Plisk 025 released

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Matthias Gemuh
Posts: 3245
Joined: Thu Mar 09, 2006 9:10 am

Re: Plisk 025 released

Post by Matthias Gemuh »

Christopher Conkie wrote:
Matthias Gemuh wrote: Less than 5 engines from a total of more than 300 show eval from white's POV.

ChessGUI has a special feature to correct such misbehaviour by Crafty and co.

Matthias.
Yes, but how do you like the chess it plays? The problem is superficial to advanced GUI's.

Should be a good opponent for BigLion.

Really good when we get these kinds of things to measure ourselves against.

Chris
I am not complaining about strength.
In ChessGUI, automatic adjudication can be switched off to play till checkmate.
In fact, even when automatic adjudication is active, ChessGUI allows play till checkmate if scores are moving rapidly towards checkmate.

Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
Christopher Conkie
Posts: 6073
Joined: Sat Apr 01, 2006 9:34 pm
Location: Scotland

Re: Plisk 025 released

Post by Christopher Conkie »

Matthias Gemuh wrote:
Christopher Conkie wrote:
Matthias Gemuh wrote: Less than 5 engines from a total of more than 300 show eval from white's POV.

ChessGUI has a special feature to correct such misbehaviour by Crafty and co.

Matthias.
Yes, but how do you like the chess it plays? The problem is superficial to advanced GUI's.

Should be a good opponent for BigLion.

Really good when we get these kinds of things to measure ourselves against.

Chris
I am not complaining about strength.
In ChessGUI, automatic adjudication can be switched off to play till checkmate.
In fact, even when automatic adjudication is active, ChessGUI allows play till checkmate if scores are moving rapidly towards checkmate.

Matthias.
I did not say you were complaining. I was asking you what you thought of the way it played chess. Seems stronger to me. Have you tried to play it yet, or are you still stuck on the compatibility feature trail?

I would rather have a GUI that I could use to play with a new engine, rather than have a GUI with no new engine (GUI is pretty useless with no engines).

It depends what you think is more important, the chess or the ChessGUI compatibility.

To me, if it does not work as I wish it, I play it outwith a GUI. What is more important (to me at least) is how it plays, and so far it seems to be improved and a good challenge for those who play chess that is.

We can be guilty of forgetting the efforts to make things play better. This one does and it is a lot of fun regardless of anything else. I am sure he can change it to suit you but there is no hurry. I am sure he made it for himself before us.

Every new engine gets played in console mode first. You are missing out on a lot if you don't try that before anything else.

Chris
Max
Posts: 247
Joined: Tue Apr 13, 2010 10:41 am

Re: Plisk 025 released

Post by Max »

Hi Vlad,

thanks for the new release!

Just tried to download the Mac version, but your OS X download link points to the windows version too. With little guessing for a reasonable filename (http://sites.google.com/site/pliskchess ... lisk_0.2.5_osx.zip?attredirects=0) I could fetch Plisk 0.25.

Unfortunately ist does not run with OS X 10.5.8. The error message

Code: Select all

$ ./plisk_osx
dyld: unknown required load command 0x80000022
Trace/BPT trap
is still there like with Plisk 0.24 mentioned in this thread earlier.

Any chance for a Leo compatible update? It would make sense, because your 32-bit windows exe-file does not run on my Mac via wine.

Thanks,
Max
vladstamate
Posts: 161
Joined: Thu Jan 08, 2009 9:06 pm
Location: San Francisco, USA

Re: Plisk 025 released

Post by vladstamate »

Hi Max,
Just tried to download the Mac version, but your OS X download link points to the windows version too. With little guessing for a reasonable filename (http://sites.google.com/site/pliskchess ... edirects=0) I could fetch Plisk 0.25.
Somebody else mentioned that too. I've fixed it now, sorry about that.
Unfortunately ist does not run with OS X 10.5.8.
Yes, it requires 10.6 I think.
Any chance for a Leo compatible update?
Yes, I will go ahead and build one and upload it.

Regards,
Vlad
vladstamate
Posts: 161
Joined: Thu Jan 08, 2009 9:06 pm
Location: San Francisco, USA

Re: Plisk 025 released

Post by vladstamate »

Hi,

I've build a MacOSX 10.5 compatible version of Plisk. I have re-uploaded the MacOSX package.

Can you try it please and let me know if it works?

Regards,
Vlad.
Max
Posts: 247
Joined: Tue Apr 13, 2010 10:41 am

Re: Plisk 025 released

Post by Max »

Hi Vlad,
vladstamate wrote:Can you try it please and let me know if it works?
the plisk_osx_10.5 binary works well on my Leo! :D

Thanks a lot,
Max
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Matthias Gemuh
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Re: Plisk 025 released

Post by Matthias Gemuh »

When I tell Plisk 025 to use (8+32+32) MB memory, it uses 184 !! MB.

Any way to let it use only 72 MB ?


Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
vladstamate
Posts: 161
Joined: Thu Jan 08, 2009 9:06 pm
Location: San Francisco, USA

Re: Plisk 025 released

Post by vladstamate »

Hi Matthias,

Do you tell it by changing the config.txt file or via the UCI commands?

Regards,
Vlad.
vladstamate
Posts: 161
Joined: Thu Jan 08, 2009 9:06 pm
Location: San Francisco, USA

Re: Plisk 025 released

Post by vladstamate »

Hi Matthias,

The reason I am asking is because if it is using 184Mb that is about right for the original settings in the config.txt file. Try changing that instead of passing the values via UCI (if that is what you were doing). I'll look into fixing this issue.

Regards,
Vlad.
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Matthias Gemuh
Posts: 3245
Joined: Thu Mar 09, 2006 9:10 am

Re: Plisk 025 released

Post by Matthias Gemuh »

vladstamate wrote:Hi Matthias,

Do you tell it by changing the config.txt file or via the UCI commands?

Regards,
Vlad.
UCI commands.

I will now try config.txt. Thanks.

Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de