Search found 839 matches

by Steve Maughan
Thu Apr 04, 2019 8:27 pm
Forum: Computer Chess Club: General Topics
Topic: Mate in 82?
Replies: 21
Views: 3637

Re: Mate in 82?

Yes - default settings with 8 Gb of hash and six threads.
by Steve Maughan
Thu Apr 04, 2019 6:02 pm
Forum: Computer Chess Club: General Topics
Topic: Mate in 82?
Replies: 21
Views: 3637

Re: Mate in 82?

If anyone is interested, here's the mate in 82 that Komodo 12.3 found: [FEN "8/1p1p2p1/5p1p/5P1P/1p1p1P2/pP1P1P2/P1k1B3/4K3 w - -"] 1. Bf1 Kc1 2. Bh3 Kc2 3. Ke2 Kc1 4. Bg2 Kc2 5. Bf1 Kc3 6. Ke1 Kc2 7. Be2 Kb1 8. Kd2 Kb2 9. Bd1 Kb1 10. Bc2+ Kb2 11. Kd1 Ka1 12. Kc1 Kxa2 13. Bd1 Ka1 14. Be2 Ka2 15. Kc2...
by Steve Maughan
Thu Apr 04, 2019 2:39 pm
Forum: Computer Chess Club: General Topics
Topic: Mate in 82?
Replies: 21
Views: 3637

Re: Mate in 82?

Amazingly Komodo 12.3 announces mate in 82 after 44 seconds on my relatively fast laptop (i9)! Note there wasn't any forward and backward analysis. I did a clean restart of the Shredder GUI. Here's the output: 8/1p1p2p1/5p1p/5P1P/1p1p1P2/pP1P1P2/P1k1B3/4K3 w - - Engine: Komodo 12.3 64-bit [6-Threads...
by Steve Maughan
Thu Mar 14, 2019 4:00 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Further progress on new move generator
Replies: 28
Views: 3623

Re: Further progress on new move generator

I am not sure I understand this. What information is in the lookup tables that would not be provided by the bitboard generation already? Is it that you store a lot of info on every move, that it pays to have an intermediate level of indirection through the pointers (so that later you would only hav...
by Steve Maughan
Thu Mar 14, 2019 11:20 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Further progress on new move generator
Replies: 28
Views: 3623

Re: Further progress on new move generator

I think that move generators of this type will always be slow. Because the overwhelming majority of nodes in a search tree will be QS nodes, where you are only need captures. And the lookup tables do not provide a way to directly skip to the end of a slider ray; you would still need to test the boa...
by Steve Maughan
Wed Jan 23, 2019 9:31 pm
Forum: Computer Chess Club: General Topics
Topic: The Baron 3.44 (New Version)
Replies: 24
Views: 5704

Re: The Baron 3.44 (New Version)

I've updated the download link. You can download from this page:

http://www.chessprogramming.net/the-baron/

Steve
by Steve Maughan
Mon Jan 14, 2019 4:08 pm
Forum: Computer Chess Club: General Topics
Topic: King Solomon's position, again (Andscacs & Houdini)
Replies: 33
Views: 4833

Re: King Solomon's position, again (Andscacs & Houdini)

A development version of SF (Jan 6th) running on my fast laptop finds Qd8 with a reasonable score. r5k1/1ppq1bp1/2n4r/1BBn1p2/p1NPp2p/P3P1P1/1PQ2P1P/2R3RK b - - Engine: Stockfish 060119 64 BMI2 [6 Thread] (2048 MB) by T. Romstad, M. Costalba, J. Kiiski, G. 38/73 1:15 0.00 1...Qe6 2.Bxc6 bxc6 3.Ne5 B...
by Steve Maughan
Sun Dec 30, 2018 8:38 pm
Forum: Computer Chess Club: General Topics
Topic: The Baron 3.44 (New Version)
Replies: 24
Views: 5704

The Baron 3.44 (New Version)

Richard Pijl has launched a new version of The Baron. This fixes some Syzygy bug and generally tunes the engine. Richard estimate the improvement in strength is between 20 ELO and 50 ELO.

Find out more and download here:

http://www.chessprogramming.net/the-baron/

Steve
by Steve Maughan
Sun Dec 30, 2018 8:32 pm
Forum: Computer Chess Club: General Topics
Topic: After an 8 year break..
Replies: 10
Views: 2287

Re: After an 8 year break..

Hi Tom,

Welcome back! Looking forward to testing your new creation!

Steve
by Steve Maughan
Mon Nov 26, 2018 2:10 pm
Forum: Computer Chess Club: General Topics
Topic: MadChess 3.0 Beta
Replies: 18
Views: 4622

Re: MadChess 3.0 Beta

Brilliant work Erik! Playing with Particle Swarm algorithms, both for chess and professional use, is on my to-do list. I've known about them for a while, but found this video helpful: https://www.udemy.com/share/1000JUBUsccV4=/ Have you played with Population-Based-Incremental-Learning (PBIL) algori...