Search found 145 matches

by Fabio Gobbato
Fri Dec 26, 2014 12:19 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Re: Pedone 1.0

In my tests Pedone 0.5 and Pedone 1.0 single thread differs of about 50ELO.
by Fabio Gobbato
Mon Dec 22, 2014 1:12 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Re:Unfortunately it is a little problem !

A fast solution:

I have added pthreadGC2-w32.dll to the package, you should copy it in c:\Windows\System32

The next time I will link it statically
by Fabio Gobbato
Fri Dec 19, 2014 8:26 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Re:A question for Mr. Fabio Gobbato

I have just updated the packages with the 32bits versions of Pedone 0.5 and 1.0

https://sites.google.com/site/pedonechess/downloads
by Fabio Gobbato
Wed Dec 17, 2014 7:21 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Re:A question for Mr. Fabio Gobbato

Please, don't call me Maestro, I'm just a programmer.
by Fabio Gobbato
Tue Dec 16, 2014 2:01 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Re:A question for Mr. Fabio Gobbato

Because Pedone works much better with 64bit and it needs some work to be compiled in 32bit.
I will work on it to release also the 32bit version.
by Fabio Gobbato
Sun Dec 14, 2014 1:58 pm
Forum: Computer Chess Club: General Topics
Topic: Pedone 1.0
Replies: 24
Views: 5418

Pedone 1.0

I have just released a new version of my engine.

Now it supports multithreaded search and it's a little bit stronger than Pedone 0.5 due to evaluation improvements and optimizations.

https://sites.google.com/site/pedonechess/downloads
by Fabio Gobbato
Fri Nov 14, 2014 9:43 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: SPRT question
Replies: 32
Views: 7159

Re: SPRT question

My engine it is not as strong as stockfish but I have had different result in tuning the futility margin with self play than with gauntlet.

With self play I have reached a lower margin but the gauntlet said that it was not good with other engines.
by Fabio Gobbato
Wed Oct 29, 2014 7:32 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Super Fast 'Looking for magics' 1.0
Replies: 18
Views: 5114

Re: Super Fast 'Looking for magics' 1.0

To generate the magic numbers and the databases you can have a look at this code: http://www.g-sei.org/wp-content/uploads ... ati_MB.zip
It is largely taken from the chessprogramming.
by Fabio Gobbato
Mon Oct 27, 2014 1:35 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Testing the Search Function
Replies: 14
Views: 2667

Re: Testing the Search Function

I bring the search function, I remove all the pruning and instead of calling the qsearch I generate a random number and I trasform in a Perft. In this way I can check the move ordering, that every move would played one single time and no move would skipped. I can check hash, killer and history and I...