Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

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zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by zullil »

Posted in response to remarks made earlier by Tord. Note the rather poor scaling beyond 2 threads. Hope this data proves helpful. Am happy to test as directed.

Code: Select all

Stockfish-1.6.2 Benchmarks (Note: Hyper-Threading is off.)

Threads  Nodes/Second
   1        1227569
   2        2158990
   3        2688206
   4        3009173
   5        3225806
   6        3362664
   7        3517480
   8        3353592
------------------------------------
Hardware Overview:

  Model Name:   Mac Pro
  Model Identifier:     MacPro4,1
  Processor Name:       Quad-Core Intel Xeon 
  Processor Speed:      2.26 GHz
  Number Of Processors: 2
  Total Number Of Cores:        8
  L2 Cache (per processor):     512 KB
  L3 Cache:     8 MB
  Memory:       6 GB
  Processor Interconnect Speed: 5.86 GT/s
------------------------------------ 
Executable built from official Stockfish-1.6.2 source using

ICCFLAGS-OSX = -fast
ICCFLAGS-OSX += -DNDEBUG
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
LDFLAGS  = -lpthread

osx-icc64:
        $(MAKE) \
        CXX='icpc' \
        CXXFLAGS="$(ICCFLAGS-OSX)" \
        CXXFLAGS+='-DUSE_POPCNT' \
        LDFLAGS+='' \
        all
------------------------------------ 
Intel(R) C Intel(R) 64 Compiler Professional for applications running on Intel(R) 64,
Version 11.1  Build 20091130 Package ID: m_cproc_p_11.1.080
Copyright (C) 1985-2009 Intel Corporation.  All rights reserved.
30 DAY EVALUATION LICENSE
------------------------------------ 
Stockfish 1.6.2 64bit. By Tord Romstad, Marco Costalba, Joona Kiiski.
Good! CPU has hardware POPCNT. We will use it.
------------------------------------ 
Data below generated by executing 

stockfish-1.6.2 bench 256 t 16 default depth

for t = 1, 2, 3, 4, 5, 6, 7, 8.

1 Thread
Total time (ms) : 282170
Nodes searched  : 346383271
Nodes/second    : 1227569

2 Threads
Total time (ms) : 171217
Nodes searched  : 369655820
Nodes/second    : 2158990

3 Threads
Total time (ms) : 127012
Nodes searched  : 341434510
Nodes/second    : 2688206

4 Threads
Total time (ms) : 110864
Nodes searched  : 333609038
Nodes/second    : 3009173

5 Threads
Total time (ms) : 116387
Nodes searched  : 375441991
Nodes/second    : 3225806

6 Threads
Total time (ms) : 113894
Nodes searched  : 382987367
Nodes/second    : 3362664

7 Threads
Total time (ms) : 123779
Nodes searched  : 435390206
Nodes/second    : 3517480

8 Threads
Total time (ms) : 122296
Nodes searched  : 410130957
Nodes/second    : 3353592
mcostalba
Posts: 2684
Joined: Sat Jun 14, 2008 9:17 pm

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by mcostalba »

zullil wrote:Posted in response to remarks made earlier by Tord. Note the rather poor scaling beyond 2 threads. Hope this data proves helpful. Am happy to test as directed.
Hi Louis,

there are two UCI parameters that could be tweaked to increase nps with 4 or 8 cores:

Code: Select all

"Minimum Split Depth"  (defaults to 4, maximum is 7)
"Maximum Number of Threads per Split Point" (defaults to 5, maximum is 8)
Changing those, possibly increasing, you should increase also nps at 4 or 8 cores.

Of course it doesn't mean that an increased nps yields to a stronger engine because the added nps could be used with less efficency (wasted) so at the end a test match with hundreds of games between the stock version 1.6.2 and the one with modified parameters is necessary once you find the possible best recipe for 4 and the possible best recipe for 8 cores.
Paloma
Posts: 1167
Joined: Thu Dec 25, 2008 9:07 pm
Full name: Herbert L

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by Paloma »

how to test the benchmark in windows? Use crafty when i type in console mode _bench_ run the test. how to do with Stockfish?
mcostalba
Posts: 2684
Joined: Sat Jun 14, 2008 9:17 pm

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by mcostalba »

Paloma wrote:how to test the benchmark in windows? Use crafty when i type in console mode _bench_ run the test. how to do with Stockfish?
This is not from console mode, but from command line. In Windows you can open a terminal / console window (cmd.exe), go in the directory where you have the SF exe file then type

Code: Select all

stockfish-1.6.2 bench 256 2 16 default depth
The name stockfish-1.6.2 is the exe file name, so could be different in your case.

Type just

Code: Select all

stockfish-1.6.2 bench
to see usage info.

In the above case you are asking stockfish to setup an hash table of 256MB, start 2 threads that search up to depth 16 on a set of default positions with a "fixed depth" search.
Paloma
Posts: 1167
Joined: Thu Dec 25, 2008 9:07 pm
Full name: Herbert L

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by Paloma »

Yes, i mean command line, but it works not for me.
This is what i get:

Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten.

E:\UCI_Engines>stockfish-16-ja
Stockfish 1.6 JA. By Tord Romstad, Marco Costalba, Joona Kiiski.
stockfish-16-ja bench
Unknown command: stockfish-16-ja bench
bench


When i type:
stockfish-16-ja bench 256 2 16 default depth

get this: Unknown command: stockfish-16-ja bench 256 2 16 default depth
bench
256
2
16
default
depth


The new Version is named stockfish-162-ja.exe NOT
Code:
stockfish-1.6.2 bench 256 2 16 default depth

I'm little bit confused :-(

Thanks for the great work on Stockfish, I wish you and your Team a HAPPY NEW YEAR
zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by zullil »

mcostalba wrote:
zullil wrote:Posted in response to remarks made earlier by Tord. Note the rather poor scaling beyond 2 threads. Hope this data proves helpful. Am happy to test as directed.
Hi Louis,

there are two UCI parameters that could be tweaked to increase nps with 4 or 8 cores:

Code: Select all

"Minimum Split Depth"  (defaults to 4, maximum is 7)
"Maximum Number of Threads per Split Point" (defaults to 5, maximum is 8)
Changing those, possibly increasing, you should increase also nps at 4 or 8 cores.

Of course it doesn't mean that an increased nps yields to a stronger engine because the added nps could be used with less efficency (wasted) so at the end a test match with hundreds of games between the stock version 1.6.2 and the one with modified parameters is necessary once you find the possible best recipe for 4 and the possible best recipe for 8 cores.
Hi Marco,

Based on some meager testing, it appears that Minimum Split Depth = 7 and Maximum Number of Threads per Split Point = 7 maximizes Nodes/Second when I use 8 threads. It is tempting to wonder what might happen with Minimum Split Depth = 8 or 9 or 10.

Louis

Code: Select all

Threads = 8, Hash = 1024
position fen = 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
go depth 20


Table giving Nodes/Second as a function of Minimum Split Depth and Maximum Number of Threads per Split Point

                                      Max Num Threads per Split Point
			   
	          		            4          5          6          7          8 
			      
Minimum Split Depth = 4    4685588    5679449    5723323    5936101    6214629

Minimum Split Depth = 5    5786147    6950683    6725553    6923536    6735906

Minimum Split Depth = 6    6645197    7229128    7377308    7127838    7216431

Minimum Split Depth = 7    7337907    7785847    7538651    7814227    7694497





------------------------------------------------------------------------------------------

Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 4

Searching: 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite: 0 ponder: 0 time: 0 increment: 0 moves to go: 0
 2     +2.51   00:00      210 Kxb4 Kxg6 
 2     +2.59   00:00      333 Bf7 Re4+ Kd5 
 3     +2.87   00:00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00:00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00:00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00:00     2969 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00:00    12544 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Kb5 
 8     +3.27   00:00    17956 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 Rc8 Rh2 
 9     +2.99   00:00    35566 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kd3 Rd7+ Kc4 Nd6+ Kc5 
                              Ne4+ Kc6 Rd6+ Kc7 
10     +2.87   00:00   110359 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc5 Ne7 b4 Nxg6 Rf2+ 
                              Kg7 Bd5 
11     +2.83   00:00   179777 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nh6 Rf2 Rf5 
                              Rxf5 Nxf5 Kd5 
12  <  +2.63   00&#58;00   566783 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rh7+ Kf6 Rh6 Kg7 
13     +2.59   00&#58;01   833036 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re3 Rh7+ Kf6 Kc5 Ne7 
                              b4 Re5+ Kc4 Nxg6 b5 Nf4 b6 
14     +2.67   00&#58;01    2808k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re3 Rh7+ Kf6 Rh2 Ne7 
                              Rg2 Re5 Kc4 Re4+ Kd3 Rh4 Kc3 Kg7 b4 
15     +2.67   00&#58;01    3655k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Rg1 Kg7 Kc4 Re7 b4 Nd6+ 
                              Kd5 Nxf7 gxf7+ Kxf7 b5 Rd7+ Ke5 Re7+ Kd4 
16     +2.59   00&#58;02    6319k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re3 Rd1 Ne7 Rg1 Nf5 
                              Kc4 Re7 Kd5 Rb7 Rg5 Rb5+ Ke4 
17     +2.51   00&#58;02    9181k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re3 Rh7+ Kf6 Kc4 Re5 
                              Rh2 Re4+ Kc5 Re5+ Kb6 Nd4 Rh3 Rg5 Kc7 Rb5 Kd6 
                              Nxb3 Rh4 Rb6+ Kd5 Rb5+ Kc4 Rb8 Rh7 Nd2+ Kd4 Rd8+ 
                              Kc5 
18     +2.59   00&#58;03   14780k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re4+ Kc5 Re5+ Kc6 
                              Nd4+ Kd6 Rb5 Bc4 Rb8 Kc7 Rb4 Bf7 Nxb3 Rh7+ Kf6 
                              Kc6 Nd2 Kc5 
19  >  +2.83   00&#58;05   28020k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Ne3 Rd2 
                              Nxd5 Rxd5 Re1 b4 Rc1+ Kd4 Rd1+ Ke5 Re1+ Kd6 Rb1 
                              b5 Kxg6 Kc5 Rc1+ Kd4 Rd1+ Ke5 Rb1 Rd6+ Kg5 b6 
20     +2.71   00&#58;06   33002k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kb6 Rc8 b4 Rb8+ 
                              Kc5 Rc8+ Kd5 Rb8 Rb2 Rb5+ Kc6 Nd4+ Kc7 Nf3 Kd6 
                              Ne5 Bd5 Nxg6 
Nodes&#58; 34078283
Nodes/second&#58; 4685588
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2969 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7     +2.83   00&#58;00    19072 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kc4 Ne7 Kd4 Nf5+ Kc5 
                              Rc3+ Kb5 
 8     +2.87   00&#58;00    72241 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Kc4 Ne7 Rf2+ Kg7 b4 Re4+ 
                              Kc5 Nxg6 
 9     +2.83   00&#58;00   103407 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc4 Ne7 Rg2 Rc7+ Kd3 
                              Kg7 b4 Nc6 b5 Ne5+ Kd4 Nxf7 gxf7+ Kxf7 
10     +2.95   00&#58;00   166518 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Kf6 Rf2 Kg7 
                              b4 Ne7+ Kd6 Nxg6 
11     +2.87   00&#58;00   363467 Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Ne7 Rg1 Kg7 b4 Rh5 
                              Kc4 Nc6 
12     +2.75   00&#58;01   630909 Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Ne7 Rf1+ Kg7 b4 Rh5 
                              Kc4 Nxg6 Kd4 Rh4+ Kc5 
13     +2.79   00&#58;01    2148k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Ne7 Rf1+ Kg7 b4 Rg5 
                              Kc4 Nxg6 Bxg6 Kxg6 b5 Rg4+ Kc5 Rg5+ Kc6 
14  <  +2.59   00&#58;01    2335k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Nd6 Rh7 Re4 Kd3 Re5 
                              Kc3 
15     +2.67   00&#58;01    3389k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Ra1 Kg7 Ra6 Re7 Kc3 Rc7+ 
                              Bc4 Ne7 b4 Nd5+ Kb3 Nf4 
16     +2.51   00&#58;02    9049k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rf1 Nh4 Kc5 Re5+ Kd6 Rb5 
                              Kc6 Rb8 Kc7 Rb4 Bc4 Nxg6 Rf7+ Kh6 
17     +2.63   00&#58;03   12374k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nd6 Rh7+ 
                              Kf6 Kc6 Nf5 Rh1 Nd4+ Kd6 Rb5 Bc4 Rg5 Bd3 Nb5+ Kc6 
                              Nd4+ Kd7 Rd5+ Ke8 Nxb3 
18     +2.63   00&#58;03   15977k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nd6 Rh7+ 
                              Kf6 Kc6 Nf5 Rh1 Nd4+ Kd6 Rb5 Bc4 Rg5 Bd3 Nb5+ Kc6 
                              Nd4+ Kd7 Rd5+ Ke8 Nxb3 Rf1+ 
19  >  +2.83   00&#58;05   30167k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Ne7 Rd2 
                              Nxd5 Rxd5 Re8 b4 Rc8+ Kd4 Kxg6 b5 
20     +2.99   00&#58;08   50424k Bf7 Kf6 Kxb4 Re4+ Kc5 Re5+ Kc6 Nf5 Rh2 Nd4+ Kd6 
                              Nb5+ Kd7 Re7+ Kd8 Re4 Rf2+ Kg7 Kd7 Rh4 Rf1 Nc3 
                              Re1 Ne4 Ke7 Nc5 Re5 
Nodes&#58; 51029854
Nodes/second&#58; 5679449
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 6

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7     +2.83   00&#58;00    19487 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kc4 Ne7 Kd4 Nf5+ Kc5 
                              Rc3+ Kb5 
 8     +2.59   00&#58;00    37353 Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Nh6 Rf3 
 9     +2.59   00&#58;00    43251 Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Nh6 Rf3 
10  >  +2.83   00&#58;00    64159 Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Nh6 Kd6 
11     +2.71   00&#58;00   202643 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc3 Ne7 Rg2 Kg7 Bc4 Rb6 
                              b4 Rxg6 
12     +2.59   00&#58;01    1793k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rh7+ Kf6 b4 Rd2+ Kc5 Nxg6 Bc4 Ne5 b5 Nxc4 
                              Kxc4 
13     +2.79   00&#58;01    2290k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re1 b4 Nxg6 Bb3 Re5 Rf3 Rb5 Rf7+ Kh6 
14     +2.63   00&#58;01    5087k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Rh3 Nxb3 Be8 Rb8 Bf7 Nd4 Rh7+ Kf6 Kc5 Rd8 
15     +2.59   00&#58;02    6794k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Ra1 Nd6 
                              Rf1 Nxf7 gxf7 Kf8 Rf3 Re6+ Kc5 Re5+ Kd6 Rb5 Kd7 
                              Rb7+ Ke6 Re7+ Kd6 
16     +2.67   00&#58;02    8246k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Ra1 Nd6 
                              Rf1 Nxf7 gxf7 Kf8 Rf3 Re6+ Kc5 Re5+ Kd6 Re4 Kd5 
                              Rb4 Kd6 Rb6+ Kd7 Rb7+ Kc6 
17     +2.83   00&#58;03   11412k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re3 b4 Re5+ Kb6 Nd4 
                              Rh7+ Kf6 Bc4 Kxg6 Rd7 Nf5 b5 Ne3 Bd3+ Kf6 Kc6 
18     +2.79   00&#58;04   17530k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Rc7+ Kb6 Rc8 Rf1 Nh4 
                              Bd5 Rb8+ Kc5 Rc8+ Kd4 Kxg6 b4 Nf5+ Ke5 Rb8 Rg1+ 
                              Kh5 
19     +2.99   00&#58;10   59826k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Kc5 Re5+ Bd5 Nxd5 Rxd5 Re1 b4 Rc1+ Kd6 Rb1 b5 
                              Kxg6 Kc5 Kf7 b6 Ke6 Rd4 
20     +2.99   00&#58;11   65211k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Kc5 Re5+ Bd5 Nxd5 Rxd5 Re1 b4 Rc1+ Kd6 Rb1 b5 
                              Kxg6 Kc5 Kf7 b6 Ke6 Kc6 Rxb6+ 
Nodes&#58; 65686579
Nodes/second&#58; 5723323
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 7

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2968 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    18782 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 
 8     +2.83   00&#58;00    30089 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kc4 Ne7 Kd4 Nf5+ Kc5 
                              Rc3+ Kb5 
 9     +2.87   00&#58;00    44749 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kd2 Re4 Rh5 Ng7 Ra5 Rb4 
                              Ra6+ Ke5 
10     +2.87   00&#58;00   226676 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Ne7 b4 Rg5 Rf3+ Kg7 
                              Kd3 Nxg6 
11     +2.83   00&#58;00   328632 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Ne7 b4 Rg5 Rf3+ Kg7 
                              Bc4 Nd5+ Bxd5 Rxd5 Kc4 Rd8 b5 Kxg6 
12     +2.83   00&#58;01   967148 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg1 Nf5+ Kd5 Rh4 Ke5 Ne7 Be8 Rh3 
13  <  +2.63   00&#58;01    1088k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Kd5 Rg4 
                              Ke5 Nh4 
14     +2.63   00&#58;01    1257k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Kd5 Rg4 
                              Kc5 Ne7 b4 Nxg6 Be6 Re4 
15     +2.83   00&#58;02    8733k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rh7+ 
                              Kf6 Kc5 Re5+ Kc4 Re4+ Kc3 Re3+ Kd2 Re4 Rh8 Rg4 
                              Ke2 Rg3 b4 
16     +2.83   00&#58;02    9710k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rg1 Nh4 
                              Kd5 Rf4 Kc5 Nf3 Rf1 Rf6 b4 
17  <  +2.63   00&#58;02   10951k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Rh7+ Kf6 Rh8 Nxb3 Rh3 Nd4 
18     +2.63   00&#58;04   19367k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Rh3 Nf5+ Kc7 Nd4 Bc4 Rb4 Bd3 Kf6 Rh7 Ne6+ Kc6 
                              Rxb3 Rf7+ Ke5 
19     +2.83   00&#58;07   47976k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rd1 Nh4 Kc5 Nxg6 Bd5 
                              Rc7+ Kd6 Rc8 b4 Rb8 Kc5 Ne7 b5 Nxd5 Rxd5 Rc8+ Kd6 
                              Rb8 Kc7 
20     +2.71   00&#58;09   58506k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rd1 Nh4 Kc5 Nxg6 Bd5 
                              Rc7+ Kd6 Rc2 b4 Rb2 Kc5 Ne5 b5 Nd7+ Kc6 Ne5+ Kb6 
                              Kf6 Kc5 Nd7+ Kc6 Ne5+ Kb6 Ke7 Kc5 Nd7+ Kc4 Ne5+ 
Nodes&#58; 59634080
Nodes/second&#58; 5936101
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 8

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7     +3.11   00&#58;00    15765 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc1 Rf2+ Ke5 Bc4 Rg1 Re2+ 
                              Kf6 
 8     +2.79   00&#58;00    28703 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kb2 Ne7 Be8 Rc8 Rf7+ 
                              Ke6 
 9     +2.87   00&#58;00    89577 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc4 Ne7 Rf3+ Kg7 b4 Re4+ 
                              Kc5 Nxg6 
10     +2.55   00&#58;00   225001 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kb2 Rc8 b4 Ne7 b5 Nxg6 
                              b6 Ne5 
11     +2.87   00&#58;00   705373 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg1 Nf5+ Kd5 Rb4 Ke5 
12     +2.87   00&#58;01   811591 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 b4 Nxg6 Bd5 Rb2 Kc5 
13     +2.87   00&#58;01    1214k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc4 Nd6+ Kd4 Nf5+ Kd3 
                              Ne7 Rf1+ Kg7 b4 Nxg6 Bc4 Re7 b5 Ne5+ Kc3 Nxc4 
                              Kxc4 
14     +2.87   00&#58;01    1320k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc4 Nd6+ Kd4 Nf5+ Kc3 
                              Ne7 Rg1 Kg7 b4 Rh5 Kc4 Nc6 
15  <  +2.67   00&#58;01    1893k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc4 Nd6+ Kd4 Nb5+ Kd3 
                              Nd6 Rf1+ Kg7 Kd4 Rb5 Rf2 Nf5+ Ke4 Nd6+ 
16     +2.71   00&#58;01    2922k Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Rb2 Nf5+ Kc6 Nd4+ Kd7 Rb4 Kd6 Nxb3 Kd5 Rd4+ 
                              Kc6 
17     +2.75   00&#58;02   10543k Bf7 Kf6 Rh4 Re5 Kxb4 Rg5 Rf4+ Nf5 Ka5 Kg7 b4 Nd6+ 
                              Kb6 Nc8+ Kc7 Ne7 Re4 Nxg6 Be8 Kf6 Kd6 Kf5 Re6 
18     +2.63   00&#58;04   21423k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Ne7 Rg2 Re4 
                              Kc5 Re5+ Kd6 Re4 Rg1 Nf5+ Kd5 Rb4 Be6 Ne7+ Kc5 
                              Re4 Bc4 Nxg6 b4 
19     +2.75   00&#58;05   28973k Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Rh5 Kg7 Kc3 Re3+ Kc4 Re5 
                              Kb4 Kf6 Ka3 Kg7 b4 Re3+ Ka4 Nh6 Bd5 Kxg6 Rh2 Nf5 
20     +2.91   00&#58;11   72313k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Nd6 Rh7+ 
                              Kf6 Kc6 Nf5 Rh2 Ne7+ Kd6 Nf5+ Kd7 Re7+ Kd8 Re5 
                              Ra2 Nd4 Kd7 Rb5 Ra4 Nxb3 
Nodes&#58; 73351275
Nodes/second&#58; 6214629
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 5
Maximum Number of Threads per Split Point = 4

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2970 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    14033 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 
 8     +2.83   00&#58;00    21629 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kc4 Ne7 Kd4 Nf5+ Kc5 
                              Rc3+ Kb5 
 9     +2.91   00&#58;00    43781 Bf7 Kf6 Kxb4 Nf5 Kc3 Re3+ Kc4 Ne7 b4 Nxg6 Kd4 Nf8 
                              Rh6+ Kg5 Kxe3 Kxh6 
10     +2.87   00&#58;00   214391 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Kc3 Ne7 Rf2+ Kg7 b4 Rh5 
                              Kd4 Rh4+ Kc5 Nxg6 
11     +2.87   00&#58;00   230730 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Kc3 Ne7 Rf2+ Kg7 b4 Rh5 
                              Kd4 Rh4+ Kc5 Nxg6 
12     +2.91   00&#58;00   471617 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Kc3 Ne7 Rg2 Kg7 b4 Nc6 
                              Rf2 Rb5 
13  <  +2.71   00&#58;00   834534 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rh7+ Kf6 Bd5 Nf5+ Kd7 Re5 
14     +2.75   00&#58;01    1002k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rd2 Nf5+ Kc5 Ne7 Rg2 Re5+ Kd6 Re1 b4 
15     +2.75   00&#58;01    3963k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Rh1 Re5 Kc3 Re3+ Kc4 
                              Nd6+ Kd4 Nf5+ Kc5 Re5+ Kc6 Ne7+ Kd6 Re4 Rg1 Nf5+ 
                              Kd5 Rh4 Ke5 Nd4 
16     +2.71   00&#58;01    6271k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Nh4 Bd5 Re1 Rf2 Rc1+ Bc4 Nxg6 b4 
17     +2.71   00&#58;02    7418k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Re5+ Kc6 Re4 Rg1 Rf4 Kc5 Nh6 Be6 
                              Rf6 Bd5 Rxg6 
18     +2.63   00&#58;03   13820k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rf2 Nh4 
                              Kc5 Nxg6 Bxg6 Kxg6 b4 Re5+ Kc6 Kg5 b5 Re6+ Kd5 
                              Rb6 
19     +2.79   00&#58;04   21594k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rf2 Nh4 
                              Kc5 Nxg6 Bxg6 Kxg6 b4 Re5+ Kc6 Re6+ Kd5 Re8 b5 
                              Rb8 Kc5 
20     +2.79   00&#58;05   33083k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rd2 Ne7 
                              Rg2 Nf5 Rg1 Nh6 Rf1 Nxf7 gxf7 Kf8 Kc5 Re5+ Kc6 
                              Re4 Kd6 Rd4+ Ke6 
Nodes&#58; 33791103
Nodes/second&#58; 5786147
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 5
Maximum Number of Threads per Split Point = 5

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7     +2.99   00&#58;00    19070 Bf7 Kf6 Kxb4 Nf5 Kc3 Re5 Kd3 Ne7 Rh6 
 8  <  +2.79   00&#58;00    26356 Bf7 Kf6 Kb5 Rb7+ Kc6 Ra7 
 9     +2.79   00&#58;00   115647 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kb2 Rc8 b4 Nd4 Rh2 
10     +2.91   00&#58;00   475219 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Kc3 Ne7 Rf2+ Kg7 b4 Nxg6 
                              Kd4 Re7 Bd5 
11     +2.99   00&#58;00   563146 Bf7 Kf6 Kxb4 Nf5 Rh2 Re5 Rf2 Kg7 Kc4 Ne7 b4 Re4+ 
                              Kc3 Rh4 b5 
12     +2.87   00&#58;00   773478 Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Ne7 Rf1+ Kg7 b4 Rh5 
                              Kd4 Rh4+ Kc5 Nxg6 
13     +2.83   00&#58;01    1432k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Ne7 Rg1 Kg7 b4 Nc6 
                              Kc4 Rf5 b5 Ne5+ Kd4 Nxf7 gxf7+ Kxf7 
14  <  +2.63   00&#58;01    1901k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Nd6 Rf1+ Kg7 Kd4 Rb5 
                              b4 Rxb4+ Kd5 Nxf7 gxf7 Rb8 
15     +2.63   00&#58;01    2736k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Kc3 Nd6 Rh7 Ne4+ Kc4 Ng5 
                              Rh4 Nxf7 gxf7 Kxf7 b4 Kf6 b5 Kg5 Rh7 
16     +2.55   00&#58;01    5681k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rh3 Nh6 Rf3 Ng4 Kc5 Ne5 
                              Rf1 Nxg6 Bd5 Ne5 Kd4 Kg6 b4 
17     +2.55   00&#58;02    8468k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rh3 Nh6 Rf3 Re5 Kc4 Rg5 
                              b4 Ng4 Kd4 Ne5 Rf4 Nxg6 
18     +2.63   00&#58;02   12442k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Rh3 Nh6 Rf3 Ng4 Kc5 Ne5 
                              Rf5 Nxg6 Bd5 Re1 Kd6 Rb1 Rf7+ Kh6 
19     +2.67   00&#58;05   35067k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kb5 Nd6+ Kb6 Nxf7 gxf7 
                              Rxf7 b4 Rf6+ Ka5 Rf2 b5 Ra2+ Kb4 Rb2+ Kc5 Rc2+ 
                              Kd5 Rb2 Kc4 Kf7 Rh7+ Ke6 b6 Kd6 Rh6+ Kd7 Kc5 
20     +2.83   00&#58;07   53773k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nh6 Rf1 Re4 
                              Kc6 Ng4 Kc5 Re5+ Kd4 Re7 Rg1 Rd7+ Ke4 Re7+ Kd5 
                              Nf6+ Kd6 Re2 
Nodes&#58; 54597621
Nodes/second&#58; 6950683
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 5
Maximum Number of Threads per Split Point = 6

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15590 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 
 8     +3.35   00&#58;00    20875 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 Rc7 Kb6 
 9  <  +2.71   00&#58;00    70953 Bf7 Kf6 Kxb4 Nf5 Kc4 Re4+ Kc5 Re5+ Kc4 Ne7 
10     +2.87   00&#58;00   225866 Bf7 Kf6 Kxb4 Nf5 Rh1 Re4+ Kc5 Re5+ Kc4 Re4+ Kd3 
                              Re3+ Kd2 Re4 Rf1 Re3 b4 
11     +2.83   00&#58;00   293100 Bf7 Kf6 Kxb4 Nf5 Rh1 Rb7+ Kc5 Ne7 b4 Nxg6 Bxg6 
                              Kxg6 b5 Rc7+ Kd6 Rb7 
12     +2.83   00&#58;00   982100 Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Nf5+ Kd7 Ne7 Rg2 Re4 Kd6 Kg7 b4 Nf5+ Kc5 
13     +2.67   00&#58;01    1282k Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kc4 Re4+ Kc3 
                              Kg7 b4 Nd6 Rh7+ Kf6 Bd5 Nb5+ Kb3 Re3+ Kc4 Kxg6 
14     +2.67   00&#58;01    1846k Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kc4 Re4+ Kc3 
                              Kg7 b4 Nd6 Rh7+ Kf6 Bd5 Nb5+ Kb3 Re3+ Kc4 Kxg6 
                              Rd7 
15     +2.55   00&#58;01    3084k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc3 Re3+ Kc4 Nd6+ Kd4 
                              Nf5+ Kc5 Re5+ Kc6 Nd4+ Kd6 Rb5 Rh7+ Kf6 b4 Nf5+ 
                              Kd7 Rb7+ Ke8 Rxb4 
16  >  +2.79   00&#58;02    7486k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf2 
17     +2.75   00&#58;02    9045k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf2 Re6 Kd5 Rb6 Kc5 Rb8 b6 
18     +2.75   00&#58;03   23851k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nh6 Rf1 Nf5 
                              Rf4 Ne7 Rg4 Nd5+ Kc6 Nf6 Rd4 Re4 Kc5 
19     +2.75   00&#58;04   30892k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rg1 Ne7 
                              Kc5 Re5+ Kd6 Re4 Bc4 Nf5+ Kd5 Rh4 Kc5 Nd4 b4 Nf3 
20     +2.91   00&#58;07   52249k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kb6 Rc8 Rh7+ 
                              Kf6 Rh1 Nd6 Rf1+ Kg7 b4 Rc2 Rf4 Rc1 Rf3 Nc8+ Ka5 
                              Ra1+ Kb5 Ne7 Kc5 
Nodes&#58; 53259662
Nodes/second&#58; 6725553
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 5
Maximum Number of Threads per Split Point = 7

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    16799 Bf7 Kf6 Kxb4 Rc7 Ka5 Rc6 Kb5 
 8     +3.35   00&#58;00    36131 Bf7 Kf6 Kxb4 Rc7 Ka5 Rc6 Kb5 Rc3 b4 
 9     +2.87   00&#58;00    57607 Bf7 Kf6 Kxb4 Re4+ Kc5 Re5+ Kc4 Ne6 Rh2 Nf8 Rf2+ 
                              Kg7 b4 Re4+ Kc5 Nxg6 
10     +2.67   00&#58;00   529216 Bf7 Kf6 Kxb4 Ne6 Kc3 Ng5 Rh4 Kg7 Rf4 Ne6 Re4 Rc7+ 
                              Rc4 Nc5 
11     +2.63   00&#58;00   721894 Bf7 Kf6 Kxb4 Ne6 Kc3 Ng5 Rh4 Kg7 Rf4 Ra7 Kd3 Ra6 
                              b4 Nxf7 gxf7 Ra3+ Kd4 Kf8 
12  >  +2.91   00&#58;01    1583k Bf7 Kf6 Kxb4 Ne6 Rh4 Rb7+ Kc4 Rc7+ Kd5 Nf8 Rf4+ 
                              Kg7 Rg4 
13     +2.83   00&#58;01    1861k Bf7 Kf6 Kxb4 Ne6 Rh4 Rb7+ Kc4 Rc7+ Kd5 Rd7+ Kc6 
                              Rd1 Bxe6 Kxe6 g7 Rg1 b4 Rxg7 b5 Rg8 b6 Rc8+ Kb5 
14     +2.67   00&#58;01    5522k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re1 b4 Nxg6 Bxg6 Kxg6 b5 Rd1+ Kc5 Rc1+ Kd4 Rb1 
                              Kc4 Kf7 
15     +2.67   00&#58;01    6023k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Nh6 Rf2 Nf5 
                              Rf4 Ne7 b4 Nc8+ Kc7 Ne7 Rf2 Nxg6 Kd6 Re4 b5 Nf4 
                              Bb3 
16     +2.67   00&#58;02    8947k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Kd5 Rg4 
                              Kc5 Rg5 Re1 Kf6 b4 Ne7+ Kd6 Nxg6 
17     +2.75   00&#58;02   13116k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf2 Re6 Kd5 
18  <  +2.55   00&#58;03   17879k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nf5 
                              Rf1 Re4+ Kd5 
19     +2.55   00&#58;04   23586k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nf5 
                              Rf1 Nd6+ Kd4 Rb5 Kc3 Ne4+ Kc4 Nd6+ Kb3 Re5 Rf4 
                              Re4 Rxe4 Nxe4 
20     +2.87   00&#58;10   76999k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kb6 Rc8 Rh7+ 
                              Kf6 Rh1 Kg7 Rf1 Rb8+ Kc7 Rb5 Bc4 Rc5+ Kb6 Re5 Bd3 
                              Nd6 b4 Re3 Rd1 Re8 
Nodes&#58; 77882857
Nodes/second&#58; 6923536
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 5
Maximum Number of Threads per Split Point = 8

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15416 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 
 8     +3.27   00&#58;00    21834 Bf7 Kf6 Kxb4 Rc7 Kb5 Rc3 b4 Rc8 Kb6 
 9     +3.07   00&#58;00    81812 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Ke5 Bc4 Rg7 
10     +3.15   00&#58;00   117977 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Ke5 b4 Nd4+ 
                              Kb6 Rc6+ Kb7 
11  <  +2.79   00&#58;00   275256 Bf7 Kf6 Kxb4 Nf5 Kc4 Re5 b4 Re4+ Kb3 Nd4+ Kc3 
                              Nb5+ Kb3 Nd4+ 
12     +2.79   00&#58;00   375040 Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Nf5+ Kd7 Ne7 Rf2+ Kg7 b4 Nxg6 
13     +2.79   00&#58;01   867741 Bf7 Kf6 Kxb4 Nf5 Rh3 Re4+ Kc5 Re5+ Kb6 Nd4 Kc7 
                              Ne6+ Bxe6 Rxe6 Kd7 Rb6 Rg3 
14     +2.87   00&#58;01    3128k Bf7 Kf6 Rh4 Re1 Kxb4 Ne6 Kc4 Nf8 Rg4 Kg7 Kd4 Ne6+ 
                              Kd5 Nc7+ Kc5 Rb1 Rf4 
15  <  +2.67   00&#58;01    3615k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 
16     +2.75   00&#58;01    4787k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf8 Re6 Kd4 Rb6 Kc5 Rb7 
17     +2.75   00&#58;01    6267k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nf5 
                              Rf2 Nd6+ Kd3 Re4 Rb2 Rg4 b5 Nxf7 gxf7 Rg3+ Kd4 
                              Kxf7 
18  <  +2.46   00&#58;02   13808k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 b4 Nxg6 Bxg6 Rxb4 Kc5 Rg4 
19     +2.51   00&#58;03   21921k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Nd4 Kc7 Ra5 
                              Kd6 Rb5 Bc4 Nf5+ Kd7 Rb7+ Kc6 Rb4 Kc5 Rb8 Bf7 Ne7 
                              b4 Nxg6 Bxg6 Kxg6 b5 Rc8+ Kd5 Kf6 Kd4 Rd8+ Kc5 
20     +2.91   00&#58;08   55792k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kb6 Rc8 Rh7+ 
                              Kf6 Rh1 Kg7 b4 Rb8+ Kc5 Rc8+ Kd5 Rb8 Ke6 Nd4+ Kd6 
                              Rb5 Rh4 Rb6+ Kc5 Rb5+ Kc4 
Nodes&#58; 56473839
Nodes/second&#58; 6735906
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 6
Maximum Number of Threads per Split Point = 4

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    18259 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    20781 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +2.83   00&#58;00    47928 Bf7 Kf6 Kxb4 Nf5 Kc4 Re4+ Kd3 Re3+ Kd2 Re4 Kc3 
                              Re3+ Kb4 Re5 Kc3 Re4 b4 Re5 Kd3 Ne7 Rh6 
10     +2.51   00&#58;00   191438 Bf7 Kf6 Kxb4 Nf5 Kc4 Re4+ Kc3 Re3+ Kd2 Re4 Rh2 
                              Nh4 Rf2+ Kg7 Kd3 Rg4 Bd5 Rg3+ Kd4 Nxg6 
11     +2.83   00&#58;00   688875 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc4 Nd6+ Kd4 Nf5+ Kd3 
                              Ne7 Rg3 Nf5 Rf3 Kg7 b4 Nh4 
12     +2.71   00&#58;00   841039 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc4 Nd6+ Kd4 Nf5+ Kd3 
                              Ne7 Rg3 Kg7 b4 Rh5 Kc3 Nd5+ Kc4 Nf4 
13     +2.79   00&#58;01   977445 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc4 Ne7 Rf3+ Kg7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Re4+ Kd5 Rb4 Kc5 
14     +2.75   00&#58;01    2191k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Rc5+ Kd3 Ne7 Rg3 Rc8 
                              b4 Nc6 b5 Ne5+ Kd4 Nxf7 gxf7 Rd8+ Kc5 Kxf7 
15     +2.75   00&#58;01    3751k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Rh1 Rc7 Rh7+ Kf6 Ka5 Nd4 
                              b4 Rb7 Rh4 Nc6+ Ka4 Ne5 Rh7 Rb8 b5 Nxg6 Bd5 Nf4 
16     +2.87   00&#58;02   10078k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rg1 
                              Ne7+ Kd6 Nf5+ Kd5 Rb4 Kc5 Re4 b4 Re5+ Kc4 Nd6+ 
                              Kd4 Rb5 Bd5 Ne8 Rb1 Kxg6 Ke5 
17  <  +2.63   00&#58;02   12393k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc4 Nd6+ Kd4 
                              Nxf7 gxf7 Rf5 
18     +2.75   00&#58;02   14561k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nh6 Rf1 Nf5 
                              Rf4 Ne7 Rg4 Nd5+ Kc6 Ne3 Ra4 Nf5 b4 Ne7+ Kd6 Nxg6 
19     +2.67   00&#58;03   20494k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rf1 Nh4 
                              Kc5 Re5+ Kc4 Nf5 Kd3 Nd6 Kd4 Rg5 b4 Nxf7 gxf7 Kf8 
20     +2.75   00&#58;05   34977k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 
                              Rb4+ Kc5 Rb8 Rd7 Rc8+ Kb6 Rb8+ Kc7 Rb4 Kc6 Rd4 
                              Rc7 Re4 Kd5 Re3 
Nodes&#58; 35678064
Nodes/second&#58; 6645197
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 6
Maximum Number of Threads per Split Point = 5

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    18429 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    21060 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.03   00&#58;00    77838 Bf7 Kf6 Kxb4 Re5 Kc4 Nf5 b4 Ne7 Rh6 Kg7 
10     +2.83   00&#58;00   161369 Bf7 Kf6 Kxb4 Nf5 Kc4 Rc7+ Kd3 Rd7+ Kc3 Rc7+ Kd2 
                              Rc8 b4 Ne7 b5 Nxg6 
11     +2.87   00&#58;00   614607 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 b4 Nxg6 Bd5 Rb2 Kc5 
12     +2.67   00&#58;00   816346 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
13     +2.67   00&#58;01    1060k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
14     +2.67   00&#58;01    1375k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
15     +2.67   00&#58;01    3548k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
16     +2.67   00&#58;01    5629k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
17     +2.67   00&#58;01    8246k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re2 Rg1 Nf5+ Kd5 Ne7+ Kc5 Re5+ Kd6 Re4 Kd7 Kf6 
                              Rf1+ Kg7 b4 Nxg6 
18     +2.59   00&#58;02   17279k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Rc7+ Kd5 Rb7 Rh7+ 
                              Kf6 Kc5 Rb8 b4 Rc8+ Kb5 Ne7 Rh1 Nxg6 Rf1+ Kg7 Kb6 
                              Rb8+ 
19     +2.75   00&#58;03   25600k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Rc7+ Kb6 Rc8 b4 Rb8+ 
                              Kc5 Rc8+ Kd5 Rb8 Rb1 Rb5+ Kc6 Nd4+ Kd6 Nc2 Rh1 
                              Rxb4 Rh7+ Kf6 Kc5 
20     +2.83   00&#58;05   42295k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Rc7+ Kb6 Rc8 b4 Rb8+ 
                              Kc5 Rc8+ Kd5 Rb8 Ke6 Nh6 Rb1 Rb6+ Kd7 Nf5 Kc7 Rb5 
                              Bc4 Re5 Rg1 Nd4 Kd6 
Nodes&#58; 43114524
Nodes/second&#58; 7229128
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 6
Maximum Number of Threads per Split Point = 6

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    17494 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    19940 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.19   00&#58;00    25923 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Ke5 b4 
10     +2.87   00&#58;00   120330 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc4 Ne7 b4 Re4+ 
                              Kc5 Nxg6 
11     +2.79   00&#58;00   383163 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nh6 Rf1 Nf5 
                              Kd7 Ne7 Kd6 Re4 b4 Nxg6 
12     +2.79   00&#58;00   525155 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nh6 Rf1 Nf5 
                              Kd7 Ne7 Kd6 Re4 b4 Nxg6 
13     +2.79   00&#58;00   565872 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nh6 Rf1 Nf5 
                              Kd7 Ne7 Kd6 Re4 b4 Nxg6 
14     +2.79   00&#58;00   879700 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nh6 Rf1 Nf5 
                              Kd7 Ne7 Kd6 Re4 b4 Nxg6 
15     +2.75   00&#58;01    3145k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re2 Rc1 Re5+ Kc6 Nh4 
                              b4 Nxg6 Bc4 Ne7+ Kd6 Kf6 b5 Nf5+ Kc7 
16     +2.67   00&#58;01    6364k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf2 Re6 
17     +2.75   00&#58;02   11209k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Rg1 Re5 b4 Nf5 Kc7 Rb5 Rg5 Re5 Kd7 
18     +2.83   00&#58;03   19290k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Kc5 Nxg6 Bd5 Re8 b4 Ne7 b5 Nxd5 Rxd5 Rc8+ Kd6 Rb8 
                              Kc7 
19     +2.99   00&#58;04   33075k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Kc5 Nxg6 Bd5 Re8 b4 Ne5 b5 Kf6 Bc6 Rc8 Rd6+ Ke7 
                              b6 Nxc6 Rxc6 Rb8 
20     +2.95   00&#58;06   45248k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Nh6 b4 Nxf7 
                              gxf7 Kxf7 b5 Re2 Kc6 Rc2+ Kb7 Kf6 b6 Ke6 Ka7 Ra2+ 
                              Kb8 Kd7 b7 Ra5 Rd1+ Kc6 Kc8 
Nodes&#58; 46034402
Nodes/second&#58; 7377308
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 6
Maximum Number of Threads per Split Point = 7

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7     +3.15   00&#58;00    18453 Bf7 Kf6 Kxb4 Re5 Kc4 Nf5 b4 Ne7 b5 Nxg6 
 8     +3.15   00&#58;00    20887 Bf7 Kf6 Kxb4 Re5 Kc4 Nf5 b4 Ne7 b5 Nxg6 
 9  <  +2.95   00&#58;00    31122 Bf7 Kf6 Kxb4 Nf5 Kc4 Rc7+ Kd5 Ne7+ Kd6 Rc3 
10     +2.75   00&#58;00    92540 Bf7 Kf6 Kxb4 Nf5 Kc4 Rc7+ Kd3 Rc8 b4 Ne7 b5 Nxg6 
                              Kd4 Ne5 
11     +2.75   00&#58;00   809878 Bf7 Kf6 Kxb4 Nf5 Rh1 Re4+ Kc3 Rf4 Rd1 Ne7 Rd6+ 
                              Kg7 b4 Rf3+ Kc4 Rf4+ Kc5 Nf5 
12     +2.79   00&#58;00    1055k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Kd7 Ne7 
                              Rg1 Kf6 Kd6 Kg7 
13     +2.67   00&#58;01    1119k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Kd7 Ne7 
                              Rg1 Kf6 Rf1+ Kg7 b4 Nxg6 
14     +2.63   00&#58;01    2328k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rg1 Re5 
                              b4 Nd4+ Kd6 Rb5 Rh1 Nf5+ Ke6 Nd4+ Ke7 Nf5+ Kd7 
                              Rxb4 Rh7+ Kf6 
15     +2.75   00&#58;01    4612k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rg1 Re5 
                              b4 Nd4+ Kd6 Rb5 Rg4 Nc2 Rh4 Nxb4 Rh2 Rb6+ Kc5 Rb8 
                              Rh7+ Kf6 
16     +2.75   00&#58;01    8352k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc3 Ne7 b4 Nxg6 
                              Rf1 Ne7 Bc4 Rf5 Rg1+ Kf6 b5 Ke5 Kb4 Nd5+ Kc5 
17     +2.63   00&#58;02   11731k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Re4 Rg1 Rf4 
                              Kd5 Rb4 Be6 Ne7+ Kc5 Re4 Bc4 Re5+ Kd4 Nc6+ Kd3 
                              Nb4+ Kc3 Nc6 b4 Re3+ Bd3 
18     +2.46   00&#58;03   19411k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Bc4 Rg5 Bd3 Nf5+ Ke6 Nd4+ Ke7 Nf5+ Kd7 Nh4 
                              Bc2 Nxg6 b4 Ne5+ Kd6 
19     +2.67   00&#58;04   30907k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rg1 Nd6 
                              Bd5 Re5 Kc6 Nf5 b4 Ne7+ Kd6 Rxd5+ Kxe7 Re5+ Kd6 
                              Rb5 Rg4 
20     +2.83   00&#58;06   46825k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rg1 Rd4 
                              Rf1 Ne7 Kc5 Rd8 b4 Rc8+ Kd6 Nxg6 Bd5 Rd8+ Kc5 
                              Rc8+ Bc6 Rb8 b5 
Nodes&#58; 47471402
Nodes/second&#58; 7127838
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 6
Maximum Number of Threads per Split Point = 8

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    18025 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.79   00&#58;00    29267 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kb2 Ne7 Be8 Rc8 Rf7+ 
                              Ke6 
 9     +2.83   00&#58;00   224302 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc4 Ne7 Rg2 Rc7+ Kd4 
                              Nf5+ Kd5 Rb7 Kc6 
10     +2.75   00&#58;00   251832 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc4 Ne7 Rg2 Rc7+ Kd4 
                              Rd7+ Kc5 Rc7+ Kd6 Rb7 Rf2+ Kg7 b4 Nxg6 
11     +2.67   00&#58;00   414384 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re3 b4 Nxg6 Bd5 Ne5 
12  >  +2.91   00&#58;00   605139 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re3 b4 Nxg6 Rf2 Ne5 Bd5 
13     +2.91   00&#58;01   925968 Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re3 b4 Nxg6 Bd5 Nf4 Rg1+ Kf6 b5 Nxd5 Rf1+ Nf4 
                              Rxf4+ Kg5 
14     +2.67   00&#58;01    1696k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Nh4 Bd5 Re1 Rg4 Rc1+ Kd6 Nxg6 
15     +2.75   00&#58;01    3376k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Nh4 Bd5 Re5 Rf2 Rf5 Rxf5 Nxf5 
                              Bf7 Ne7 b4 Nxg6 Bxg6 
16     +2.59   00&#58;02    8223k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Re5+ Kc6 Ne7+ Kd6 Re4 Rg5 Kf6 
                              Rg1 Kg7 Bc4 Nxg6 Kd5 
17     +2.59   00&#58;02   10877k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rg2 Nf5+ Kc5 Re5+ Kc6 Ne7+ Kd6 Re4 Rg5 Kf6 
                              Rg1 Kg7 Bc4 Nxg6 Kd5 
18  >  +2.79   00&#58;03   25903k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Re1 b4 Rc1+ 
                              Kb6 Kxg6 Re2 
19     +2.79   00&#58;04   28309k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Ne7 Rd2 
                              Kxg6 b4 Nxd5 Rxd5 Re7 b5 Rc7+ Kd4 Rb7 Rd6+ Kg5 b6 
                              Kf5 Kc5 
20     +2.75   00&#58;06   50501k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kd5 Rb7 Kc6 Rb8 
                              Rh7+ Kf6 Kc7 Rb4 Rh1 Nd4 Rh3 Rb5 Kd7 Rb7+ Kd6 
                              Nf5+ Kc5 Ne7 Rf3+ Kg7 b4 Rc7+ Kd6 Rb7 b5 Nxg6 Bc4 
Nodes&#58; 51193368
Nodes/second&#58; 7216431
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 7
Maximum Number of Threads per Split Point = 4

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15234 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    17611 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.15   00&#58;00    26604 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Rc7 b4 
10     +2.87   00&#58;00   127450 Bf7 Kf6 Kxb4 Nf5 Rh2 Rb7+ Kc5 Ne7 b4 Nxg6 Rf2+ 
                              Kg7 Bd5 
11     +2.71   00&#58;00   584378 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nh6 b4 Nxf7 
                              gxf7 Kxf7 b5 Re6+ Kd5 Ke7 Rh7+ Kf6 
12     +2.71   00&#58;00   834936 Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nh6 b4 Nxf7 
                              gxf7 Kxf7 b5 Re6+ Kd5 Rf6 Rh7+ Kg6 Re7 Kf5 Re5+ 
                              Kf4 Re4+ Kf5 
13  >  +2.91   00&#58;01    2262k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nh6 b4 Nxf7 
                              gxf7 Kxf7 b5 Re6+ Kd5 Rf6 Rh7+ Kg6 Re7 Kf5 Kc5 
14     +2.71   00&#58;01    2349k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nh6 b4 Nxf7 
                              gxf7 Kxf7 b5 Re6+ Kd5 Rf6 Rh7+ Kg6 Re7 Kf5 Kc5 
15     +2.71   00&#58;01    4193k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Kxg6 b4 Re1 
                              Rh3 Ne3 b5 Nxd5 Kxd5 Rb1 Kc5 Rc1+ Kd4 Kf5 b6 
16     +2.83   00&#58;01    5887k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Bd5 Kxg6 b4 Re1 
                              Rh3 Ne3 b5 Rc1+ Kd6 Nf5+ Ke5 Re1+ Kf4 Rf1+ Rf3 
                              Rb1 Bc4 
17     +2.75   00&#58;03   20162k Bf7 Kf6 Kxb4 Ne6 Rh4 Nf8 Rg4 Kg7 Kc5 Re2 Kd6 Rd2+ 
                              Ke5 Nd7+ Ke6 Nc5+ Kf5 Rf2+ Kg5 Nd7 Rf4 Rg2+ Kf5 
                              Nf8 Bd5 Rxg6 
18  >  +3.03   00&#58;04   29234k Bf7 Kf6 Kxb4 Ne6 Rh4 Nf8 Rg4 Kg7 Kc5 Re2 Rg5 Nd7+ 
                              Kd6 Nf6 Ra5 Ne4+ Kc6 Rd2 Ra7 Rd6+ Kb5 Nf6 b4 
19     +3.03   00&#58;04   33734k Bf7 Kf6 Kxb4 Ne6 Rh4 Nf8 Rg4 Kg7 Kc5 Re2 Rg5 Rc2+ 
                              Kd4 Rd2+ Kc4 Rc2+ Kd3 Rb2 Kc3 Rh2 b4 Rh3+ Kc4 
                              Rh4+ Kc5 Nd7+ Kd6 Nf6 Rb5 Rd4+ Ke5 Re4+ Kf5 Rd4 
                              Rb8 
20     +2.99   00&#58;06   45830k Bf7 Kf6 Kxb4 Ne6 Rh4 Nf8 Rg4 Kg7 Kc5 Re1 Kc6 Rc1+ 
                              Kd6 Rd1+ Bd5 Nd7 Kxd7 Rxd5+ Kc6 Rd2 b4 Rc2+ Kd5 
                              Rb2 Kd6 Rd2+ Ke5 Re2+ Kd5 Rd2+ Ke5 
Nodes&#58; 46492985
Nodes/second&#58; 7337907
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 7
Maximum Number of Threads per Split Point = 5

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15234 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    17618 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.15   00&#58;00    26554 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Rc7 b4 
10     +2.75   00&#58;00   173372 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Ne7 Rf3+ Kg7 b4 Nxg6 
11     +2.79   00&#58;00   339731 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Ne7 Rf3+ Kg7 b4 Rh5 
                              Bc4 Nd5+ Bxd5 Rxd5 Kc4 Rd6 
12     +2.83   00&#58;00   812494 Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Kf6 Kd7 Ne7 
                              Rf3+ Kg7 b4 Nxg6 Kd6 Re4 
13  <  +2.63   00&#58;01    1258k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kc6 Ne7+ Kd6 
                              Re4 Rh7+ Kf6 Bd5 Nf5+ Kd7 Re5 
14     +2.63   00&#58;01    2739k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf1 Re6 Kd5 
15     +2.51   00&#58;01    3145k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Nd6+ Kc3 
                              Rc5+ Kd2 Rc8 b4 Rb8 Kc3 Rd8 Be6 Kxg6 Kd4 Nb5+ Ke5 
16     +2.51   00&#58;01    5044k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Nd6+ Kc3 
                              Rc5+ Kd2 Rc8 b4 Rd8 Kc3 Rb8 Kd3 Rb6 Bd5 Kxg6 Ke3 
                              Rb8 
17     +2.51   00&#58;01    6575k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Nd6+ Kc3 
                              Rc5+ Kd2 Rc8 b4 Rd8 Kc3 Rb8 Kd3 Rb6 Kd2 Rb8 Kc3 
                              Rd8 Be6 Kxg6 Kd4 Nb5+ Ke5 Kg5 Re4 Rd6 
18     +2.51   00&#58;02    8997k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Nd6+ Kc3 
                              Rc5+ Kd2 Rc8 b4 Rd8 Kc3 Rb8 Kd3 Rb6 Kd2 Rb8 Kc3 
                              Rd8 Be6 Kxg6 Kd4 Nb5+ Ke5 Kg5 Re4 Rd6 
19  >  +2.71   00&#58;04   29071k Bf7 Kf6 Kxb4 Re5 Rh2 Nf5 Rd2 Kg7 Kc4 Ne7 Rg2 Nf5 
                              Rg1 Re4+ Kd5 Rb4 Be6 Ne7+ Kc5 
20     +2.83   00&#58;12   94829k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Nd6 Rf2 Nf5 
                              b4 Nd4 Bc4 Kxg6 Rd2 Nf5 b5 Kf6 Kc6 Ne7+ Kd7 Rc5 
                              Rf2+ Ke5 
Nodes&#58; 95477851
Nodes/second&#58; 7785847
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 7
Maximum Number of Threads per Split Point = 6

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15234 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    17611 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.15   00&#58;00    26573 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Rc7 b4 
10     +2.79   00&#58;00   162933 Bf7 Kf6 Kxb4 Nf5 Kc4 Re4+ Kd3 Re3+ Kd2 Re4 Rh5 
                              Ng7 Rh7 Nf5 
11     +2.83   00&#58;00   789850 Bf7 Kf6 Kxb4 Nf5 Rh2 Re4+ Kc5 Re5+ Kb6 Nd4 Rh3 
                              Rb5+ Kc7 Rb4 Kd6 Nxb3 Rg3 Rb6+ Kd7 
12     +2.59   00&#58;01    1136k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 
                              Rb5 Rh7+ Kf6 Rh1 Nxb3 Rh4 Rg5 Rb4 Nc5 
13     +2.46   00&#58;01    2589k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Nd4 Kc5 Nxb3+ Kd6 Nd4 Kd5 Rg4 Rh7 Rxg6 
14     +2.67   00&#58;01    3159k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nxg6 
                              Bxg6 Kxg6 b5 Kg5 Rf1 Re8 
15     +2.51   00&#58;01    3884k Bf7 Kf6 Rh4 Nf5 Rf4 Re5 Kxb4 Kg7 Kc4 Ne7 b4 Nf5 
                              Kd3 Rb5 Rf1 Nd6 Kc3 Ne4+ Kc4 Nd6+ Kb3 Ne4 Bc4 Rg5 
16     +2.75   00&#58;01    6839k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Kg7 Rg1 Nd6 Rf1 Nc8+ Kc5 Ne7 b4 Nxg6 Bd5 
                              Rf4 
17     +2.75   00&#58;02   11041k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Re5+ Kb6 Re4 Rd2 
                              Rb4+ Kc5 Rb8 Rd7 Rc8+ Kb6 Rb8+ Kc7 Rb4 Kc6 Rd4 
                              Rc7 Re4 Kd5 Re3 
18     +2.75   00&#58;03   17610k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kd5 Rb7 Rh7+ 
                              Kf6 Kc5 Rb8 Rh1 Rc8+ Kb6 Rb8+ Kc7 Rb5 Kd7 Nd4 Rd1 
                              Nxb3 Bc4 Nc5+ Kd6 
19     +2.83   00&#58;04   27595k Bf7 Kf6 Kxb4 Nf5 Rh2 Kg7 Kc5 Rc7+ Kd5 Rb7 Rh7+ 
                              Kf6 Kc5 Rb8 Rh1 Rc8+ Kb6 Rb8+ Kc7 Rb5 Kd7 Nd4 Rb1 
                              Kg7 b4 Nc2 Rh1 Nxb4 Rh7+ Kf6 
20     +2.79   00&#58;07   54422k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rd1 Ne7 
                              Kc5 Re5+ Bd5 Nxd5 Rxd5 Re8 b4 Kxg6 b5 Rc8+ Kd4 
                              Rb8 Rd6+ Kf5 b6 Rb7 Kc5 
Nodes&#58; 55175392
Nodes/second&#58; 7538651
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 7
Maximum Number of Threads per Split Point = 7

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15234 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    17612 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.15   00&#58;00    26727 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Rc7 b4 
10     +2.79   00&#58;00   111453 Bf7 Kf6 Kxb4 Nf5 Kc4 Re4+ Kd3 Re3+ Kd2 Re4 Rh5 
                              Ng7 Rh7 
11     +2.87   00&#58;00   899330 Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Rf1 Kg7 Kc3 Re3+ Kd2 Re5 
                              b4 Ne3 Re1 
12     +2.75   00&#58;01    1276k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Ra1 Kg7 Ra7 Ne7 Ra6 Rg5 
                              Kc4 Rg4+ Kc5 Rg5+ Kd4 Nxg6 Bxg6 
13     +2.63   00&#58;01    1856k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Ra1 Kg7 Ra7 Nh4 Ra6 Nf3 
                              Ra8 Rg5 Kc3 Ne5 Rg8+ Kf6 b4 Nxg6 
14     +2.59   00&#58;01    3678k Bf7 Kf6 Kxb4 Nf5 Rh1 Re5 Ra1 Kg7 Ra7 Nh4 Ra6 Nf3 
                              Ra8 Rg5 Kc3 Ne5 Rg8+ Kf6 b4 Rg3+ Kd2 Nxg6 
15     +2.75   00&#58;01    4975k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Rd3 Ne7 Rd6+ Kg7 Ra6 Rh5 
                              Kc4 Rh4+ Kc5 Rh5+ Kd4 Rh4+ Ke5 Rg4 Rd6 Rg5+ Kf4 
16     +2.59   00&#58;01    7140k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Kg7 Kc5 Re5+ Kc6 Nh6 Bc4 Nf5 Rg1 Ne7+ Kd6 
                              Nxg6 b4 
17     +2.59   00&#58;02    8428k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Kg7 Kc5 Re5+ Kc6 Nd4+ Kd6 Rb5 Rh7+ Kf6 
                              Rh3 Nxb3 Rh4 Rb6+ Kd5 Rb5+ Kc6 Rg5 
18     +2.67   00&#58;02   12851k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Nh4 Rf1+ Kg7 Bd5 Re5 Rd1 Nf5 Bf7 Nh4 b4 
                              Nxg6 Rf1 Ne7 b5 Nf5 
19     +2.75   00&#58;03   21166k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc5 Re5+ Kb6 Re4 Rh7+ 
                              Kf6 Rh1 Nh4 Rf1+ Kg7 Bd5 Re5 Rd1 Kxg6 b4 Nf5 Kc5 
                              Ne3 Rd3 Nxd5 Rxd5 Re8 b5 Rc8+ Kd4 Rb8 Rd6+ Kf7 b6 
20  >  +2.99   00&#58;08   68858k Bf7 Kf6 Kxb4 Nf5 Rh2 Nd6 Kc5 Nf5 Kb6 Re5 Rd2 Ne7 
                              Rg2 Kg7 b4 Nd5+ Bxd5 Rxd5 b5 
Nodes&#58; 68858977
Nodes/second&#58; 7814227
Best move&#58; Bf7
Ponder move&#58; Kf6

Minimum Split Depth = 7
Maximum Number of Threads per Split Point = 8

Searching&#58; 8/4r1nR/6P1/3B1k2/1pK5/1P6/8/8 w - -
infinite&#58; 0 ponder&#58; 0 time&#58; 0 increment&#58; 0 moves to go&#58; 0
 2     +2.51   00&#58;00      210 Kxb4 Kxg6 
 2     +2.59   00&#58;00      333 Bf7 Re4+ Kd5 
 3     +2.87   00&#58;00      718 Bf7 Kf6 Kxb4 
 4     +2.79   00&#58;00     1130 Bf7 Kf6 Kxb4 Re3 
 5     +2.87   00&#58;00     1849 Bf7 Kf6 Kxb4 Rc7 Kb5 
 6     +2.95   00&#58;00     2967 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 
 7  >  +3.19   00&#58;00    15234 Bf7 Kf6 Kxb4 Rc7 Rh2 Rc6 Bd5 
 8     +2.99   00&#58;00    17606 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 
 9     +3.15   00&#58;00    26653 Bf7 Kf6 Kxb4 Rc7 Rh2 Nf5 Rf2 Rc8 Kb5 Rc7 b4 
10     +2.75   00&#58;00   120372 Bf7 Kf6 Kxb4 Nf5 Kc3 Rc7+ Kb2 Rc8 b4 Nd4 Ka3 Rb8 
11     +2.75   00&#58;00   864335 Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Ne7 b4 Rg5 Rf3+ Kg7 
                              Kc4 Nxg6 Kd4 Rg4+ Kc5 
12     +2.67   00&#58;01    1314k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Nd6 Rf3+ Kg7 Rf4 
                              Rc5+ Kd4 Rb5 Bc4 Rb8 Ke5 Nxc4+ bxc4 Kxg6 c5 Kg5 
13     +2.63   00&#58;01    1425k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Nd6 Rf3+ Kg7 Rf4 
                              Rc5+ Kd4 Rb5 Bc4 Rb8 Ke5 Nxc4+ bxc4 Kxg6 Rf6+ Kg5 
                              c5 Rb5 Rf5+ Kg4 Ke4 Rb8 
14  >  +2.83   00&#58;01    2174k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Kc3 Nd6 Rf3+ Kg7 Rf4 
                              Rc5+ Kd3 Nxf7 gxf7 Kf8 b4 Rc7 b5 
15     +2.75   00&#58;01    3943k Bf7 Kf6 Kxb4 Nf5 Rh3 Re5 Rd3 Ne7 Rd6+ Kg7 Ra6 Rg5 
                              Kc4 Rg4+ Kd3 Kh6 Kc3 Rg3+ Kd4 Nxg6 
16     +2.67   00&#58;01    4538k Bf7 Kf6 Kxb4 Nf5 Rh3 Kg7 Kc3 Rc7+ Kb2 Nh6 Bd5 
                              Kxg6 b4 Kg5 b5 Rc5 Bc6 Nf5 Rc3 Rxc3 Kxc3 
17     +2.79   00&#58;02   11120k Bf7 Kf6 Kxb4 Nf5 Rh1 Re4+ Kc5 Re5+ Kb6 Nd4 Rh4 
                              Rb5+ Ka6 Rb4 Rf4+ Kg7 Rg4 Nc6 Rxb4 Nxb4+ Kb5 Nd3 
                              b4 Ne5 Kc5 Nxg6 Bxg6 
18     +2.71   00&#58;03   18124k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rg1 Ne7 
                              Kc5 Re5+ Kd6 Re4 Rg5 Kf6 Rg2 Nf5+ Kc5 Re5+ Kc6 
                              Nd4+ Kd7 Kg7 b4 Rb5 
19     +2.79   00&#58;05   37120k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Re5+ Kb6 Re4 Rg1 Ne7 
                              Kc5 Re5+ Kd6 Re4 Bc4 Nf5+ Kc6 Re8 Bf7 Re5 Rd1 
                              Ne7+ Kd6 Re3 b4 Nxg6 Bd5 
20     +2.91   00&#58;07   61971k Bf7 Kf6 Kxb4 Nf5 Rh1 Kg7 Kc5 Rc7+ Kb6 Rc8 Rf1 Ne7 
                              b4 Nxg6 b5 Rf8 Bc4 Rxf1 Bxf1 Kf6 Kc5 Ne5 Kd4 Nd7 
                              Bc4 Kf5 Bd5 Kf4 
Nodes&#58; 62825569
Nodes/second&#58; 7694497
Best move&#58; Bf7
Ponder move&#58; Kf6

zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by zullil »

Type the entire

stockfish-16-ja bench 256 2 16 default depth

at the command line prompt and press return?
zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by zullil »

Code: Select all

stockfish-1.6.2 bench 256 8 16 default depth 

8 Threads &#40;Min Split Depth=4; Max Threads per Split Point=5 &#91;default&#93;)

Total time &#40;ms&#41; &#58; 122296 
Nodes searched  &#58; 410130957 
Nodes/second    &#58; 3353592 

8 Threads &#40;Min Split Depth=7; Max Threads per Split Point=7&#41;

Total time &#40;ms&#41; &#58; 100289
Nodes searched  &#58; 401577969
Nodes/second    &#58; 4004207
19% increase.
Shaun
Posts: 322
Joined: Wed Mar 08, 2006 9:55 pm
Location: Brighton - UK

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by Shaun »

mcostalba wrote:Of course it doesn't mean that an increased nps yields to a stronger engine because the added nps could be used with less efficency (wasted) so at the end a test match with hundreds of games between the stock version 1.6.2 and the one with modified parameters is necessary once you find the possible best recipe for 4 and the possible best recipe for 8 cores.
Hi Marco,

if you come up with new settings for 4 cores - I am happy to run a decent length gauntlet.

(I already have the gauntlet run with default 1.6 to compare with).

Would the same setting benefit both long and short time controls or would that need testing too?

Shaun
Suj
Posts: 60
Joined: Thu Dec 24, 2009 7:40 am

Re: Stockfish-1.6.2 Benchmarks for 1 to 8 Threads

Post by Suj »

I got better scaling with 9 or 10 as I tested upto 32 cores.

Problem is stockfish will have an exception of some sort and there is some form of crashing which makes the settings go back to default.

Benching from command line is different from playing it and looking at actual nps in game.

That could be a good measure of scaling too.