Search found 3989 matches

by syzygy
Sat Jun 01, 2019 2:38 pm
Forum: Computer Chess Club: General Topics
Topic: for kai laskos (about doubling speed elo gain)
Replies: 14
Views: 882

Re: for kai laskos (about doubling speed elo gain)

... which is relevant to the W/L question Kai raised (though it's only Komodo 9.3). This is not that hard. The harder thing seems to be to get the behavior of Win/Loss ratio to LTC. From the latest months' data of Andreas, I seem to get that Win/Loss ratio increases from rapid to LTC, almost consis...
by syzygy
Thu May 30, 2019 4:04 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: One idea to solve chess?
Replies: 35
Views: 5130

Re: One idea to solve chess?

I think that if you want to solve chess then you should try to solve. chess engines of today do not try to solve the game and when they say 0.00 people have no idea if they found a forced draw or simply found a line that they evaluate as equal. That’s easily dealt with. Use bit zero to distinguish ...
by syzygy
Sun May 26, 2019 9:18 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: One idea to solve chess?
Replies: 35
Views: 5130

Re: One idea to solve chess?

Well that’s a straw man, bizarre also because they call magic number move generator systems magic bitboards over on the chess programming wiki last time I looked. OK, so you have understood my statement that "a neural network is not a piece of magic" differently from what I was trying to say with i...
by syzygy
Sat May 25, 2019 8:40 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: One idea to solve chess?
Replies: 35
Views: 5130

Re: One idea to solve chess?

A neural network is not a piece of magic. there probably is a magic neural network for 8,9,10 and so on egtbs, with the weights set to just the right magic values. There might even be an infinite number of such networks. Problem actually is that (most likely) none can be found by error back propaga...
by syzygy
Sat May 25, 2019 3:15 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: One idea to solve chess?
Replies: 35
Views: 5130

Re: One idea to solve chess?

I think that if you want to solve chess then you should try to solve. chess engines of today do not try to solve the game and when they say 0.00 people have no idea if they found a forced draw or simply found a line that they evaluate as equal. That’s easily dealt with. Use bit zero to distinguish ...
by syzygy
Sat May 25, 2019 3:11 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: One idea to solve chess?
Replies: 35
Views: 5130

Re: One idea to solve chess?

Let's say it was possible. I doubt that one could store the number of weights needed for that network because I dont think current networks arelarge enough to give a perfect answer to any chess position Has anyone tried to compress the data of a 3 men tablebase in a NN and get the same result? That...
by syzygy
Sun May 12, 2019 8:03 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: syzygy request for info
Replies: 35
Views: 5826

Re: syzygy request for info

I have just read KNNvKB files and and in all the pairsData struct contained the order of pieces seems to be: white King, black King, black Bishop, white Knight, white knight. does it apply to all the files? or it can be that each pairdata inside a file can have different piece order? Why do you wan...
by syzygy
Sat May 11, 2019 1:42 pm
Forum: Computer Chess Club: General Topics
Topic: Opposite Color Bishop Endgames
Replies: 43
Views: 2360

Re: Opposite Color Bishop Endgames

Not at all. Having a high Elo can be achieved by only doing good moves in a sub-set of all chess positions, namely the positions that can be reached by the moves you select. You can arbitrarily suck in positions that you will never reach because you avoid them. And I would not call an entity that h...
by syzygy
Sun May 05, 2019 11:41 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: DTM50
Replies: 28
Views: 2859

Re: DTM50

As you are aware (see the top two posts), a tablebase that only lists DTM50 when entered with the ply counter at zero cannot reliably be used to find moves when the ply counter is larger than zero. So you won't be able to play perfectly. Of course. This is why I say one should play by DTC50 when yo...
by syzygy
Sun May 05, 2019 11:39 pm
Forum: Computer Chess Club: General Topics
Topic: asmFish
Replies: 35
Views: 3240

Re: asmFish

I'm auditing the games now and something interesting is apparent. It was my perception while watching the games that while asmFish was 1,000-2,000 kN/s faster, SF seemed to search deeper. I just shrugged this notion off, thinking "That's impossible!" After all, asmFish IS Stockfish, just an outdate...