https://github.com/cH141PiEng/Journeyman-Chess-Engine
Modified version of the Video Instruction Chess Engine corresponding to video #82. Instead of a 10x12 board, uses a 64 array for the board.
Probably elo in 2'+1" blitz in the upper 1600s.
New engine releases & news H1 2022
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Re: New engine releases & news H1 2022
i uploaded the source code of my engine here https://github.com/mateog03/neuromancer.
to compile it just use the makefile inside the src/ directory. for windows i hope to provide a binary tomorrow.
i expect it to be at least 1650, maybe more. there's still work to do but i wanted to have a base rating to improve on and also to see if it's stable enough since i never run it on a machine different than mine.
to compile it just use the makefile inside the src/ directory. for windows i hope to provide a binary tomorrow.
i expect it to be at least 1650, maybe more. there's still work to do but i wanted to have a base rating to improve on and also to see if it's stable enough since i never run it on a machine different than mine.
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Re: New engine releases & news H1 2022
I'm looking forward to the first release. Until then, would you please reveal yourself and something about your engine's backgrounds?tcusr wrote: ↑Mon May 02, 2022 8:34 pm i uploaded the source code of my engine here https://github.com/mateog03/neuromancer.
to compile it just use the makefile inside the src/ directory. for windows i hope to provide a binary tomorrow.
i expect it to be at least 1650, maybe more. there's still work to do but i wanted to have a base rating to improve on and also to see if it's stable enough since i never run it on a machine different than mine.
EDIT: I have found your name and the version name in the engine id's.
Gabor Szots
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Re: New engine releases & news H1 2022
i see you were able to compile the engine, thanks for your interest!Gabor Szots wrote: ↑Mon May 02, 2022 9:26 pmI'm looking forward to the first release. Until then, would you please reveal yourself and something about your engine's backgrounds?tcusr wrote: ↑Mon May 02, 2022 8:34 pm i uploaded the source code of my engine here https://github.com/mateog03/neuromancer.
to compile it just use the makefile inside the src/ directory. for windows i hope to provide a binary tomorrow.
i expect it to be at least 1650, maybe more. there's still work to do but i wanted to have a base rating to improve on and also to see if it's stable enough since i never run it on a machine different than mine.
EDIT: I have found your name and the version name in the engine id's.
i'm on linux and to be able provide windows binaries i'd have to cross-compile and i'm afraid i will give you sub-optimals binaries because of my lack of experience.
about the engine: it is original, quite short (less than 1300 LOC) and written in C++20 for portability (you need the pthread library though).
it's a classic alphabeta engine with an evaluation that consists of only mobility and king safety. it compensates the lack of features with speed and sometimes it draws completely winning positions by repetition, so there's that.
in the next version i will fix it and add a transposition table and fix any other bug that comes out in the meantime.
thank very much again.
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Re: New engine releases & news H1 2022
Yes, your makefile worked all right on my Windows machine.
In the meantime I have received a notification about the release of version 1.0 and it said there were two Windows binaries under 'Assets' but I can't see them.
Gabor Szots
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Re: New engine releases & news H1 2022
i downloaded mingw and tried a compilation for windows, it had problems so i removed it. i uploaded a new binary that hopefully works (compiling is always better, so keep using the makefile please because it will generate the best binary for your machine).Gabor Szots wrote: ↑Tue May 03, 2022 7:52 amYes, your makefile worked all right on my Windows machine.
In the meantime I have received a notification about the release of version 1.0 and it said there were two Windows binaries under 'Assets' but I can't see them.
if anyone could test i would really appreciate it.
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Re: New engine releases & news H1 2022
Yes, it works on my machine (i5-4690K) but indeed the makefile produces a faster binary. I'm going to test it in the coming days, probably starting tomorrow.
Gabor Szots
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Re: New engine releases & news H1 2022
amazing news. can't wait to see how it performs on CCRL.Gabor Szots wrote: ↑Tue May 03, 2022 10:49 amYes, it works on my machine (i5-4690K) but indeed the makefile produces a faster binary. I'm going to test it in the coming days, probably starting tomorrow.
thank you very much.
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Re: New engine releases & news H1 2022
Caligula 1.0b
Many changes. Little Elo.
This version has approximately the strength of DanaSah 8.3, about 2700 CCRL.
There are many differences between DanaSah (eval classic) and Caligula. For example Caligula uses things that DanaSah does not have such as piece list or pawn hash table. The search differs in things like pruning, the way of calculating things in the evaluation is different (mobility, king safety, etc). Overall the Caligula source code is about half the size of DanaSah.
https://pedrox.wixsite.com/caligula
Many changes. Little Elo.
This version has approximately the strength of DanaSah 8.3, about 2700 CCRL.
There are many differences between DanaSah (eval classic) and Caligula. For example Caligula uses things that DanaSah does not have such as piece list or pawn hash table. The search differs in things like pruning, the way of calculating things in the evaluation is different (mobility, king safety, etc). Overall the Caligula source code is about half the size of DanaSah.
https://pedrox.wixsite.com/caligula
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