Search found 254 matches

by Isaac
Wed Jan 16, 2019 7:15 pm
Forum: Computer Chess Club: General Topics
Topic: The "tsvetkov" style vs Leela?
Replies: 1
Views: 468

The "tsvetkov" style vs Leela?

I have taken a long hiatus regarding chess news, so I do not really know the current strength of Leela (looks like about SF 10 now). I do not know whether tsvetkov is still participating in this forum. Anyway, he taught us his style (years ago I tried it and could draw SF on my android phone with si...
by Isaac
Sat May 12, 2018 12:25 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: 7-men Syzygy attempt
Replies: 588
Views: 104741

Re: 7-men Syzygy attempt

I indeed messed up with the quoting part.
Now your points are, I hope, crystal clear.
by Isaac
Sat May 12, 2018 12:00 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: 7-men Syzygy attempt
Replies: 588
Views: 104741

Re: 7-men Syzygy attempt

OK, what you meant is that playing with a time control as opposed to fixed depth lets both engines search deeper in endgame positions. That is indeed true and fixing depth indeed artificially lowers the level of endgame play of both engines. I think you're again missing Ronald's point. In addition,...
by Isaac
Wed Mar 07, 2018 7:55 pm
Forum: Computer Chess Club: General Topics
Topic: The history of Syzygy tablebases
Replies: 26
Views: 4773

Re: The history of Syzygy tablebases

I had generated 5-piece WDL+DTZ TBs for regular chess and suicide chess in 2005 with a similar compression scheme (based on "Re-Pair compression" followed by Huffman). The current generator is an almost complete rewrite which made the generator much faster and multi-threaded and which added many id...
by Isaac
Tue Mar 06, 2018 6:45 pm
Forum: Computer Chess Club: General Topics
Topic: The history of Syzygy tablebases
Replies: 26
Views: 4773

The history of Syzygy tablebases

Hello Ronald de Man, Could you describe the situation of end game tablebases when you started to work on the Syzygy ones? After the success of Gaviota tablebases which reduced a lot the size of files (due to compression I suppose), what made you think you could come up with something a bit different...
by Isaac
Thu Mar 01, 2018 8:55 pm
Forum: Computer Chess Club: General Topics
Topic: Banned from TCEC chat
Replies: 40
Views: 10567

Re: Banned from TCEC chat

Wow, scary and not that surprising I'd say. I didn't know about these kind of experiments, but I'm an ignorant in psychology. Thanks for the link.
by Isaac
Mon Feb 19, 2018 7:32 pm
Forum: Computer Chess Club: General Topics
Topic: question about non determinism of chess programs
Replies: 5
Views: 1372

Re: question about non determinism of chess programs

Interesting question. Maybe this thread has some relevant information: http://www.talkchess.com/forum/viewtopi ... w=&start=0.
by Isaac
Sat Feb 10, 2018 11:24 pm
Forum: Computer Chess Club: General Topics
Topic: When will SF (or Asmfish) catch with the alphazero that demo
Replies: 4
Views: 875

When will SF (or Asmfish) catch with the alphazero that demo

In terms of elo estimation, if SF (and Asmfish) continue to increase their elo at a similar (or slightly lesser) rate in future, in how many years will it (they) catch the "old" alphazero that demolished the castrated (due to time control) but on steroids (due to hardware) SF8?
by Isaac
Sat Dec 02, 2017 2:08 pm
Forum: Computer Chess Club: General Topics
Topic: Houdini with a six point lead near the halfway point of TCEC
Replies: 56
Views: 15415

Re: Houdini with a six point lead near the halfway point of

syzygy wrote:SF's nps roughly does stay the same over many patches.
Ok thanks, I didn't know this. I thought there was a great variability between each dev versions, even though the average nps on the bench positions stays around a mean that doesn't change much with time anymore.
by Isaac
Sat Dec 02, 2017 1:27 pm
Forum: Computer Chess Club: General Topics
Topic: Houdini with a six point lead near the halfway point of TCEC
Replies: 56
Views: 15415

Re: Houdini with a six point lead near the halfway point of

Why are people comparing the nps of Komodo in stage 2 (different engine), with Komodo of another stage? SF dev versions have very different nps from a version to the next. After applying several many patches you cannot expect the nps to roughly stay the same. I am not saying it is meaningless to do ...