Search found 3720 matches

by Henk
Sun Oct 13, 2019 12:37 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: On-line engine blitz tourney October
Replies: 25
Views: 1300

Re: On-line engine blitz tourney October

Yes annoying long endgames. Otherwise have time control 3 minutes instead of 5.
Or better play without increments. Game can't go on forever. Adding fifty moves after each little pawn step.
by Henk
Wed Oct 09, 2019 1:38 pm
Forum: Computer Chess Club: General Topics
Topic: Guess the Poster CCC-WordCloud Fun Competition
Replies: 37
Views: 3002

Re: Guess the Poster CCC-WordCloud Fun Competition

3. Fernando for i see the words 'machine' and 'friend'
by Henk
Wed Oct 09, 2019 12:46 pm
Forum: Computer Chess Club: General Topics
Topic: Guess the Poster CCC-WordCloud Fun Competition
Replies: 37
Views: 3002

Re: Guess the Poster CCC-WordCloud Fun Competition

I did not see the word bug so i knew i was safe.
by Henk
Wed Oct 09, 2019 12:19 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: kiwipete perft position
Replies: 54
Views: 8273

Re: kiwipete perft position

Hi hi hi my class ChessPiece still exists but only containing constants and static methods now. Took three years to get there. Can you imagine how many bugs and time I would have saved when I would have taken the right design decision from start. So for beginners who do object oriented programming:...
by Henk
Wed Oct 09, 2019 9:42 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: kiwipete perft position
Replies: 54
Views: 8273

Re: kiwipete perft position

Hi hi hi my class ChessPiece still exists but only containing constants and static methods now. Took three years to get there. Can you imagine how many bugs and time I would have saved when I would have taken the right design decision from start. So for beginners who do object oriented programming:...
by Henk
Wed Oct 09, 2019 8:27 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: kiwipete perft position
Replies: 54
Views: 8273

Re: kiwipete perft position

Hi hi hi my class ChessPiece still exists but only containing constants and static methods now. Took three years to get there. Can you imagine how many bugs and time I would have saved when I would have taken the right design decision from start. So for beginners who do object oriented programming: ...
by Henk
Tue Oct 08, 2019 1:56 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Basic endgames
Replies: 33
Views: 3501

Re: Basic endgames

I think your node counts are way too high for these simple endgames. May I assume that you detect K vs K as an immediate draw and return 0? Independent from that remark, node counters should always be 64 bit integers since 2^32 will be exceeded frequently. Regarding your king capture scoring, I hav...
by Henk
Tue Oct 08, 2019 1:51 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Basic endgames
Replies: 33
Views: 3501

Re: Basic endgames

Can't solve this.

[d] 8/4k3/8/R7/4K3/8/8/8 w - -
by Henk
Sat Oct 05, 2019 11:18 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Basic endgames
Replies: 33
Views: 3501

Re: Basic endgames

Already switching over to legal move generation. Simplest solution is best in my case. Especially when you can't even solve simple endgame problems. Or worse not able to win from Fairy-max
by Henk
Thu Oct 03, 2019 10:47 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Basic endgames
Replies: 33
Views: 3501

Re: Basic endgames

Doesn't see checkmate

[d] 8/8/8/4k3/8/8/8/3QK3 w - -

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