Finish end game

Discussion of chess software programming and technical issues.

Moderators: hgm, Rebel, chrisw

JVMerlino
Posts: 1357
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Finish end game

Post by JVMerlino »

mar wrote:
JVMerlino wrote:Not only is pruning promotions, at ANY time, "crude", it is actually indefensibly bad. Generating promotions is very quick, and essentially pretending that they don't exist until you clear some magical hurdle in material makes no sense at all.

jm
Absolutely. But it makes sense to not generate underpromotions in qsearch (which is what I do).
Agreed. :)