"Chesley the Chess Engine!" released publicly.
Posted: Sun May 31, 2009 9:22 pm
Hi,
I've been working on my hobby project "Chesley the Chess Engine" since January. Although it still lacks a few of the features it'll need to be useful to a general audience, I think it's at a stage where it's worth making available to the chess programming community. Chesley is written in C++ and currently targets OS X and Linux hosts using the xboard protocol.
I've learned a huge amount from open source engines around the net and I'm proud to be giving something back.
Chesley has a fast and correct move generator, and a strong enough search implementation that it plays good tactical chess up to its horizon. However its position evaluation function and endgame are extremely weak and it won't play a good game against a more mature engine. (It's rather painful at this point to watch it move all-but aimlessly when it can't find a tactical improvement in the search time allotted!)
Interested parties are invited to take a look at:
http://chesley.sourceforge.net/
Regards,
Matt Gingell
I've been working on my hobby project "Chesley the Chess Engine" since January. Although it still lacks a few of the features it'll need to be useful to a general audience, I think it's at a stage where it's worth making available to the chess programming community. Chesley is written in C++ and currently targets OS X and Linux hosts using the xboard protocol.
I've learned a huge amount from open source engines around the net and I'm proud to be giving something back.
Chesley has a fast and correct move generator, and a strong enough search implementation that it plays good tactical chess up to its horizon. However its position evaluation function and endgame are extremely weak and it won't play a good game against a more mature engine. (It's rather painful at this point to watch it move all-but aimlessly when it can't find a tactical improvement in the search time allotted!)
Interested parties are invited to take a look at:
http://chesley.sourceforge.net/
Regards,
Matt Gingell