Thank you Robert for this update!
I had not previously been able to use Houdini in engine matches on my I7 in the Aquarium GUI as it would always crash on the 1st or 2nd move. Also, positions starting with FEN strings could not be analyzed after the initial position because the PV would not display.
Both of those issues have been corrected with version 1.02. I am looking forward to running many matches now, and I have been able to analyze test positions (on which Houdini does very well, I might add) without a problem.
Keep up the good work!!
New Houdini
Moderators: hgm, Rebel, chrisw
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- Posts: 6640
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Re: New Houdini
Hi Steve,
I don't have the first version of Houdini. There's no file at the site either. However, I could test 1.01 which I have.
Here's the result of Ivanhoe 57a
and for comparison with Houdini 1.02:
1000 Positions
10 seconds per position
Hardware: Q6600, 32 bits, 2 GB RAM, 2.4 GHZ. Arena 2.01 GUI.
I don't have the first version of Houdini. There's no file at the site either. However, I could test 1.01 which I have.
Here's the result of Ivanhoe 57a
and for comparison with Houdini 1.02:
1000 Positions
10 seconds per position
Hardware: Q6600, 32 bits, 2 GB RAM, 2.4 GHZ. Arena 2.01 GUI.
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- Posts: 12542
- Joined: Wed Mar 08, 2006 8:57 pm
- Location: Redmond, WA USA
Re: New Houdini
Interesting how STS8 jumps out there.swami wrote:Hi Steve,
I don't have the first version of Houdini. There's no file at the site either. However, I could test 1.01 which I have.
Here's the result of Ivanhoe 57a
and for comparison with Houdini 1.02:
1000 Positions
10 seconds per position
Hardware: Q6600, 32 bits, 2 GB RAM, 2.4 GHZ. Arena 2.01 GUI.
I suspect Houdini made an eval improvement in that area.
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- Posts: 253
- Joined: Mon Jan 25, 2010 3:11 am
Re: New Houdini
I hate to ask a really dumb question but what do all the "S"'s mean?Dann Corbit wrote:Interesting how STS8 jumps out there.swami wrote:Hi Steve,
I don't have the first version of Houdini. There's no file at the site either. However, I could test 1.01 which I have.
Here's the result of Ivanhoe 57a
and for comparison with Houdini 1.02:
1000 Positions
10 seconds per position
Hardware: Q6600, 32 bits, 2 GB RAM, 2.4 GHZ. Arena 2.01 GUI.
I suspect Houdini made an eval improvement in that area.
Thanks
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- Location: Belgium
Re: New Houdini
S = "Superior" or i call it Super Strong
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- Posts: 12542
- Joined: Wed Mar 08, 2006 8:57 pm
- Location: Redmond, WA USA
Re: New Houdini
"S" stands for satisfying, second-to-none, sensational, sensational, shining, smashing, spectacular, splendid, splendiferous, splendorous, staggering, stalwart, standout, state-of-the-art, stately, stellar, stirring, striking, strongest, stunning, stupendous, sublime, sumptuous, super, superb, supereminent, superior, superlative, supreme, surpassing, surprising, swanky and swell.notyetagm wrote:I hate to ask a really dumb question but what do all the "S"'s mean?Dann Corbit wrote:Interesting how STS8 jumps out there.swami wrote:Hi Steve,
I don't have the first version of Houdini. There's no file at the site either. However, I could test 1.01 which I have.
Here's the result of Ivanhoe 57a
and for comparison with Houdini 1.02:
1000 Positions
10 seconds per position
Hardware: Q6600, 32 bits, 2 GB RAM, 2.4 GHZ. Arena 2.01 GUI.
I suspect Houdini made an eval improvement in that area.
Thanks
So now you know why it is abbreviated.