It doesn't feel right giving it a name that he didn't provide. "SebLagueChessEngine" is pretty descriptive. Some other options are "SebLagueChessAI" or "CodingAdventureChessAI", since "Chess AI" is the closest thing to a name that it has.
Search found 81 matches
- Sat Feb 20, 2021 7:36 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Coding Adventure: Chess AI
- Replies: 21
- Views: 1148
Re: Coding Adventure: Chess AI
- Sat Feb 20, 2021 6:27 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Coding Adventure: Chess AI
- Replies: 21
- Views: 1148
Re: Coding Adventure: Chess AI
I gutted MinimalChess so that only the UCI part remained. Then copied all the relevant code files... So I was planning on doing this, because I'd like a UCI (or CECP) version of his engine to play around with. Since you already did the work, can you name it something appropriate, credit Sebastian, ...
- Thu Aug 06, 2020 3:06 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: negamax alpha beta search doesn't always return mating score
- Replies: 25
- Views: 4269
Re: negamax alpha beta search doesn't always return mating score
// associate best score with best move if (alpha != old_alpha) best_move = best_so_far; Is best_move a global? If yes, then shouldn't we only be setting this at the root of the search? Otherwise this might get set on moves at nearly the leaf of the tree, and should often be suggesting illegal moves.
- Fri Jul 31, 2020 4:34 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Simplifying code
- Replies: 137
- Views: 62688
Re: Simplifying code
- Tried to write it functional. So recursion instead of loops. Recursion instead of iteration is pretty bad in languages without tail-call recursion. And, honestly, tail-call recursion is a hack to allow functional languages to have better performance than they should. - yes for debugging nested ex...
- Thu Jul 30, 2020 7:07 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Simplifying code
- Replies: 137
- Views: 62688
Re: Simplifying code
Instead of calling .Aggregate(), you can call .Sum() to simplify. Even though the performance for perft isn't the biggest concern, there are 2 issues with using LinQ IMO: It creates additional objects, which need to be GCd. You lose some control over the sequence in which the code is executed. It ca...
- Mon Jul 27, 2020 6:51 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Implementing Contempt For The Draw
- Replies: 1
- Views: 1136
Re: Implementing Contempt For The Draw
It doesn't look like FirstChess will evaluate a draw for repetition or 50 move rule, so it will actually blindly stumble into those without realizing they terminate the game. The only draw FirstChess can see is stalemate, which I see on line 623. For contempt, there are 2 things to take into account...
- Thu Jul 23, 2020 6:03 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Looking for automatic Engine Testing Software
- Replies: 51
- Views: 11035
Re: Looking for automatic Engine Testing Software
Which is your setting about resign and draw? How much CPU can be saved with it? I think it can be somewhat dangerous to use automatic adjudication in engine testing tournaments. This is for 2 reasons: there are some positions that engines typically see as a win but are actually drawn, and otherwise...
- Tue Jul 21, 2020 9:51 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: When a Node Type Changes...
- Replies: 2
- Views: 1533
Re: When a Node Type Changes...
So if I understand the matter correctly, here's a conclusion: If every PV node and cut node has perfect ordering (i.e. the PV move or a cut move is evaluated first), then you will see that every expected cut node will be a cut node, and every expected all node will be an all node. However, if a cut ...
- Fri Jul 10, 2020 3:45 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Question on Texel's Tuning Method
- Replies: 14
- Views: 3719
Re: Question on Texel's Tuning Method
You should first convert your scores to win probabilities first so the big scores won’t dominate. It is the mean squares of the win probabilities you want to minimise. Yeah, texel tuning does this via a sigmoid function. It isn't only to get the probabilities but the absolute values will have a dif...
- Fri Jul 10, 2020 2:03 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Question on Texel's Tuning Method
- Replies: 14
- Views: 3719