New engine releases & news 2021

Discussion of anything and everything relating to chess playing software and machines.

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Gabor Szots
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Re: New engine releases & news 2021

Post by Gabor Szots »

Gabor Szots
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Guenther
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Re: New engine releases & news 2021

Post by Guenther »

Gabor Szots wrote: Fri Mar 05, 2021 7:54 am Berserk 2.0.0: https://github.com/jhonnold/berserk/releases/tag/2.0.0
Received requests for more working compilations.
Download them at the usual place
https://rwbc-chess.de/download.htm
https://rwbc-chess.de

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ydebilloez
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Re: New engine releases & news 2021

Post by ydebilloez »

Belofte 2.1.1 has been released on Win32/64, Mac32/64, Linux32/64 bit. I count on you for Apple sillicon, android , raspberry, solaris, ... binaries.
Strength improvement compared to 2.1.0: +100 +-50 elo. (In bullet +200 elo.) Estimated at 1250 elo.

Chess rules fixes:
  • Make different draw claim based on FIDE rules.
    Only KK, KNK, KBK and KBKB with all bishops on the same color.
    Not KNNK, KBKN, KNKN and KBKB with unlike bishops;
  • Bug fix: 50 moves counter is now cleared in case of capture with piece;
  • Bug fix: 3 fold repetition more accurate, Hash collision less likely as now
    counting hash piece values instead of hash empty field values;
  • Better time management in xboard protocol and after time control.
Search enhancements:
  • Add Alpha-Beta Fail Soft, Alpha-Beta Fail Hard and make ABFS default.
  • Sort moves before starting to search according to capture bonus and
    centerplay;
  • Add partial Positional Board evaluation and make it default.
UI enhancements:
  • Small improvement in output during search. Debug and log if set.
  • Support for CECP and UCI. Perft.
  • Documentation update.
Important open issues. Segmentation fault upon exit of Mac 64 bit version. (after quit command)
Yves De Billoëz @ macchess belofte chess
Once owner of a Mephisto I, II, challenger, ... chess computer.
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CMCanavessi
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Re: New engine releases & news 2021

Post by CMCanavessi »

ydebilloez wrote: Sat Mar 06, 2021 11:32 pm Belofte 2.1.1 has been released on Win32/64, Mac32/64, Linux32/64 bit. I count on you for Apple sillicon, android , raspberry, solaris, ... binaries.
Strength improvement compared to 2.1.0: +100 +-50 elo. (In bullet +200 elo.) Estimated at 1250 elo.

Chess rules fixes:
  • Make different draw claim based on FIDE rules.
    Only KK, KNK, KBK and KBKB with all bishops on the same color.
    Not KNNK, KBKN, KNKN and KBKB with unlike bishops;
  • Bug fix: 50 moves counter is now cleared in case of capture with piece;
  • Bug fix: 3 fold repetition more accurate, Hash collision less likely as now
    counting hash piece values instead of hash empty field values;
  • Better time management in xboard protocol and after time control.
Search enhancements:
  • Add Alpha-Beta Fail Soft, Alpha-Beta Fail Hard and make ABFS default.
  • Sort moves before starting to search according to capture bonus and
    centerplay;
  • Add partial Positional Board evaluation and make it default.
UI enhancements:
  • Small improvement in output during search. Debug and log if set.
  • Support for CECP and UCI. Perft.
  • Documentation update.
Important open issues. Segmentation fault upon exit of Mac 64 bit version. (after quit command)

Nice improvement !!!
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls
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Gabor Szots
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Re: New engine releases & news 2021

Post by Gabor Szots »

Hi Yves,

This seems a milestone version. I'm starting my tests this afternoon (using my 64-bit compile).
Gabor Szots
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Archimedes
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Re: New engine releases & news 2021

Post by Archimedes »

ydebilloez wrote: Sat Mar 06, 2021 11:32 pm Belofte 2.1.1 has been released on Win32/64, Mac32/64, Linux32/64 bit. I count on you for Apple sillicon, android , raspberry, solaris, ... binaries.
Android version.
https://app.box.com/s/hkg2fu7lnm7ctktn9fl302p9hy6htbuj
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mvanthoor
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Re: New engine releases & news 2021

Post by mvanthoor »

ydebilloez wrote: Sat Mar 06, 2021 11:32 pm Belofte 2.1.1 has been released on Win32/64, Mac32/64, Linux32/64 bit. I count on you for Apple sillicon, android , raspberry, solaris, ... binaries.
Strength improvement compared to 2.1.0: +100 +-50 elo. (In bullet +200 elo.) Estimated at 1250 elo.
Very good :) I hope the feedback I gave you in the Rustic thread was useful.
Author of Rustic, an engine written in Rust.
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jshriver
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Re: New engine releases & news 2021

Post by jshriver »

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jshriver
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Re: New engine releases & news 2021

Post by jshriver »

Guenther wrote: Thu Mar 04, 2021 8:17 am no start position and go w/o anything? :) (you can crash more programs that way)
Aye my bad, thought engines always defaulted to starting position at start. Played a few games and it's a fun engine to play. Congrats to niel!
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mvanthoor
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Re: New engine releases & news 2021

Post by mvanthoor »

Guenther wrote: Thu Mar 04, 2021 8:17 am no start position and go w/o anything? :) (you can crash more programs that way)
Starting the engine and typing "go" should be possible without crashing the engine IMHO.

- Set up the start position when booting, contrary to the spec, which states to delay this to make the engine "start as fast as possible" (as if an engine takes 30 seconds to start and setup the start position on a system produced in the last 15 years....)
- Accept both "go" and "go infinite" as being "go infinite"
- Don't require ucinewgame to start the first game (the only thing ucinewgame does in my engine is set up the starting position and clear the hash table. With each "position startpos moves [...], the engine just replaces the internal board and plays the move without clearing the hash table. The GUI doesn't even need to send ucinewgame.)
- Just ignore unknown incoming commands. Sending a reply can crash some GUI's as THEY don't always ignore incoming commands.

I don't know if I'm completely there yet, but I'm trying to make my engine crash-free in this regard. For example, when receiving "position startpos {moves}", it doesn't change the position when the FEN is illegal, and it stops playing moves (with an "info string <error>") if it encounters an illegal move.
Author of Rustic, an engine written in Rust.
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