Search found 659 matches

by Richard Allbert
Mon Aug 24, 2020 5:01 pm
Forum: Computer Chess Club: General Topics
Topic: Chess programming on YouTube: NOBODY CARES?
Replies: 44
Views: 6626

!

maksimKorzh wrote:
Sun Aug 23, 2020 12:18 pm
Hmmm... this quote makes me assume... Richard, ARE YOU BLUEFEVER SOFTWARE???
Yep, that's my small contribution to the great community.

Good luck with yours!!
by Richard Allbert
Sat Aug 22, 2020 8:55 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: On-line engine blitz tourney August
Replies: 13
Views: 4345

Re: On-line engine blitz tourney August

Well, that was nice. :D

Thanks very much for hosting.
by Richard Allbert
Sat Aug 22, 2020 8:54 pm
Forum: Computer Chess Club: General Topics
Topic: Chess programming on YouTube: NOBODY CARES?
Replies: 44
Views: 6626

Re: Chess programming on YouTube: NOBODY CARES?

Hey what's up guys, Code Monkey King's (My YouTube nickname) here. Nice, just had a quick look and I'll make sure to watch them as they arrive. All the best with it! One of the wonderful things about CC is the contributions people make - be it from the top engines and authors, or the lower rated si...
by Richard Allbert
Sat Aug 08, 2020 5:25 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Online blitz August
Replies: 1
Views: 975

Online blitz August

Hello,

Will the online blitz tournament take place this month? Anyone know?

Thank you!
by Richard Allbert
Mon Dec 02, 2019 7:37 pm
Forum: Computer Chess Club: General Topics
Topic: Mussaurus 0.1-prealpha - a poor man's Vice
Replies: 45
Views: 7812

Re: Mussaurus 0.1-prealpha - a poor man's Vice

** snipped ** Don't give up with it. There's no need to pressure yourself, no one will laugh, point the finger or anything. In fact, this community is the opposite - it's very helpful, testers and programmers alike. However, do make sure you take advice on board - and that usually starts with makin...
by Richard Allbert
Mon Dec 02, 2019 7:32 pm
Forum: Computer Chess Club: General Topics
Topic: Mussaurus 0.1-prealpha - a poor man's Vice
Replies: 45
Views: 7812

Re: Mussaurus 0.1-prealpha - a poor man's Vice

Guenther wrote:
Tue Nov 26, 2019 2:17 pm
Richard, did you just reveal yourself as the (unknown) author of Vice, or am I just confused? :)
probably. :shock:
by Richard Allbert
Tue Nov 26, 2019 12:47 pm
Forum: Computer Chess Club: General Topics
Topic: Mussaurus 0.1-prealpha - a poor man's Vice
Replies: 45
Views: 7812

Re: Mussaurus 0.1-prealpha - a poor man's Vice

Thank you for checking the code. I noticed one - the null move pruning doesn't take zugzwang into account, but until I find a satisfying condition for zugzwang it will be buggy. If you followed VICE exactly you'll have the condition that the side to move has to have a "big piece" aka non-pawn, non-...
by Richard Allbert
Thu Oct 10, 2019 6:27 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: A book on machine learning
Replies: 7
Views: 3014

Re: A book on machine learning

This is very good. "Make Your Own Neural Network" by Tariq Rashid. A good starting point. It doesn't cover Convolutional NN but all the basics are there. I'll second this, for a non academic scatter brain like me, this book explained things really well. I've managed to complete a few home projects ...
by Richard Allbert
Tue Feb 12, 2019 5:49 am
Forum: Computer Chess Club: General Topics
Topic: New engine releases 2019
Replies: 460
Views: 142519

Re: New engine releases 2019

tmokonen wrote:
Mon Feb 11, 2019 10:36 pm
SpaceDog 0.96.5 by Dr. Eric Silverman is now available, with Windows and Mac compiles. It is based on the engine VICE:

https://github.com/thorsilver/SpaceDog/ ... ag/v0.96.5
https://drericsilverman.wordpress.com/c ... ogramming/
That's a nice blog, thanks for posting.
by Richard Allbert
Thu Nov 15, 2018 11:27 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Profiling performance test (perft) related question
Replies: 2
Views: 1488

Re: Profiling performance test (perft) related question

It's quite difficult to understand, but are the nodes visited the same for each version? You state 97862 in the first example, and then not for the others.

Next point: Have you done some perft testing to check the move generators are working correctly?