The engine seems to be starting again everytime the new epd is being supplied.
Other engines just go to the next problem without restarting themselves.
Was wondering if this is a bug or a feature? could it be turned off?
Anyway, It's yet another stronger engine update available here:
http://wbec-ridderkerk.nl/html/details1/Deuterium.html
Deuterium
Moderators: hgm, Rebel, chrisw
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Re: Deuterium
Thanks, Swami. Long-awaited update of Deuterium is finally released.swami wrote:The engine seems to be starting again everytime the new epd is being supplied.
Other engines just go to the next problem without restarting themselves.
Was wondering if this is a bug or a feature? could it be turned off?
Anyway, It's yet another stronger engine update available here:
http://wbec-ridderkerk.nl/html/details1/Deuterium.html
No idea on the problem you described at the moment.
Best,
hi, merhaba, hallo HT
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Re: Deuterium
Deuterium v09.01.26.492
by Ferdinand Mosca, Phillipines.
Strategic Test Suite Conditions:
Swami
by Ferdinand Mosca, Phillipines.
Strategic Test Suite Conditions:
Subject-wise Scores:Arena GUI
10 seconds per position
700 positions
Core2Quad 32 bits, Q6600, 2 GB RAM, 2.4GHZ
Engine uses 43 Mb Hash.
Overall Performance:STS (v1.0) - Undermining:
66/100, Grade: B+
STS (v2.0) - Open Files and Diagonals:
60/100, Grade: B
STS (v3.0) - Knight Outposts/Centralization/Repositioning:
62/100, Grade: B
STS (v4.0) - Square Vacancy:
43/100, Grade: E
STS (v5.0) - Bishop vs Knight:
54/100, Grade: C
STS (v6.0) - Re-Capturing:
63/100, Grade: B
STS (v7.0) - Offer of Simplification:
55/100, Grade: C+
Regards,Total Score: 403/700
Overall Average: 57.57 %
Grade: C+
Swami
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Re: Deuterium
Yes, Harun. The engine seems to have a decent understanding of Re-Capturing, Open files/Diagonals.beachknight wrote:Thanks, Swami. Long-awaited update of Deuterium is finally released.
No idea on the problem you described at the moment.
Best,
However, It needs improvement on "Square Vacancy" which by the way is the most important strategic theme.
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Re: Deuterium
Oh. nooo! You should have kept this as secret, onceswami wrote:Yes, Harun. The engine seems to have a decent understanding of Re-Capturing, Open files/Diagonals. However, It needs improvement on "Square Vacancy" which by the way is the most important strategic theme.beachknight wrote:Thanks, Swami. Long-awaited update of Deuterium is finally released.
No idea on the problem you described at the moment.
Best,
we have conducted few hundreds of test games.
Now, all its opponents know this feature.
I see it as a great disadvantage for Deuterium.
Best,
hi, merhaba, hallo HT
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Re: Deuterium
Thanks, I take that as a compliment, Harun!
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Re: Deuterium
Whoops it looks like the test was run at 4 seconds each move. I forgot to change the time control since yesterday. I will start the Deuterium test again at 10 seconds each move.
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Re: Deuterium
Thanks for the tips. I will try to look into the peculiarities of these test positions. It is always good to develop an engine's search and evaluation while also thinking on these test sets.swami wrote:Yes, Harun. The engine seems to have a decent understanding of Re-Capturing, Open files/Diagonals.beachknight wrote:Thanks, Swami. Long-awaited update of Deuterium is finally released.
No idea on the problem you described at the moment.
Best,
However, It needs improvement on "Square Vacancy" which by the way is the most important strategic theme.
Ferdinand
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Re: Deuterium
Your test shows 10 s per position:swami wrote:Whoops it looks like the test was run at 4 seconds each move. I forgot to change the time control since yesterday. I will start the Deuterium test again at 10 seconds each move.
Arena GUI
10 seconds per position
700 positions
Core2Quad 32 bits, Q6600, 2 GB RAM, 2.4GHZ
Engine uses 43 Mb Hash.
Best,
hi, merhaba, hallo HT
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Re: Deuterium
Yeah I had to edit that part. I just copy pasted stuff from notepad since this condition is same for all the tests.
It's just that I had had some other engine run 4 seconds per move a night before and forgot to change the settings the next day.
It's just that I had had some other engine run 4 seconds per move a night before and forgot to change the settings the next day.