Matthias Gemuh wrote:Christopher Conkie wrote:Matthias Gemuh wrote:
Less than 5 engines from a total of more than 300 show eval from white's POV.
ChessGUI has a special feature to correct such misbehaviour by Crafty and co.
Matthias.
Yes, but how do you like the chess it plays? The problem is superficial to advanced GUI's.
Should be a good opponent for BigLion.
Really good when we get these kinds of things to measure ourselves against.
Chris
I am not complaining about strength.
In ChessGUI, automatic adjudication can be switched off to play till checkmate.
In fact, even when automatic adjudication is active, ChessGUI allows play till checkmate if scores are moving rapidly towards checkmate.
Matthias.
I did not say you were complaining. I was asking you what you thought of the way it played chess. Seems stronger to me. Have you tried to play it yet, or are you still stuck on the compatibility feature trail?
I would rather have a GUI that I could use to play with a new engine, rather than have a GUI with no new engine (GUI is pretty useless with no engines).
It depends what you think is more important, the chess or the ChessGUI compatibility.
To me, if it does not work as I wish it, I play it outwith a GUI. What is more important (to me at least) is how it plays, and so far it seems to be improved and a good challenge
for those who play chess that is.
We can be guilty of forgetting the efforts to make things play better. This one does and it is a lot of fun regardless of anything else. I am sure he can change it to suit you but there is no hurry. I am sure he made it for himself before us.
Every new engine gets played in console mode first. You are missing out on a lot if you don't try that before anything else.
Chris