Search found 692 matches

by maksimKorzh
Sat Apr 17, 2021 4:37 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Progress on Loki
Replies: 7
Views: 288

Re: Progress on Loki

Hi :) Following a request in the general subforum, I am now creating a thread concerning the development of Loki. The reasons for creating it are two fold: 1) To - perhaps somewhat sporadically - document the development of Loki, and 2) To have a place where I can gather my thoughts and ideas durin...
by maksimKorzh
Wed Apr 14, 2021 8:40 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Fairy-Max and chess variants rules generalization question to HGM
Replies: 11
Views: 376

Re: Fairy-Max and chess variants rules generalization question to HGM

mclane wrote:
Sun Apr 11, 2021 1:32 pm
This is indeed a very weak engine....

There were later strong 4K and 16k engines from Kaare Danielsen.
Nevertheless programmers tried AI and B Strategy ideas in those early years.

David Broughton, Thomas Nitsche.
I don't care about strength.
Fairy Max is valuable for it's design.
by maksimKorzh
Fri Apr 09, 2021 7:52 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Fairy-Max and chess variants rules generalization question to HGM
Replies: 11
Views: 376

Re: Fairy-Max and chess variants rules generalization question to HGM

Well, there is a wisdom known as the "maximum flexibility, minimum usefulness principle". MaxQi was a sort of half-hearted attempt to make the (source-code-wise) smallest Xiangqi engine, just as micro-Max was an attempt to make the engine with the best Elo/sorce-size ratio. And since I already had ...
by maksimKorzh
Fri Apr 09, 2021 1:58 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Fairy-Max and chess variants rules generalization question to HGM
Replies: 11
Views: 376

Re: Fairy-Max and chess variants rules generalization question to HGM

Janggi and Xiangqi are fairly unique amongst chess variants, by having location-dependent movement capability of its pieces. Zone confinement can be considered as a special case of this (where the pieces lose the moves that would leave the zone when they are next to a zone boundary). But in Xiangqi...
by maksimKorzh
Fri Apr 09, 2021 10:50 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Brainstorming Ideas for a Chess App
Replies: 5
Views: 1134

Re: Brainstorming Ideas for a Chess App

Hello, I’m a new user here and not sure if this is the right place to post but I am looking to get some feedback for an idea that I have. The idea is to build a cross-platform mobile/web application; the application would allow you to play a chess variant with other people online. The variant is pl...
by maksimKorzh
Fri Apr 09, 2021 10:37 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Fairy-Max and chess variants rules generalization question to HGM
Replies: 11
Views: 376

Fairy-Max and chess variants rules generalization question to HGM

Mr. Muller I have a question regarding rule generalization for micro/fairy/maxqi type engines. Recently I've implemented a very basic xiangqi and janggi (yes! finally!) JS engines based on 3 nested loops + GUIs: https://maksimkorzh.github.io/bmcp-variants/ (please be kind to have a look) I did it no...
by maksimKorzh
Fri Apr 09, 2021 10:12 am
Forum: Computer Chess Club: General Topics
Topic: Future progress of chess software in chess
Replies: 20
Views: 1057

Re: Future progress of chess software in chess

1)Chess machines are equal to human+machines in playing correspondence chess 2)Chess machine are equal to union of humans+chess machines in developing better chess engines. 3)Chess machines are equal to union of humans+chess machines in teaching humans to play chess better in OTB chess. I think tha...
by maksimKorzh
Thu Apr 08, 2021 6:01 pm
Forum: Computer Chess Club: General Topics
Topic: Bare minimum Korean chess Janggi engine with GUI in vanilla JavaScript
Replies: 0
Views: 118

Bare minimum Korean chess Janggi engine with GUI in vanilla JavaScript

Hi guys, I've just implemented bare minimum Korean chess (Janggi) engine: Play online (choose Janggi from drop down variants menu): https://maksimkorzh.github.io/bmcp-variants/ Video intro (see timestamps to skip to the gist): https://www.youtube.com/watch?v=BkvhGpjqRX4 This was one of the most exci...
by maksimKorzh
Wed Apr 07, 2021 3:25 pm
Forum: Computer Chess Club: General Topics
Topic: Bare minimum chess variants implementation in vanilla javascript
Replies: 0
Views: 197

Bare minimum chess variants implementation in vanilla javascript

Hey what's up guys, Code Monkey King's here. I'd like to introduce my new project - a collection of bare minimum engines + GUIs to play various chess variants. Currently only simplified standard chess and xiangqi are available. Hopefully new variants are coming soon. Play chess variants (+ all the d...
by maksimKorzh
Mon Apr 05, 2021 6:10 pm
Forum: Computer Chess Club: General Topics
Topic: BMCP 2.0 by CMK
Replies: 3
Views: 485

Re: BMCP 2.0 by CMK

Hi Maksim, It seems the engine or UI don’t know about castling, or there is a bug somewhere. Hi Marcel Haha))) Did you read the Description? ))) https://maksimkorzh.github.io/bmcp-variants/ It says explicitly: Simplified chess (no castling, no enpassant) You made my day))) Btw I plan to implement m...