Search found 77 matches
- Sun Dec 30, 2018 2:09 am
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: 72nd Amateur Series Division 3
- Replies: 13
- Views: 2412
Re: 72nd Amateur Series Division 3
Thanks for the tournament Graham, congrats Ronald!
- Sun Dec 23, 2018 2:56 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: fast(er) movegen
- Replies: 34
- Views: 11986
Re: fast(er) movegen
Great info Ronald, i expected a bigger influence on slower move generation.
Thanks
Thanks
- Fri Dec 21, 2018 12:02 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: new axolotl!
- Replies: 10
- Views: 2260
Re: new axolotl!
Hey Luis,
You can get to 3000 CCRL running on a JVM. Chess22k is written in Java and is about 3100 CCRL, Pirarucu is written in Kotlin and is about 2950 CCRL. My engine (Pirarucu) does not have a fast move generator, but has a decent search speed.
You can get to 3000 CCRL running on a JVM. Chess22k is written in Java and is about 3100 CCRL, Pirarucu is written in Kotlin and is about 2950 CCRL. My engine (Pirarucu) does not have a fast move generator, but has a decent search speed.
- Thu Dec 20, 2018 11:50 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Insurance thread
- Replies: 7
- Views: 1632
Re: Insurance thread
Pirarucu implements the "too lazy" smp and seems to scale really well.
- Sat Dec 15, 2018 1:13 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: sprt question
- Replies: 3
- Views: 1804
Re: sprt question
Hi,
I've a modification on his OpenBench on my fork that i can input the minimum number of games i want to use in a test, i use it to make regression tests with a fixed number of games.
This is my modifications: Change
PS.: You'll need to patch your database to create the mingames column.
I've a modification on his OpenBench on my fork that i can input the minimum number of games i want to use in a test, i use it to make regression tests with a fixed number of games.
This is my modifications: Change
PS.: You'll need to patch your database to create the mingames column.
- Tue Dec 11, 2018 10:02 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Quantifying progress && Naked WAC
- Replies: 8
- Views: 1935
Re: Quantifying progress && Naked WAC
Hi Louis, If you wanna test the base strength of your engine you can use some really low rated engine on CCRL or any other rating list, but the best way to measure progress is using SPRT. I use OpenBench by Andrew Grant, it has integration with GitHub branches, so you can test if a branch is "better...
- Tue Dec 11, 2018 11:55 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: fast(er) movegen
- Replies: 34
- Views: 11986
Re: fast(er) movegen
Thank you.Michael Sherwin wrote: ↑Tue Dec 11, 2018 5:41 amif(!(wPassed[sq] & bPawns)) score += PASSED_PAWN_BONUS;
- Mon Dec 10, 2018 11:02 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: fast(er) movegen
- Replies: 34
- Views: 11986
Re: fast(er) movegen
From GitHub pricing page: "GitHub is free to use for public and open source projects."
- Mon Dec 10, 2018 9:50 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: fast(er) movegen
- Replies: 34
- Views: 11986
Re: fast(er) movegen
Oh, i assumed it since most top engines use bitboard. What would be the reason why they would chose it over other options?
- Mon Dec 10, 2018 7:58 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: fast(er) movegen
- Replies: 34
- Views: 11986
Re: fast(er) movegen
HGM's move generation on qperft is a good reference for speed. If you want to change your board representation there is no doubt that bitboard representation is the fastest.