you and good luck!
Martin