I still can't get Glass 0.1.0c working correctly. It searches to a depth of 5 whereas other engines are searching at least twice further. Any special commands I need to use?
Cheers, Graham.
Sorry I didn't recognize this post any sooner. Is the problem solved by now? Is it an issue with Glass? Can it be reproduced? Are there any logs? Does the problem still exist in the new Version 1.0?
Hi Edmund,
I've not tried Glass 1.0 under ChessGUI yet, but will try soon.
From the comments of others, it would seem that I'm the only one who has had a problem with Glass 0.1.0c under ChessGUI (works fine under Fritz and Shredder on the same computer though), so I wouldn't let it worry you at this stage.
Cheers,
Graham.
Thanks Graham,
anyway going from Version 0.1.0c to 1.0. I made a couple of changes to the communication code (eg. rate of sending information, changing of library used for reading GUI commands, rates at which GUI commands are parsed, etc)
Maybe in the process I 'accidently' fixed your problem. Otherwise as I said, a log file would definitely shed light on the issue.
Edmund
Hi Edmund,
Glass 1.0 works fine for me under ChessGUI whereas Glass 0.1.0c doesn't.
I'll let Glass 0.1.0c play a game and will send you the debug file.
Hello Matthias,
I just downloaded 0.146 to try out. I could get it to play engine-engine games fine, but when I tried to play human vs engine, the game would never start.
Also a feature request, for those that do testing, If an engine doesn't support GUI book, but does support setboard, have an option to have those engines start with setboard once the GUI book decides what the starting position for the match should be.
krazyken wrote:Hello Matthias,
I just downloaded 0.146 to try out. I could get it to play engine-engine games fine, but when I tried to play human vs engine, the game would never start.
Also a feature request, for those that do testing, If an engine doesn't support GUI book, but does support setboard, have an option to have those engines start with setboard once the GUI book decides what the starting position for the match should be.
I shall check the human vs engine issue.
The feature you request can be provided. How would you name it ?
krazyken wrote:Hello Matthias,
I just downloaded 0.146 to try out. I could get it to play engine-engine games fine, but when I tried to play human vs engine, the game would never start.
Also a feature request, for those that do testing, If an engine doesn't support GUI book, but does support setboard, have an option to have those engines start with setboard once the GUI book decides what the starting position for the match should be.
I shall check the human vs engine issue.
The feature you request can be provided. How would you name it ?
Best,
Matthias.
I guess it would be something like "use setboard instead of GUI book"
- complete FENs
- WB with no "force" mode can now jump over GUI book
(uncheck "cannot use GUI Book" and check unsupported WB "force")
- fixes parameter saving bug for WB engines that cannot analyze
- complete FENs
- WB with no "force" mode can now jump over GUI book
(uncheck "cannot use GUI Book" and check unsupported WB "force")
- fixes parameter saving bug for WB engines that cannot analyze
- only my T-Online website is updated
Matthias.
Apart from Amundsen, are there any other engines that you're aware of for which a user will need to do this?
- complete FENs
- WB with no "force" mode can now jump over GUI book
(uncheck "cannot use GUI Book" and check unsupported WB "force")
- fixes parameter saving bug for WB engines that cannot analyze
- complete FENs
- WB with no "force" mode can now jump over GUI book
(uncheck "cannot use GUI Book" and check unsupported WB "force")
- fixes parameter saving bug for WB engines that cannot analyze