Search found 318 matches

by JohnWoe
Sat Feb 27, 2021 8:09 pm
Forum: Computer Chess Club: General Topics
Topic: Havoc - New Gothic chess engine
Replies: 21
Views: 1161

Re: Havoc - New Gothic chess engine

If you are ready for stronger opponents than Fairy-Max, you can try some of the other Participants of the last Battle of the Goths (already 9 years ago! :shock: ). Hello! Thanks, once I get to 90%+ then I'll switch. Also my plan is to venture to other variants pretty soon. As Havoc has very flexibl...
by JohnWoe
Sat Feb 27, 2021 7:28 pm
Forum: Computer Chess Club: General Topics
Topic: We are the Computer Chess Community. We control ourselves.
Replies: 118
Views: 4404

Re: We are the Computer Chess Community. We control ourselves.

Somewhere buried amongst the vicious internet hyenas. That chess programmers are so stupid. That they need somebody to tell them how strong their engine is??? Really? That's ridiculous. I know exactly how strong my engines are! If I could send 10 different versions to these lists and pick the stron...
by JohnWoe
Sat Feb 27, 2021 6:50 pm
Forum: Computer Chess Club: General Topics
Topic: Havoc - New Gothic chess engine
Replies: 21
Views: 1161

Re: Havoc - New Gothic chess engine

Havoc 1.02 ! Lots of ELO gains. Improved null move, lmr algorithm much better, opening book support, threads(not much ELO from extra threads yet) Havoc is written in beautiful OOP style. Adding multithreading was just 10 extra lines :D I wrote a PSQT generator so some of the ELO gains are from there...
by JohnWoe
Tue Feb 23, 2021 10:48 am
Forum: Computer Chess Club: General Topics
Topic: We are the Computer Chess Community. We control ourselves.
Replies: 118
Views: 4404

Re: We are the Computer Chess Community. We control ourselves.

Somewhere buried amongst the vicious internet hyenas. That chess programmers are so stupid. That they need somebody to tell them how strong their engine is??? Really? That's ridiculous. I know exactly how strong my engines are! If I could send 10 different versions to these lists and pick the strong...
by JohnWoe
Sun Feb 21, 2021 8:03 pm
Forum: Computer Chess Club: General Topics
Topic: We are the Computer Chess Community. We control ourselves.
Replies: 118
Views: 4404

Re: We are the Computer Chess Community. We control ourselves.

Damn. Now I need to talk with my lawyers before I start typing code. Not violate any copyrights :shock: I think having closed source engines in the same list with open source engines is no good. Puts open source engines at huge disadvantage. If all sources are closed, then we can see who can type co...
by JohnWoe
Sun Feb 21, 2021 1:05 pm
Forum: Computer Chess Club: General Topics
Topic: Havoc - New Gothic chess engine
Replies: 21
Views: 1161

Re: Havoc - New Gothic chess engine

hgm: XBoard sends "random" Should I add lots of random in evaluation? Right now I use 100cp and [-2, +2] random component. Also XBoard sends "." -> Should I print the last message? Fixed 1 stupid bug in evaluation. Threw in speed ups too. Havoc started to play well. Scored a victory in 10 x 60s/40 1...
by JohnWoe
Sat Feb 20, 2021 7:50 pm
Forum: Computer Chess Club: General Topics
Topic: Havoc - New Gothic chess engine
Replies: 21
Views: 1161

Re: Havoc - New Gothic chess engine

I haven't forgotten Havoc at all. Lots of upgrades. Null move implemented. Tons of bug fixes + speed ups. Time management improved. XBoard doesn't send movestogo so no free lunches here vs UCI :D Finally Havoc is starting to play well. 2x faster than Fairy-max and searching 2 plies deeper. Not stron...
by JohnWoe
Sat Feb 20, 2021 10:12 am
Forum: Computer Chess Club: General Topics
Topic: Mayhem NNUE - New NN engine
Replies: 85
Views: 23562

Re: Mayhem NNUE - New NN engine

Mayhem 3.3: https://github.com/SamuraiDangyo/mayhem/releases/tag/v3.3 Very minor update. But time management is better + a few tricks I didn't compile more EG knowledge because poseidon is already 1MB. It contains mostly KRPvKR / KRRPvKRR (rook + pawn) endgames anyway. Yeah, in many ways it's a sad ...
by JohnWoe
Sat Feb 20, 2021 9:54 am
Forum: Computer Chess Club: General Topics
Topic: Gothic Chess with Winboard
Replies: 8
Views: 233

Re: Gothic Chess with Winboard

Thanks for reporting this bug. I need to disable this sigint in Shuriken. In Havoc I disabled it completely and 0 issues / 0 broken pipes.
It's more a proof of concept anyway. There are a few issues I need to check it out.
by JohnWoe
Sat Feb 20, 2021 9:44 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: C++ type system AKA what is exactly int ?
Replies: 17
Views: 743

Re: C++ type system AKA what is exactly int ?

Every time I write int/float/char I wonder what the hell they actually are. Is int 32b/64b? Actually int can be infinite bits as well char. This is missing from Rust. So should I write int32_t instead? If I remember correctly, "int" is defined is either 2 or 4 bytes, depending on the default as set...